I honestly don't remember my first game ever (Super Mario? Tetris? Something like that, probably), but my first ever game on the PC was Age of Empires II, it came for free with our first ever PC and I was incredibly amazed by this whole new world that opened up. :D Mind you, I never actually finishe...
This may sound a bit picky, but I'm simply curious: Why 'Dammerung' and not 'Dämmerung'? I understand that there are not umlauts on english keyboards, but it would be fairly easy to simply copy the letter 'ä'. Also, I think you mixed up the pairing in the title and mean GxB, unless I'm mistaking. I ...
I liked it! It was pretty interesting and while I'm not a fan of NVL-style narration, I found it was fitting for the game. A suggestion: Mayu was described was "fading", or that it was easy to miss her, so I think it would have been better to make her slightly transparent. I got the first ...
Really? Even when you play VNs? For me music is one of these things that really make an impact, so I can spend literally HOURS on finding the right pieces and fading them in/out properly between transitions. Especially when I play VNs. Somehow I almost always get a headache when I have the backgrou...
Thank you so much for playing! I'm really happy that you enjoyed it. :) Regarding the ending: Yeah, that was definitely intentional. Because on one hand, the player character is most games is the hero that can and will change things - has to change them, even, and on the other hand, while most of us...
Blaire looks really awesome! And I think it's absolutely great that the gender does not matter, because, in the end, we are all humans. I also definitely prefer if the romance options in games are "protagonistsexual", that way everybody can play their preferred gender and pick their prefer...
It depends. Sometimes I want happy, energetic music that gets me into a good mood so that I can sit and type like crazy. For that purpose I make a playlist of my favourite kpop/jpop/vocaloid/anime songs. Sure, at the beginning the singing is distracting, but after I've listened to a few tracks I sto...
Hey, this isn't abandoned! So, current progress: Statistics: The game contains 3,364 dialogue blocks, containing 32,250 words and 169,057 characters, for an average of 9.6 words and 50 characters per block. Yep, I put everything I've written into Ren'Py, because of a post I saw on this board that sa...
Just played this through, and it made perfect sense! Well, just kidding. But I did really appreciate the way there was such individuality within the sameness of all the characters. And the art complements it so well.. it was also surprisingly fun trying to figure out all the backgrounds. =D That en...
With the prologue being pretty much the important decision-maker for whether or not you want to purchase the routes, can you perhaps say what kind of stuff makes a good prologue? Or what you personally look for when playing the prologue? Sorry I'm asking so many questions. It's mainly because I don...
I feel like the player should be able to relate to the heroine and really feel like they're in their shoes for whatever situation is happening. To me, I feel like backstory tends to take away from this. The heroine becomes another character instead of . . . Well . . . You. I know where you coming f...
Aren't normal RPGs already "hybrids"? A VN is a game that focuses on story and character. It mainly tells the story through dialogue. RPGs have dialogues. Some more, some less, it may look differently because modern RPGs have 3D models instead of sprites and usually not a textbox anymore, ...