Search found 100 matches
- Tue Jun 12, 2018 6:41 pm
- Forum: Creator Discussion
- Topic: itch.io changed its ToS
- Replies: 41
- Views: 7734
Re: itch.io changed its ToS
@mikolajspy I think there's a misunderstanding. (gosh, was I so unclear somehow, that you believed I confused basic copyright concepts?) Indeed RenPy's license per-se is so permissive that you don't really care about itch's new terms. However this doesn't apply to e.g. Unity, whose license is far le...
- Tue Jun 12, 2018 12:51 pm
- Forum: Creator Discussion
- Topic: itch.io changed its ToS
- Replies: 41
- Views: 7734
Re: itch.io changed its ToS
@Imperf3kt I believe that's the intent, however it's like a friend asking for a blank check when all they need is to borrow a couple bucks. @mikolajspy I say one cannot grants rights on something one don't have the copyright for - what are you talking about? :) Aside from that, no answer from itch.i...
- Mon Jun 11, 2018 5:14 pm
- Forum: Creator Discussion
- Topic: itch.io changed its ToS
- Replies: 41
- Views: 7734
Re: itch.io changed its ToS
I sent a mail to support@itch.io - I never could have explained anything in 140 chars anyway ;) Also pointed that we can't give such rights to e.g. RenPy or CC-* songs we use in our games. All this reminds me of a similar issue with GitHub changing their ToS about 1 year ago. I think they backpedale...
- Mon Jun 11, 2018 3:22 pm
- Forum: Creator Discussion
- Topic: itch.io changed its ToS
- Replies: 41
- Views: 7734
Re: itch.io changed its ToS
Those services are decidedly not liking me: I registered a twitter account to try and contact itch - and while I was waiting for the the confirmation mail to arrive, Twitter locked my account. I literally didn't do anything and they locked it for "suspicious activity" - so apparently waiti...
- Sat Jun 09, 2018 6:00 pm
- Forum: Creator Discussion
- Topic: itch.io changed its ToS
- Replies: 41
- Views: 7734
Re: itch.io changed its ToS
@ComputerArt.Club this is extremely well put, and @Rastagong in this light I can see how I sounded offensive to itch.io. (It's indeed common to see a group get bashed at any misstep when they have a Good Guys image. I didn't mean to do that.) (Incidentally I couldn't find any comparable terms for Pu...
- Sat Jun 09, 2018 9:46 am
- Forum: Creator Discussion
- Topic: itch.io changed its ToS
- Replies: 41
- Views: 7734
Re: itch.io changed its ToS
I had looked for it in my inbox, missed it because there wasn't "itch" in the title -_-' Well, just one on the 31st. Changed the thread title nonetheless. I can't imagine why the GDPR, which is about protecting the user personal data, would enforce services to acquire full rights on whatev...
- Sat Jun 09, 2018 5:29 am
- Forum: Creator Discussion
- Topic: itch.io changed its ToS
- Replies: 41
- Views: 7734
Re: itch.io silently changed its ToS
Hmmm, there's little difference between: - owning the copyright (one can do everything with the work) and - getting blanket permission over a work (one can do everything with the work, only can't claim its theirs). If you don't think that's a problem, please give me these rights over your creations,...
- Fri Jun 08, 2018 3:36 pm
- Forum: Creator Discussion
- Topic: itch.io changed its ToS
- Replies: 41
- Views: 7734
itch.io changed its ToS
Hi, I noticed that itch.io recently changed their simple and friendly ToS: https://web.archive.org/web/20180518090028/https://itch.io/docs/legal/terms#rights itch.io claims no rights over your content. You own it. You can take it down at any time. But, by using this service you grant itch.io permiss...
- Wed May 16, 2018 5:54 pm
- Forum: Ren'Py Cookbook
- Topic: How To Doll in Renpy, with attributes, clothes, animation and blinking
- Replies: 4
- Views: 9521
Re: How To Doll in Renpy, with attributes, clothes, animation and blinking
Looks like the upcoming Ren'Py will come with a new built-in feature for this :) https://www.renpy.org/dev-doc/html/layeredimage.html ConditionSwitch has a limitation: it can't be used along with transitions: https://www.renpy.org/doc/html/displayables.html#dynamic-displayables For completeness, thi...
- Thu May 10, 2018 5:00 am
- Forum: Personal Art Threads
- Topic: bosinpai's art
- Replies: 19
- Views: 5169
Re: bosinpai's art
Just remembered I also did the chapter screens ^^
- Thu May 10, 2018 4:58 am
- Forum: Completed Games
- Topic: Imre's Curse: The Prologue [NaNo 2018] [Fantasy] [Kinetic Novel] [GxB]
- Replies: 6
- Views: 4583
- Wed May 09, 2018 2:22 pm
- Forum: Ren'Py Cookbook
- Topic: getting your head around Ren'py: for coders
- Replies: 6
- Views: 11961
Re: getting your head around Ren'py: for coders
Thanks a lot! Let's add that renpy.call() will drop all your Python call stack, i.e. you never return from it, even if you used a renpy "return" statement. Instead, renpy will jump to the next statement in the renpy script. Typically: $ ret = renpy.call("mylabel") if ret: # somet...
- Sun Apr 22, 2018 9:02 am
- Forum: Personal Art Threads
- Topic: bosinpai's art
- Replies: 19
- Views: 5169
Re: bosinpai's art
Here's some of my contributions to Imre's Curse - The Prologue (NaNoRenO 2018) :) Custom cursor: mouse.png Gallery locked icon: locked.png God king incorporeal presence: celesteus2-100.gif Modified BG: bg forest-comp.jpg 2D with Krita, 3D with Blender. Base BGs from Osumashi . Comments welcome ^_^
- Sat Mar 31, 2018 11:39 am
- Forum: WiP: NaNoRenO
- Topic: Imre's Curse: The Prologue [Nano 2018] [KN] [Released]
- Replies: 3
- Views: 2548
Re: Imre's Curse: The Prologue [Nano 2018] [Fantasy] [Kinetic Novel]
Placing this lil' banner here and using it in my sig ^^
- Mon Feb 12, 2018 3:35 pm
- Forum: We are a Free Project looking for Partners
- Topic: NaNoReno 2018 General Recruitment Thread
- Replies: 69
- Views: 17764
Re: NaNoReno 2018 General Recruitment Thread
I would love to contribute art or programming to a NaNoReno project
Considering my current time and experience, I would probably be most useful
- working on CGs,
- or implementing game logic / integrating assets in Ren'Py
- and I'm open to other propositions.
Reply to this thread or send me a PM!
Considering my current time and experience, I would probably be most useful
- working on CGs,
- or implementing game logic / integrating assets in Ren'Py
- and I'm open to other propositions.
Reply to this thread or send me a PM!