Search found 76 matches
- Mon Mar 26, 2018 12:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "brightness pulse" when a character starts talking?
- Replies: 16
- Views: 6656
"brightness pulse" when a character starts talking?
Hi there, I'm trying to make my character portrait briefly "pulse" when that character first has a line of dialogue. This would be a brief indicator as to who's talking without having to look at the character's name (in my game there are many instances in which two characters are on screen...
- Fri Mar 23, 2018 1:32 pm
- Forum: Creative Commons
- Topic: Sefina's free textboxes + starting commission!
- Replies: 13
- Views: 4959
Re: Sefina's free textboxes + starting commission!
hey just wanted to say your work is beautiful!
- Tue Mar 13, 2018 9:58 am
- Forum: I am an Artist
- Topic: High Quality Background Art for $35 [OPEN]
- Replies: 53
- Views: 23353
Re: Background Art [OPEN $25]
Beautiful work! I just sent you a PM and an email
- Sun Nov 12, 2017 11:52 am
- Forum: Asset Creation: Art
- Topic: clarification on dpi and size of art assets
- Replies: 3
- Views: 1290
Re: clarification on dpi and size of art assets
wow thank you both for the super speedy replies! I'll be sure to thank you in the credits of my game
- Thu Nov 09, 2017 11:29 pm
- Forum: Asset Creation: Art
- Topic: clarification on dpi and size of art assets
- Replies: 3
- Views: 1290
clarification on dpi and size of art assets
Hi there, I'm commissioning an illustrator to make some portraits for my game. These are mostly just bust shots and will take up about the same amount of space on screen as the portraits in Persona 5( https://i.ytimg.com/vi/bTo6esvJfAw/maxresdefault.jpg ), for example. The artist wanted to know what...
- Wed Aug 30, 2017 10:55 am
- Forum: Asset Creation: Art
- Topic: Easiest Mac software for posing 3D character models?
- Replies: 2
- Views: 2423
Easiest Mac software for posing 3D character models?
Hi, I'm hoping to incorporate some basic, low poly silhouettes of 3D character models into VN's background shots. I have zero experience with any sort of 3D modelling so I'm hoping to purchase/commission a few simple 3D models, which I would then superimpose and pose on my existing BGs, and then ess...
- Tue Oct 25, 2016 9:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: showing a motionless imagebutton on an imagemap w/ transform
- Replies: 4
- Views: 500
Re: showing a motionless imagebutton on an imagemap w/ trans
Thanks a lot Ocelot. I'll be sure to thank you in my game's creditsOcelot wrote:Create a new screen with this button and show it using show screen. It will be kept through jumps, calls, etc. until you hide it:
- Tue Oct 25, 2016 8:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: showing a motionless imagebutton on an imagemap w/ transform
- Replies: 4
- Views: 500
Re: showing a motionless imagebutton on an imagemap w/ trans
You are adding your imagebutton as part of imagemap. Add it as its own element (you probably would need a container to hold both imagemap and button) Oh WOW, I didn't realize you could have separate indentation levels in the same screen... haha, thanks a lot for clearing that up for me! This change...
- Mon Oct 24, 2016 3:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: showing a motionless imagebutton on an imagemap w/ transform
- Replies: 4
- Views: 500
showing a motionless imagebutton on an imagemap w/ transform
Hi there! I'm trying to figure out how to make a UI/imagebutton element not be affected by the transform that causing the rest of the screen to move. I have an imagemap where the screen has a minor shake/swaying affect on it (to emulate the effect of a boat out at sea). The player can click on vario...
- Tue Apr 19, 2016 11:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having text appear on top of an imagemap?
- Replies: 2
- Views: 733
Having text appear on top of an imagemap?
Hello! I have an imagemap where one of the selections should have text pop up on screen, like this: screen imagemaptest: imagemap: ground "imagemap_ground" hover "imagemap_hover" hotspot (200, 200, 200, 200) action Jump("text") Clicking on that hotspot brings you to the...
- Fri Mar 11, 2016 12:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Simplest way of panning while rotating?
- Replies: 7
- Views: 609
Re: Simplest way of panning while rotating?
Oh wow! Thank you both! I'll need to play around with the values but preliminary tests seem to point to this being the winning ticket!
- Fri Mar 11, 2016 9:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Simplest way of panning while rotating?
- Replies: 7
- Views: 609
Re: Simplest way of panning while rotating?
What went wrong when you tried the original approach on a full sized image? Maybe a zoomed in image if needs be? It sounds reasonable... If I used something like this... subpixel True xpos -0.1 ypos -1.8 rotate 0 linear 4.0 xpos -1.15 ypos -1.29 rotate -10 ...but then made my image a little bit big...
- Thu Mar 10, 2016 9:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Simplest way of panning while rotating?
- Replies: 7
- Views: 609
Re: Simplest way of panning while rotating?
Thanks for the reply! I didn't realize rotation was as easy adding rotate to the end of the line :P For some reason, using variations on pos (x, y) were just giving me a gray screen... though I must admit I have very little experience manipulating images like this. I switched out the pos with xpos a...
- Wed Mar 09, 2016 12:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Simplest way of panning while rotating?
- Replies: 7
- Views: 609
Simplest way of panning while rotating?
Hi, I have a huge 4096 x 1659 image and my game runs at 1920 x 1080. Basically, I want to pan the screen one one portion of that image to another, while also having the camera rotate a little bit. If you look at the attached picture, you can see where I want the shot to start (green "in" f...
- Sat Jan 23, 2016 4:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Jumping/returning to labels from screens
- Replies: 5
- Views: 7065
Re: Jumping/returning to labels from screens
Hey, thanks for the quick replies! The lemmasoft forums are the best. :) Evildumdum : Thanks for sharing us.callsinnewcontext("") with me! It seems to work really well for calling my map label! Thanks! Is there a way to use it to call screens as well? I tried doing: hotspot (1107,505,172,6...