Search found 73 matches
- Sat Feb 06, 2021 6:28 pm
- Forum: Works in Progress
- Topic: [Retro-style][Pixelart] The Mysteries of Ranko Togawa: Murder on the Marine Express [Demo out on itch.io]
- Replies: 0
- Views: 541
[Retro-style][Pixelart] The Mysteries of Ranko Togawa: Murder on the Marine Express [Demo out on itch.io]
Murder on the Marine Express is a visual novel game and the first installment of The Mysteries of Ranko Togawa series. The St. Joachim Academy for elite girls booked the maiden voyage of the new Marine Express submarine train, which runs along the ocean floor from the sunny California all the way t...
- Sat Feb 06, 2021 5:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: 403 error when uploading to itch.io
- Replies: 3
- Views: 637
Re: 403 error when uploading to itch.io
Sorry, haven't been following the thread much ^^U
OS: Windows 10 Pro 64 Bits (10.0 compilation 19041)
Ren'Py ver: 7.3.5.606
I try not to update until I finish the project due to previous scares with Unity, if maybe that's the problem.
OS: Windows 10 Pro 64 Bits (10.0 compilation 19041)
Ren'Py ver: 7.3.5.606
I try not to update until I finish the project due to previous scares with Unity, if maybe that's the problem.
- Sat Jan 23, 2021 3:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: 403 error when uploading to itch.io
- Replies: 3
- Views: 637
403 error when uploading to itch.io
I get the following error when trying to upload the project to itch.io:
Anyone knows what's happening? This is my first time uploading anything and am kinda nervous
Anyone knows what's happening? This is my first time uploading anything and am kinda nervous
- Mon Dec 21, 2020 7:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to insert an "if" statement in a transition?
- Replies: 1
- Views: 337
Is it possible to insert an "if" statement in a transition?
We have implemented a "flash" in our novel so that when it's applied in the script, the screen flashes a bit, however, due to photosensitivity concerns, we have put in the settings menu an option to disable flashes. This option simply toggles a boolean variable between True or False. The p...
- Fri Dec 18, 2020 3:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Menu's buttons can still be pressed after hiding the menu
- Replies: 2
- Views: 309
Re: Menu's buttons can still be pressed after hiding the menu
I can't believe it was a typo that simple *facepalm*
- Fri Dec 18, 2020 3:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Menu's buttons can still be pressed after hiding the menu
- Replies: 2
- Views: 309
Menu's buttons can still be pressed after hiding the menu
I've made a menu that let's you change the background of the menus, however, every time I enter it and then exit, I can still press the buttons to change the background until I enter some other menu. Is there a way to solve this? Here's the code of the menu in question: screen gallery(): add "i...
- Tue Sep 01, 2020 9:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a scrollable/draggable start on top
- Replies: 0
- Views: 270
Making a scrollable/draggable start on top
I've been using this recently: https://poorlifechoices.itch.io/renpy-chatlog and while it works perfectly, the only problem I have right now is that every time I add a message, the log scrolls down automaticaly and as I have the chat in a different screen than main, I need to have the scroll start o...
- Thu Aug 20, 2020 4:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a frame to text messages
- Replies: 0
- Views: 379
Adding a frame to text messages
I've been tinkering with this script for text messages (https://poorlifechoices.itch.io/renpy-chatlog) and, while it seems pretty useful, I'd like to add a frame to each message to better separate each message and have a nicer UI in general. Is there an easy way to add a frame that will automaticall...
- Tue Jul 14, 2020 12:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mismatched sound assignation
- Replies: 2
- Views: 386
Re: Mismatched sound assignation
The mismatching was solved by putting the Play action before the ShowMenu, however, the sound not playing on some transitions (such as when exiting the game or when loading a save), still don't work, neither by putting Play before the other action, nor by using activate_sound
- Sun Jul 12, 2020 3:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mismatched sound assignation
- Replies: 2
- Views: 386
Mismatched sound assignation
I'm having this very weird problem where if I put a play action on a button, it changes another button instead of the one it's supposed to change, while the button itself does not play any sound. The two button codes are like this: imagebutton idle "images/boton.png" action [ShowMenu("...
- Wed Jul 08, 2020 12:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Translating a font for everything
- Replies: 7
- Views: 545
Re: Translating a font for everything
Ah yes, I just found about the function right now. Also, tried choice_button_text, did not work. Edit: I just looked at the style inspector to see if I could find what style I have to modify, and apparently it's "confirm_prompt_text". Now I have to look for the one in the date for the save...
- Wed Jul 08, 2020 12:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Translating a font for everything
- Replies: 7
- Views: 545
Re: Translating a font for everything
Is there no option to make the translate_font function to work or a similar alternative? I don't really understand what did you do.
- Wed Jul 08, 2020 11:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Translating a font for everything
- Replies: 7
- Views: 545
Re: Translating a font for everything
Does not work, ren'py says the function is not defined I'm sorry, but an uncaught exception occurred. While running game code: File "game/language.rpy", line 1, in script init python: File "game/language.rpy", line 2, in <module> translate_font("japanese", "fonts/d...
- Wed Jul 08, 2020 11:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Translating a font for everything
- Replies: 7
- Views: 545
Translating a font for everything
Hello! Is there a way for the game to use the same font for everything when selecting another language? I want to have the game in japanese, however when I use the translate_font function, ren'py says it's not defined. Also, I tried putting gui.setpreference("font","nameofthefont.ttf&...
- Wed Jul 08, 2020 10:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Common.rpy does not translate
- Replies: 2
- Views: 358
Re: Common.rpy does not translate
Not only did that work, but also fixed the toggling languages problem. Thank you so much!