Search found 15547 matches

by PyTom
Sat Jan 28, 2006 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I do a Timed choice?
Replies: 31
Views: 9448

I think this is a bad idea, as visual novels are really a form of storytelling, and to toss in random arcade elements seems to me like it would tend to distract from that storytelling. If the VN form isn't enough, then one should consider if a VN is the right medium for your story. Anyway, here's so...
by PyTom
Sat Jan 28, 2006 1:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Zoom
Replies: 21
Views: 5382

Honestly, there's something wrong if you keep the master and wav set to the point where it's too loud for comfort. Ren'Py reads the wave mixer, and controls that as part of the volume setting. (Unless you're using midi, in which case it controls the midi mixer.) The mixer controls in the preferences...
by PyTom
Sat Jan 28, 2006 11:32 am
Forum: Ren'Py Questions and Announcements
Topic: How do I do a Timed choice?
Replies: 31
Views: 9448

Re: How do I do a Timed choice?

This is a feature is some ren'ai games like Sakura Wars and Love Hina Advanced. I was wondering if it was possible to do something like this. One can fake it using ui.pausebehavior() along with renpy.display_menu(). I personally consider such a feature misguided, so I never really went in and added...
by PyTom
Sat Jan 28, 2006 11:30 am
Forum: Ren'Py Questions and Announcements
Topic: Zoom
Replies: 21
Views: 5382

You don't want to set global music or sound volume from the script. These are user preferences, which are at first read from the mixers on the user's system. Setting them to the wrong values means that you could blow out the user's audio hardware and/or eardrums. That's not something you should do. ...
by PyTom
Sat Jan 28, 2006 9:31 am
Forum: Ren'Py Questions and Announcements
Topic: Zoom
Replies: 21
Views: 5382

Well, the original idea was that the time-base would continue from where the character was last shown. This is useful for smooth animation, but kinda a misfeature for zoom, move, and friends. The next release of Ren'Py (5.4.0, probably), will introduce a second timebase, and allow one to select whic...
by PyTom
Fri Jan 27, 2006 5:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Zoom
Replies: 21
Views: 5382

What are you trying to do? Do you want to dissolve away a moving character? If so, you want to start the move before the with None, then go and hide them and do the dissolve away.

Code: Select all

show foo bar at Move(...)
with None
hide foo
with dissolve
by PyTom
Fri Jan 27, 2006 8:44 am
Forum: Ren'Py Questions and Announcements
Topic: newbie questions
Replies: 3
Views: 2080

Re: newbie questions

Sorry if my questions are too lame, but I'm newbie and also english is not my native language so it's a bit more difficult for me to understand the docs. It's not like the docs are the clearest things to understand, either. I have trouble with a pair of things. First, about the config.mouse. I don'...
by PyTom
Fri Jan 27, 2006 8:38 am
Forum: Ren'Py Questions and Announcements
Topic: Zoom
Replies: 21
Views: 5382

The usual way. Just show the character at a move, and then follow that command with a "with dissolve".

with None
show foo bar at Move(...)
with dissolve
by PyTom
Thu Jan 26, 2006 9:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Zoom
Replies: 21
Views: 5382

Yes, it is possible. For example, Moonlight Walks uses a pan and dissolve at the same time as part of the splashscreen. If it runs well enough is a matter of taste... I find that framerate changes are quite noticable during fast motion, but less noticable for slower motions, so you need to watch for...
by PyTom
Thu Jan 26, 2006 9:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Zoom
Replies: 21
Views: 5382

I'm not sure what to tell you... zooming is expensive work.

On the plus side, movies are only 24fps, and I think I've seen anime with as little as 10fps. So 18.5 fps is actually not too bad. (It's not great, but I don't know what to do except, perhaps, to wait for cairo to come into its own.)
by PyTom
Thu Jan 26, 2006 5:20 pm
Forum: Creator Discussion
Topic: Phoenix Wright and animation counts
Replies: 18
Views: 5138

Ways to know Tom was a victim of a decade of Catholic school:

When I read "usually a high school environment is 1 set of clothing more than enough", I thought: "Of course! How many uniforms does one person have?"
by PyTom
Thu Jan 26, 2006 4:58 pm
Forum: Creator Discussion
Topic: Phoenix Wright and animation counts
Replies: 18
Views: 5138

Honestly, I'm not sure if varying the characters clothes everyday is a good use of time. In fact, it may be counterproductive. People are quite willing to forgive not having characters change clothes, and clothing + hair is how people identify anime characters. In fact, changing clothing or hair too...
by PyTom
Thu Jan 26, 2006 9:07 am
Forum: Creator Discussion
Topic: Misguided Hearts
Replies: 6
Views: 2289

"Ren'Py--- OMG, Eliter." A new slogan... nah. The odd thing is that I managed to spot the reference in your website's title without even having to go to the main page. I guess it's because I just got C-64 DTV a few weeks ago, but I'd like to think I would have gotten it anyway. (I grew up ...
by PyTom
Thu Jan 26, 2006 8:58 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.3.3 Released
Replies: 17
Views: 4786

Welcome! The quick answer is, as monele said, you can change the look (style) of just about anything in Ren'Py. If you just want to change the look of the window behind the text, then you can just edit frame.png... but it's also possible to change many other things through the style system, like the...
by PyTom
Wed Jan 25, 2006 5:44 pm
Forum: Other Story-based Games
Topic: Tsukihime: the PC game
Replies: 20
Views: 8959

I would also probably wait for the patch to be completed and properly documented before buying the game. It seems like the patch will be specific to some version of the game, and you don't want to be stuck with a version of the game that the patch won't work with.