Search found 76 matches

by Rainvillain
Mon Mar 26, 2018 12:27 pm
Forum: Ren'Py Questions and Announcements
Topic: "brightness pulse" when a character starts talking?
Replies: 16
Views: 6656

"brightness pulse" when a character starts talking?

Hi there, I'm trying to make my character portrait briefly "pulse" when that character first has a line of dialogue. This would be a brief indicator as to who's talking without having to look at the character's name (in my game there are many instances in which two characters are on screen...
by Rainvillain
Fri Mar 23, 2018 1:32 pm
Forum: Creative Commons
Topic: Sefina's free textboxes + starting commission!
Replies: 13
Views: 4959

Re: Sefina's free textboxes + starting commission!

hey just wanted to say your work is beautiful!
by Rainvillain
Tue Mar 13, 2018 9:58 am
Forum: I am an Artist
Topic: High Quality Background Art for $35 [OPEN]
Replies: 53
Views: 23353

Re: Background Art [OPEN $25]

Beautiful work! I just sent you a PM and an email :)
by Rainvillain
Sun Nov 12, 2017 11:52 am
Forum: Asset Creation: Art
Topic: clarification on dpi and size of art assets
Replies: 3
Views: 1290

Re: clarification on dpi and size of art assets

wow thank you both for the super speedy replies! I'll be sure to thank you in the credits of my game :)
by Rainvillain
Thu Nov 09, 2017 11:29 pm
Forum: Asset Creation: Art
Topic: clarification on dpi and size of art assets
Replies: 3
Views: 1290

clarification on dpi and size of art assets

Hi there, I'm commissioning an illustrator to make some portraits for my game. These are mostly just bust shots and will take up about the same amount of space on screen as the portraits in Persona 5( https://i.ytimg.com/vi/bTo6esvJfAw/maxresdefault.jpg ), for example. The artist wanted to know what...
by Rainvillain
Wed Aug 30, 2017 10:55 am
Forum: Asset Creation: Art
Topic: Easiest Mac software for posing 3D character models?
Replies: 2
Views: 2423

Easiest Mac software for posing 3D character models?

Hi, I'm hoping to incorporate some basic, low poly silhouettes of 3D character models into VN's background shots. I have zero experience with any sort of 3D modelling so I'm hoping to purchase/commission a few simple 3D models, which I would then superimpose and pose on my existing BGs, and then ess...
by Rainvillain
Tue Oct 25, 2016 9:25 am
Forum: Ren'Py Questions and Announcements
Topic: showing a motionless imagebutton on an imagemap w/ transform
Replies: 4
Views: 500

Re: showing a motionless imagebutton on an imagemap w/ trans

Ocelot wrote:Create a new screen with this button and show it using show screen. It will be kept through jumps, calls, etc. until you hide it:
Thanks a lot Ocelot. I'll be sure to thank you in my game's credits :)
by Rainvillain
Tue Oct 25, 2016 8:46 am
Forum: Ren'Py Questions and Announcements
Topic: showing a motionless imagebutton on an imagemap w/ transform
Replies: 4
Views: 500

Re: showing a motionless imagebutton on an imagemap w/ trans

You are adding your imagebutton as part of imagemap. Add it as its own element (you probably would need a container to hold both imagemap and button) Oh WOW, I didn't realize you could have separate indentation levels in the same screen... haha, thanks a lot for clearing that up for me! This change...
by Rainvillain
Mon Oct 24, 2016 3:35 pm
Forum: Ren'Py Questions and Announcements
Topic: showing a motionless imagebutton on an imagemap w/ transform
Replies: 4
Views: 500

showing a motionless imagebutton on an imagemap w/ transform

Hi there! I'm trying to figure out how to make a UI/imagebutton element not be affected by the transform that causing the rest of the screen to move. I have an imagemap where the screen has a minor shake/swaying affect on it (to emulate the effect of a boat out at sea). The player can click on vario...
by Rainvillain
Tue Apr 19, 2016 11:06 am
Forum: Ren'Py Questions and Announcements
Topic: Having text appear on top of an imagemap?
Replies: 2
Views: 733

Having text appear on top of an imagemap?

Hello! I have an imagemap where one of the selections should have text pop up on screen, like this: screen imagemaptest: imagemap: ground "imagemap_ground" hover "imagemap_hover" hotspot (200, 200, 200, 200) action Jump("text") Clicking on that hotspot brings you to the...
by Rainvillain
Fri Mar 11, 2016 12:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Simplest way of panning while rotating?
Replies: 7
Views: 609

Re: Simplest way of panning while rotating?

Oh wow! Thank you both! I'll need to play around with the values but preliminary tests seem to point to this being the winning ticket!
by Rainvillain
Fri Mar 11, 2016 9:31 am
Forum: Ren'Py Questions and Announcements
Topic: Simplest way of panning while rotating?
Replies: 7
Views: 609

Re: Simplest way of panning while rotating?

What went wrong when you tried the original approach on a full sized image? Maybe a zoomed in image if needs be? It sounds reasonable... If I used something like this... subpixel True xpos -0.1 ypos -1.8 rotate 0 linear 4.0 xpos -1.15 ypos -1.29 rotate -10 ...but then made my image a little bit big...
by Rainvillain
Thu Mar 10, 2016 9:48 am
Forum: Ren'Py Questions and Announcements
Topic: Simplest way of panning while rotating?
Replies: 7
Views: 609

Re: Simplest way of panning while rotating?

Thanks for the reply! I didn't realize rotation was as easy adding rotate to the end of the line :P For some reason, using variations on pos (x, y) were just giving me a gray screen... though I must admit I have very little experience manipulating images like this. I switched out the pos with xpos a...
by Rainvillain
Wed Mar 09, 2016 12:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Simplest way of panning while rotating?
Replies: 7
Views: 609

Simplest way of panning while rotating?

Hi, I have a huge 4096 x 1659 image and my game runs at 1920 x 1080. Basically, I want to pan the screen one one portion of that image to another, while also having the camera rotate a little bit. If you look at the attached picture, you can see where I want the shot to start (green "in" f...
by Rainvillain
Sat Jan 23, 2016 4:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Jumping/returning to labels from screens
Replies: 5
Views: 7065

Re: Jumping/returning to labels from screens

Hey, thanks for the quick replies! The lemmasoft forums are the best. :) Evildumdum : Thanks for sharing us.callsinnewcontext("") with me! It seems to work really well for calling my map label! Thanks! Is there a way to use it to call screens as well? I tried doing: hotspot (1107,505,172,6...