Search found 50 matches
- Sat Nov 10, 2012 5:41 pm
- Forum: Works in Progress
- Topic: Out of the Woods [GxB] [Survival]
- Replies: 48
- Views: 11248
Re: Out of the Woods [GxB] [Survival]
Btw, your art is like pifpdjfcute. Do you have a DeviantArt or anything? :3 Oh yeah, forgot. Just added DA link to my signature :) Thanks for being interested! aslkfjhsd SUPER CUTE ART and this definitely looks very promising. :D I love how stylistic the backgrounds and sprites are -- like an anima...
- Wed Jun 13, 2012 10:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fading text & object interaction
- Replies: 19
- Views: 1767
Re: Fading text & object interaction
It works! Thanks so so much Showsni
- Wed Jun 13, 2012 6:05 pm
- Forum: Works in Progress
- Topic: Out of the Woods [GxB] [Survival]
- Replies: 48
- Views: 11248
Re: Out of the Woods [GxB] [Survival]
Awesome, I'll keep note and pm you when I need a beta! And you're right, it won't be anywhere near that long Just something short and cute.
- Wed Jun 13, 2012 5:52 pm
- Forum: Ideas
- Topic: Alice Hunt (otome, GxB, *a bit* mystery
- Replies: 115
- Views: 71839
Re: Alice Hunt (otome, GxB, *a bit* mystery
Just realized what happened to Sayaka. That makes me so sad. I hope you guys can finish the VN in her memory.
- Tue Jun 12, 2012 10:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fading text & object interaction
- Replies: 19
- Views: 1767
Re: Fading text & object interaction
Thanks Showsni! The only thing is the text shows up with the flower and hides after picked (so it doesn't pop up like a notification). Maybe it would be easier after a few scenes to just put it in the dialogue box how many you've picked so far. I just thought it would be nice as a message when click...
- Tue Jun 12, 2012 7:02 pm
- Forum: Works in Progress
- Topic: Out of the Woods [GxB] [Survival]
- Replies: 48
- Views: 11248
Re: Out of the Woods [GxB] [Survival]
Hmn it's a lot of work doing art, writing, and coding together... which I'm learning as I go. But I've gotten pretty far in just a week and a half (work has failed giving me hrs so I'm trying to be extra productive). Art is 90% done. Beginning and a couple branches are set up in game. I have music a...
- Tue Jun 12, 2012 12:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fading text & object interaction
- Replies: 19
- Views: 1767
Re: Fading text & object interaction
Any tips on getting the tooltip to work?
- Mon Jun 11, 2012 2:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fading text & object interaction
- Replies: 19
- Views: 1767
Re: Fading text & object interaction
Hmn I guess I still don't understand tooltips very well despite looking them up. I don't mind if they're on screen if I can customize it so it's readable. I can't seem to get it to show though (unless there's text in the default tooltip which is the only thing that appears). I'm sure I'm doing somet...
- Mon Jun 11, 2012 11:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Fading text & object interaction
- Replies: 19
- Views: 1767
Re: Fading text & object interaction
Thanks for clearing that up codemonkey, I thought they could both work. And thanks Sundown! I got the imagebutton to work finally when I deleted the auto and just had idle and hover. The variables work but I'm having difficulty notifying user when the item has been picked with a message. I was think...
- Mon Jun 11, 2012 3:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Fading text & object interaction
- Replies: 19
- Views: 1767
Re: Fading text & object interaction
Thanks sundown. I seem to get this error no matter what I try tweaking?
"not a displayable: none"
Any idea what's wrong?
"not a displayable: none"
Any idea what's wrong?
- Mon Jun 11, 2012 1:12 am
- Forum: Asset Creation: Writing
- Topic: Seeking VN narrative help
- Replies: 11
- Views: 1661
Re: Seeking VN narrative help
Everything above is good advice. Just my two cents, some simple tricks to keep in mind is just rearranging the sentence so you don't need to say I at all or at the beginning. I turn the corner and spot a door with a sign reading: student council lounge. Turning the corner, there's a door with a sign...
- Mon Jun 11, 2012 12:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Fading text & object interaction
- Replies: 19
- Views: 1767
Re: Fading text & object interaction
For an update I got it to work as an image map with screen. :) I have a new question though.. It seems to make it that you can't click forward anywhere else unless you click on the flower. How can I change it so that it's optional to click/pick up a flower? My code is: screen flower: imagemap: groun...
- Sun Jun 10, 2012 11:04 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1077695
Re: Art Dumpage! Show your art ^^
Thank you! I actually thought it might be too un-steampunky. Originally contemplated making golden belts on her boots but lazied out at the last second. And yes, I found out about the contest when I checked out your gallery I'm sorry I'm sneaky Good luck to you too! Awe belts would have been good t...
- Sat Jun 09, 2012 6:05 pm
- Forum: Asset Creation: Art
- Topic: What are some of your artistic tricks?
- Replies: 30
- Views: 5678
Re: What are some of your artistic tricks?
I know posemaniacs has a section with 20 different hand positions that you can rotate and flip. Is that the site you were talking about? http://www.posemaniacs.com/tools/handviewer/ nsfw since one of the 3d models at the top of the list is a nude male torso. :) That's it! Thank you so much. I stumb...
- Sat Jun 09, 2012 5:55 pm
- Forum: Works in Progress
- Topic: Out of the Woods [GxB] [Survival]
- Replies: 48
- Views: 11248
Re: Out of the Woods [GxB] [Survival]
Thank Katty
As a quick update the beginning is done and I've figured out customizing the start menu and dialogue box ^^ Looks a lot cooler now.
As a quick update the beginning is done and I've figured out customizing the start menu and dialogue box ^^ Looks a lot cooler now.