Search found 1124 matches
- Mon Feb 15, 2010 1:55 pm
- Forum: Creator Discussion
- Topic: Please help me fixing some problems!
- Replies: 4
- Views: 991
Re: Please help me fixing some problems!
Although lhyta could have searched the forum themself, perhaps we could be a bit nicer or more welcoming? It can occasionally be hard to know the right terms to search for. I am making my visual novel game but getting difficulty in some parts, such as: -how do we modify the conversational box? Shoul...
- Mon Feb 15, 2010 1:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pause issues
- Replies: 5
- Views: 914
Re: Pause issues
That's precisely what you'd expect. The call to pause() makes Ren'Py think the two comments are separate lines, and so it erases the screen between them. (Well, actually, it's a bit more complicated than that, since you're using ui.text() rather than just say statements. But it's the same basic prin...
- Wed Feb 10, 2010 12:55 pm
- Forum: General Discussion
- Topic: time-limited games
- Replies: 24
- Views: 2268
Re: time-limited games
I don't see why that would irritate people. It seems like a natural way to provide a time limit, and some tension and urgency to the plot as well.
- Wed Feb 10, 2010 9:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: A question about "def" and some more image buttons
- Replies: 2
- Views: 549
Re: A question about "def" and some more image buttons
def is indeed the Python command to define functions. You can read about it at http://www.penzilla.net/tutorials/python/functions/ , for example. As for your problem, I suspect the issue is that you're not wrapping the call to renpy.jump. When you say clicked=renpy.jump('startthird') , what that's d...
- Thu Feb 04, 2010 5:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling All Skipping
- Replies: 8
- Views: 1298
Re: Disabling All Skipping
All right, since you promise
There's a semi-undocumented parameter to renpy.pause which makes the pauses "hard". You can specify it like this:
That'll prevent most kinds of skipping through that pause.
Use this power wisely, for good and not for evil.
There's a semi-undocumented parameter to renpy.pause which makes the pauses "hard". You can specify it like this:
Code: Select all
$ renpy.pause(0.5, hard=True)
Use this power wisely, for good and not for evil.
- Tue Feb 02, 2010 8:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Shake effects; and zoom/pan
- Replies: 18
- Views: 7163
Re: Shake effects; and zoom/pan
For the ordering problems you're having, fortunately Ren'Py provdes a way for you to ensure two blocks execute in the right order without having to worry about filenames. init: # executes 3rd init -2 python: # executes earliest init 1: # executes 4th init -1: # executes 2nd init 999 python: # execut...
- Mon Feb 01, 2010 1:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Shop
- Replies: 27
- Views: 3947
Re: Ren'Py Shop
Don't have much to say except that the shop is an excellent idea.
- Thu Jan 28, 2010 10:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Transition using an image and fade
- Replies: 3
- Views: 571
Re: Transition using an image and fade
What's your error message? What (precisely) are you trying to do? What code are you using? And what goes wrong?
(The sticky post On Asking Questions mentions that you need to provide these things. We can't really help you without them.)
(The sticky post On Asking Questions mentions that you need to provide these things. We can't really help you without them.)
- Thu Jan 28, 2010 6:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling All Skipping
- Replies: 8
- Views: 1298
Re: Disabling All Skipping
Don't. At least, don't if you want people to play your game. If a user interface does things like that do me, I'll just avoid playing the game. Skipping exists for a reason. And certainly, certainly don't if you're stopping people from turning the "text cps" up to maximum. I read fast. I w...
- Wed Jan 27, 2010 12:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL Trouble
- Replies: 2
- Views: 487
Re: ATL Trouble
Just checking: you do have a solid image of some kind behind the things fading, right? Like a "scene black"? If you have a stack of displayables without /anything/ left underneath them, Ren'Py's graphics handling goes very odd and leaves semitransparent smears around. Be sure to always hav...
- Wed Jan 27, 2010 8:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: show_side_image
- Replies: 6
- Views: 953
Re: show_side_image
Aha, thank you. That works. (I had to grep the Ren'Py source code for LiveCrop, because its documentation appears to have been entirely removed when ATL came in - either that or it was never documented at all. So I had to read the source to figure out the call syntax. But when I'd done that, it work...
- Wed Jan 27, 2010 6:14 am
- Forum: Creator Discussion
- Topic: About the Main Character
- Replies: 12
- Views: 1628
Re: About the Main Character
For most visual novels, I prefer it if I have no "customisation" of the main character, particularly their appearance. Here's why: because it lets the author write a more complete story involving the character who I'm controlling than if they had to add little branches everywhere depending...
- Tue Jan 26, 2010 3:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: show_side_image
- Replies: 6
- Views: 953
Re: show_side_image
Okay, updated the wiki pages. I have a further question. I'm trying to assemble a fairly complex ShowingSwitch. As is the normal use of ShowingSwitch, I want to just have a cropped version of whatever image is showing. The character's got quite a lot of expressions, each assembled at init time as an...
- Tue Jan 26, 2010 9:57 am
- Forum: Creator Discussion
- Topic: Advice about a game
- Replies: 12
- Views: 1339
Re: Advice about a game
in order to get your VN finished, it's highly recommended to start with a small VN. Even smaller than you think. Actually, I already did one... :roll: http://lemmasoft.renai.us/forums/viewtopic.php?f=11&t=6468 Yikes! My apologies, I must have missed that. In which case you can entirely ignore t...
- Tue Jan 26, 2010 9:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Variables and Menus
- Replies: 9
- Views: 1327
Re: Variables and Menus
JQuartz's last answer is a little confused. To Shake0615, you need to decide: do you want the "unlock" to last 1) for the current game only, 2) for all games on this computer, or 3) something in between? 1) If you're making something that should behave the same way each time the player sta...