Search found 151 matches

by Helyees
Fri Jan 12, 2018 7:17 am
Forum: I am an Artist
Topic: GUI / All around Graphic Designer
Replies: 86
Views: 20111

Re: GUI / All around Graphic Designer for Free/Trade/Paid

If your Free/Trade slot is open I'm interested! I wrote you an email 🌟
by Helyees
Tue Jan 09, 2018 2:24 pm
Forum: I am a Voice Actor
Topic: Mercy Mayhem Voice Actor/Singer [Paid/Unpaid]
Replies: 10
Views: 3141

Re: Mercy Mayhem Demo Reel [Paid/Unpaid]

A brief reviw: Efficient & really easy to work with! Recommend her for VN projects!
by Helyees
Sun Jan 07, 2018 7:38 am
Forum: I am a Voice Actor
Topic: Mercy Mayhem Voice Actor/Singer [Paid/Unpaid]
Replies: 10
Views: 3141

Re: Mercy Mayhem Demo Reel [Paid/Unpaid]

Your Demo Reel is awesome! You really are talented! :)
by Helyees
Tue Jan 02, 2018 1:54 am
Forum: Ren'Py Questions and Announcements
Topic: Can I Hide The Main Menu Hbox When In Help Menu?
Replies: 1
Views: 474

Can I Hide The Main Menu Hbox When In Help Menu?

So I changed my main menu screen to horizontal which was good. The bad thing is that it is now on the top of the help and options menus. https://i.imgur.com/M9BlM3r.jpg Is there any easy way toget rid of the main menu when in these sub menus? Some kinda don't show main menu command to these screens?...
by Helyees
Wed Dec 27, 2017 6:10 am
Forum: Works in Progress
Topic: Wisp: What am I to you? [Mystery, Romance][DEMO]
Replies: 2
Views: 1021

Re: Wisp: What am I to you? [Mystery, Romance][DEMO]

Interesting beginning of a story! Also, very nice game elements like the navigation gui that lets you move around!
Going to follow how this game evolves! :)
by Helyees
Mon Dec 25, 2017 7:17 am
Forum: I am a Voice Actor
Topic: Free amateur male voice actor [Plotline_Progenitor]
Replies: 2
Views: 1270

Re: Free amateur male voice actor [Plotline_Progenitor]

Plotline_Progenitor helped me with a trailer speech that I had challenges with. He worked fast and provided multiple solutions. Efficient and easy to communicate!
by Helyees
Fri Dec 22, 2017 1:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Why the Click-To-Continue icon does this trick?!
Replies: 1
Views: 381

Why the Click-To-Continue icon does this trick?!

Hi all! :D I'm using this code for a "hear" ctc icon: define narrator = Character(kind=narrator, ctc="ctc_animation", ctc_position="nested") On some dialogue lines the heart icon travels to a strange place underneath the text? https://i.imgur.com/EmP6GIy.jpg Any ideas w...
by Helyees
Thu Dec 21, 2017 1:42 pm
Forum: Works in Progress
Topic: PANZER HEARTS Visual Novel [alternative WW2][Adventure][Romance][Drama]
Replies: 45
Views: 11507

Re: PANZER HEARTS Visual Novel [alternative WW2][Adventure][Romance][Drama]



Panzer Hearts Team wants to wish everyone here at Lemmasoft community a relaxing and sweet holiday season! 

Happy to be a part of this community <3  :P
by Helyees
Sun Dec 17, 2017 6:30 am
Forum: Ren'Py Questions and Announcements
Topic: Getting the Click-to-Continue sign to non defined Narrator
Replies: 2
Views: 401

Getting the Click-to-Continue sign to non defined Narrator

Heya, I use this line of code for my CTC sign: image ctc_animation = Animation("arrow.png", 0.2, "arrow1.png", 0.2,"arrow2.png", 0.2, xpos=0.99, ypos=0.99, xanchor=0.5, yanchor=1.0) The code for CTC icon works well when, the line // ctc="ctc_animation", ctc_po...
by Helyees
Sat Dec 16, 2017 8:25 am
Forum: Ren'Py Questions and Announcements
Topic: Changing in game notify text font withouth changing the overall out-of-game font?
Replies: 3
Views: 562

Re: Changing in game notify text font withouth changing the overall out-of-game font?

This did the trick :D

Code: Select all

style notify_text:
    font "Cardo-Bold.ttf"
case closed, >>>><thank you Ocelot!! :D
by Helyees
Sat Dec 16, 2017 8:07 am
Forum: Ren'Py Questions and Announcements
Topic: Changing in game notify text font withouth changing the overall out-of-game font?
Replies: 3
Views: 562

Re: Changing in game notify text font withouth changing the overall out-of-game font?

Hmm, nearly there... :D
How should the line be constructed?

Code: Select all

style notify_text = "Cardo-Bold.ttf"
This does not work? :idea:
by Helyees
Sat Dec 16, 2017 7:34 am
Forum: Ren'Py Questions and Announcements
Topic: Changing in game notify text font withouth changing the overall out-of-game font?
Replies: 3
Views: 562

Changing in game notify text font withouth changing the overall out-of-game font?

Hi all, I have a specific font in the game menus, but I dont think it fits in the in game notify screens. I would like to have this small notify message with the same text font as the other text in the game screen. Is this possible? I know changing the gui.interface_font does the trick, but I do not...