Search found 244 matches
- Mon Jul 23, 2018 3:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Different Game Sections that can be chosen on title screen
- Replies: 4
- Views: 486
Re: Different Game Sections that can be chosen on title screen
And if you want to make those changes to the title screen itself you have to find the main_menu screen in the screens.py file, to add the suggested lines.
- Mon Jul 23, 2018 3:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Rotating using Transform()
- Replies: 4
- Views: 2545
Re: Rotating using Transform()
You are misunderstanding the rotation property. To create movement you need to apply the rotation continuously. init python: class test_displayable(renpy.Displayable): def __init__(self, child): super(test_displayable, self).__init__() self.child = renpy.displayable(child) def render(self, w, h, st,...
- Mon Jul 23, 2018 2:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [RESOLVED] Adding in-game variables to the file save name and Json?
- Replies: 5
- Views: 2127
Re: [UNRESOLVED] Adding in-game variables to the file save name and Json?
1. When you define labels, screens, transforms, "defs" you need to use a unique identifier. You could technically use the same name to define different variables, but they are still different. 2. Yes, like this. init python: def concatonate_name(forename, surname): return forename + "...
- Mon Jul 23, 2018 11:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: I have difficulties trying to get foreign language to show.
- Replies: 11
- Views: 2307
Re: I have difficulties trying to get foreign language to show.
When you save the game Ren'py preserves its entire state.
Changing the font in the beginning of the game then loading a save file that had the old font probably wouldn't work.
Changing the font in the beginning of the game then loading a save file that had the old font probably wouldn't work.
- Mon Jul 23, 2018 7:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Uninterrupted music after the game ends
- Replies: 5
- Views: 902
Re: Uninterrupted music after the game ends
Ah Ren'py, this love-hate relationship can't go on like this. Wanted to prove Per K Grok wrong, unfortunately his evaluation is correct, this is a limitation of the engine. As far as I can tell Ren'py's version of pygame doesn't even have the normal mixer functionality. There is however a way to go ...
- Mon Jul 23, 2018 5:01 am
- Forum: We are a Free Project looking for Partners
- Topic: Programming help for "Raven Curse"
- Replies: 1
- Views: 684
Re: Programming help for "Raven Curse"
Count me in.
- Mon Jul 23, 2018 4:55 am
- Forum: We are offering Paid Work
- Topic: Looking for a Writer (OPEN)
- Replies: 10
- Views: 2850
Re: Looking for a Writer (OPEN)
That's truly a sad story. But I can sense your frustration through my tiny smartphone screen. Maybe take a step back and have a deep breath.
- Sun Jul 22, 2018 3:32 am
- Forum: Works in Progress
- Topic: Lost Legends [Fantasy][Open World]
- Replies: 3
- Views: 1925
Re: Lost Legends [Fantasy][Open World]
Changes since last update: Bugfixes. -- Naturally. Refined navigation menu. -- Still uses the same style. New UI elements. A bunch of new events. A "sim" mode. --At least the basics, which includes a tech research interface. That's hidden away in the hut in the forest. The fractured chambe...
- Mon Jul 02, 2018 12:51 pm
- Forum: We are offering Paid Work
- Topic: [PAID] Japanese Voice Actresses (Native or non-native)
- Replies: 6
- Views: 1638
Re: [PAID] Japanese Voice Actresses (Native or non-native)
I am amused. Since when do we import export eroge to japan.
- Sun Jun 17, 2018 5:30 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: Portrait of You [need cowriter + programmer]
- Replies: 4
- Views: 1977
Re: Portrait of You [LF everything!]
Largely set in "modern times", you say? Does that mean there is time travel action? xD
- Sun Jun 17, 2018 5:24 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: RenPy helper/coder (beginners are welcome!)
- Replies: 4
- Views: 1428
Re: RenPy helper/coder (beginners are welcome!)
Hmm? Sounds like you just need some text formatted from ormal-text-form-it's-in to renpy-compliant-form. Why not just write a conversion script? *cough* I can probably do that* cough* Might still require fixing up, afterwards. But if the game structure allows it, it should reduce the required time s...
- Sat Apr 28, 2018 9:12 am
- Forum: We are a Commercial Project looking for Partners
- Topic: Unsound Minds: The Clarevine Epoch
- Replies: 17
- Views: 6347
Re: Unsound: Minds - Searching for a Character Artist and Background/CG Artist
I don't like the sound of "really mathy stuff". xD
I was always of the opinion that one should leave the calculations to the actual computer.
I'm more into logic and feature implementation.
I'm also good at testing and analyzing code for bugs.
I was always of the opinion that one should leave the calculations to the actual computer.
I'm more into logic and feature implementation.
I'm also good at testing and analyzing code for bugs.
- Fri Apr 20, 2018 2:37 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: Looking for a Renpy Coder/Developer [Profit]
- Replies: 5
- Views: 2231
Re: Looking for a Renpy Coder/Developer [Profit]
Well you're looking for a programmer, but I have no idea what features exactly you need programmed.
- Fri Apr 20, 2018 1:48 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: Unsound Minds: The Clarevine Epoch
- Replies: 17
- Views: 6347
Re: Unsound: Minds
Hm, I don't suppose you need any programming done?
- Fri Apr 20, 2018 1:45 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: [Closed]
- Replies: 16
- Views: 3958
Re: Revolt Dawn + Kairos [looking for composer, proofreader,]
Im mainly a programmer, but if you need a proofreader I can help out with that too.