Search found 2296 matches
- Mon Jul 03, 2017 12:58 pm
- Forum: Asset Creation: Art
- Topic: Just how awful is it to use stylized photos for bgs?
- Replies: 6
- Views: 2129
Re: Just how awful is it to use stylized photos for bgs?
Those are heavily edited to the point they look like actual art, so I don't see the problem with using them. It's the ones that someone throws a Photoshop sketch filter and calls it a day, that are unsuitable for most serious works.
- Mon Jul 03, 2017 12:50 pm
- Forum: Asset Creation: Art
- Topic: Programs to make BGs and GUI
- Replies: 13
- Views: 4217
Re: Programs to make BGs and GUI
What I'd recommend for GUI making is Photoshop - you can download Photoshop CS2 free from Adobe, they are basically giving it away as abandonware. It's a little more dated than modern Photoshop but it's still better than GIMP IMO. I guess if you can get used to GIMP's UI you can use that instead.
- Thu Jun 29, 2017 2:49 pm
- Forum: Personal Art Threads
- Topic: Character designs thoughts?
- Replies: 5
- Views: 1479
Re: Character designs thoughts?
It seems pretty competent to me. The whole scar over one eye thing is the only thing that stands out to me as a somewhat cliched character design trait. Watch out with the name, you will get a lot of people confusing your game for Shadow Hearts, a well known series of RPGs if you were a gamer back i...
- Thu Jun 29, 2017 2:40 pm
- Forum: Personal Art Threads
- Topic: Is my character art good enough? (please critique)
- Replies: 36
- Views: 7708
Re: Is my character art good enough? (please critique)
I don't want to pop your bubble, because your art is competent (and better than mine), but it's still not quite good enough for a commercial game. You are at the cusp of it being good enough but still need to work on certain aspects. The hands need improvement (fingers are kinda like sticks... no be...
- Thu Jun 29, 2017 2:33 pm
- Forum: Works in Progress
- Topic: Shin Megami Tensei: Devil Survivor [Reverse-Engineered]
- Replies: 12
- Views: 4264
Re: Shin Megami Tensei: Devil Survivor [Reverse-Engineered]
Actually, I am a fan of the game myself, and I have played around with adding the time-based event system of Devil Survivor to a future game, because I like the way it works and makes the game feel less linear. I was able to pretty much get it working, albeit with my own design and not trying to cop...
- Thu Jun 29, 2017 2:15 pm
- Forum: Asset Creation: Writing
- Topic: What kind of Personalities for a MC?
- Replies: 21
- Views: 4702
Re: What kind of Personalities for a MC?
Personalities I like: Take-charge, kind, or if they are evil, either has a heart of gold, or they are charismatic about it. Personalities I dislike: Shy, cowardly, dumb, self-centered, or inconsiderate to others. Of course, I WHOLLY understand if a protagonist starts out with one of those "disl...
- Wed Jun 28, 2017 2:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Image Maps & UI
- Replies: 7
- Views: 2284
Re: Image Maps & UI
The else has to be on the same indent as the if branch.
- Wed Jun 28, 2017 1:31 pm
- Forum: Creator Discussion
- Topic: Visual novels vs other mediums
- Replies: 17
- Views: 4188
Re: Visual novels vs other mediums
Sendo, I agree about bad writing. Somehow it's really apparent in certain VNs, while in anime/manga one might be able to ignore it. Other bothersome things I've seen in lots of VNs are useless exposition and repetition. That stuff is why I can't call my dearest Dangan Ronpa games well written. I do...
- Wed Jun 28, 2017 1:05 pm
- Forum: Completed Games
- Topic: Selenon Rising [Scifi] [Mystery] [Adventure] [Ep2 Released]
- Replies: 9
- Views: 5069
Re: Selenon Rising [Sci-fi] [Mystery] [Adventure] [Commercia
Good news everyone! Selenon Rising Episode 2 has entered beta testing! If you already own the game and are interested in testing Episode 2 with some feedback, you can get back to me. Slots are very limited (and by very I mean maybe like 1 or 2 people)
- Mon Jun 26, 2017 3:45 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: sound effects help or advise?
- Replies: 6
- Views: 1444
Re: sound effects help or advise?
Creating realistic sound effects... entirely from scratch? Sounds extremely hard if not impossible. There don't exist "basic sounds" that are easier to synthesize than others, sounds are sounds. Even hundred million dollar Hollywood movies have some dude in a warehouse closing doors and ta...
- Mon Jun 26, 2017 3:38 pm
- Forum: Creator Discussion
- Topic: Examples of Good/ VNs?
- Replies: 10
- Views: 2466
Re: Examples of Good/ VNs?
I need help making a great Visual Novel not a short one i'm going for 100 hours or better with 5 girls to date and such(the basic formula to a great moe game) the problem is the Python stuff makes it near impossible to write without the errors all the time If you're asking for help and making a 100...
- Sat Jun 24, 2017 7:52 pm
- Forum: Creator Discussion
- Topic: Examples of Good/ VNs?
- Replies: 10
- Views: 2466
Re: Examples of Good/ VNs?
So... any games that have personally stuck you as innovative, well-built, or simply beautiful? I'd love to hear! As far as games built in ren'py go, I found Selenon Rising to have a number of different things that I found impressive. Nice! It's good to know that people think my game isn't just a pi...
- Sat Jun 24, 2017 7:44 pm
- Forum: Creator Discussion
- Topic: VN thematic matter - the lack of sword and sorcery games?
- Replies: 14
- Views: 2014
Re: VN thematic matter - the lack of sword and sorcery games
I definitely think the matter of worldbuilding trips people up when trying to make a fantasy game. I think it's because romance writers aren't necessarily the best loremasters. So, they of course default to a setting that they are more familiar with. Especially because a fantasy VN that is commercia...
- Sat Jun 24, 2017 7:31 pm
- Forum: Creator Discussion
- Topic: Would you guys all agree that artwork is the hardest part?
- Replies: 15
- Views: 2806
Re: Would you guys all agree that artwork is the hardest par
As has been said before, it is entirely subjective what the hardest part of a visual novel is. To an artist, writing could be the hardest part, etc. And then that is assuming you are doing it all yourself and not with a team. As I am a writer and designer, writing and design comes easiest and I don'...
- Sat Jun 10, 2017 2:35 am
- Forum: General Discussion
- Topic: Just a little quickie about Steam Direct...
- Replies: 31
- Views: 3886
Re: Just a little quickie about Steam Direct...
Isn't the $100 dollar per game, instead of $100 dollar per account, enough to properly filter the floodways of Steam? I personally think that it's a good filter method. But only time will tell, I guess. Depends entirely upon how good the moderation is. The addition of moderation, not any sort of fe...