Search found 15547 matches
- Sat Jan 28, 2006 2:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I do a Timed choice?
- Replies: 31
- Views: 9448
I think this is a bad idea, as visual novels are really a form of storytelling, and to toss in random arcade elements seems to me like it would tend to distract from that storytelling. If the VN form isn't enough, then one should consider if a VN is the right medium for your story. Anyway, here's so...
- Sat Jan 28, 2006 1:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Zoom
- Replies: 21
- Views: 5382
Honestly, there's something wrong if you keep the master and wav set to the point where it's too loud for comfort. Ren'Py reads the wave mixer, and controls that as part of the volume setting. (Unless you're using midi, in which case it controls the midi mixer.) The mixer controls in the preferences...
- Sat Jan 28, 2006 11:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I do a Timed choice?
- Replies: 31
- Views: 9448
Re: How do I do a Timed choice?
This is a feature is some ren'ai games like Sakura Wars and Love Hina Advanced. I was wondering if it was possible to do something like this. One can fake it using ui.pausebehavior() along with renpy.display_menu(). I personally consider such a feature misguided, so I never really went in and added...
- Sat Jan 28, 2006 11:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Zoom
- Replies: 21
- Views: 5382
You don't want to set global music or sound volume from the script. These are user preferences, which are at first read from the mixers on the user's system. Setting them to the wrong values means that you could blow out the user's audio hardware and/or eardrums. That's not something you should do. ...
- Sat Jan 28, 2006 9:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Zoom
- Replies: 21
- Views: 5382
Well, the original idea was that the time-base would continue from where the character was last shown. This is useful for smooth animation, but kinda a misfeature for zoom, move, and friends. The next release of Ren'Py (5.4.0, probably), will introduce a second timebase, and allow one to select whic...
- Fri Jan 27, 2006 5:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Zoom
- Replies: 21
- Views: 5382
What are you trying to do? Do you want to dissolve away a moving character? If so, you want to start the move before the with None, then go and hide them and do the dissolve away.
Code: Select all
show foo bar at Move(...)
with None
hide foo
with dissolve
- Fri Jan 27, 2006 8:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: newbie questions
- Replies: 3
- Views: 2080
Re: newbie questions
Sorry if my questions are too lame, but I'm newbie and also english is not my native language so it's a bit more difficult for me to understand the docs. It's not like the docs are the clearest things to understand, either. I have trouble with a pair of things. First, about the config.mouse. I don'...
- Fri Jan 27, 2006 8:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Zoom
- Replies: 21
- Views: 5382
- Thu Jan 26, 2006 9:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Zoom
- Replies: 21
- Views: 5382
Yes, it is possible. For example, Moonlight Walks uses a pan and dissolve at the same time as part of the splashscreen. If it runs well enough is a matter of taste... I find that framerate changes are quite noticable during fast motion, but less noticable for slower motions, so you need to watch for...
- Thu Jan 26, 2006 9:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Zoom
- Replies: 21
- Views: 5382
- Thu Jan 26, 2006 5:20 pm
- Forum: Creator Discussion
- Topic: Phoenix Wright and animation counts
- Replies: 18
- Views: 5138
- Thu Jan 26, 2006 4:58 pm
- Forum: Creator Discussion
- Topic: Phoenix Wright and animation counts
- Replies: 18
- Views: 5138
Honestly, I'm not sure if varying the characters clothes everyday is a good use of time. In fact, it may be counterproductive. People are quite willing to forgive not having characters change clothes, and clothing + hair is how people identify anime characters. In fact, changing clothing or hair too...
- Thu Jan 26, 2006 9:07 am
- Forum: Creator Discussion
- Topic: Misguided Hearts
- Replies: 6
- Views: 2289
- Thu Jan 26, 2006 8:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.3.3 Released
- Replies: 17
- Views: 4786
Welcome! The quick answer is, as monele said, you can change the look (style) of just about anything in Ren'Py. If you just want to change the look of the window behind the text, then you can just edit frame.png... but it's also possible to change many other things through the style system, like the...
- Wed Jan 25, 2006 5:44 pm
- Forum: Other Story-based Games
- Topic: Tsukihime: the PC game
- Replies: 20
- Views: 8959