Search found 151 matches
- Fri Jan 12, 2018 7:17 am
- Forum: I am an Artist
- Topic: GUI / All around Graphic Designer
- Replies: 86
- Views: 20111
Re: GUI / All around Graphic Designer for Free/Trade/Paid
If your Free/Trade slot is open I'm interested! I wrote you an email
- Tue Jan 09, 2018 2:26 pm
- Forum: Works in Progress
- Topic: PANZER HEARTS Visual Novel [alternative WW2][Adventure][Romance][Drama]
- Replies: 45
- Views: 11507
Re: PANZER HEARTS Visual Novel [alternative WW2][Adventure][Romance][Drama]
How do you like our symphony music OST?
- Tue Jan 09, 2018 2:24 pm
- Forum: I am a Voice Actor
- Topic: Mercy Mayhem Voice Actor/Singer [Paid/Unpaid]
- Replies: 10
- Views: 3141
Re: Mercy Mayhem Demo Reel [Paid/Unpaid]
A brief reviw: Efficient & really easy to work with! Recommend her for VN projects!
- Sun Jan 07, 2018 7:38 am
- Forum: I am a Voice Actor
- Topic: Mercy Mayhem Voice Actor/Singer [Paid/Unpaid]
- Replies: 10
- Views: 3141
Re: Mercy Mayhem Demo Reel [Paid/Unpaid]
Your Demo Reel is awesome! You really are talented!
- Tue Jan 02, 2018 1:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I Hide The Main Menu Hbox When In Help Menu?
- Replies: 1
- Views: 474
Can I Hide The Main Menu Hbox When In Help Menu?
So I changed my main menu screen to horizontal which was good. The bad thing is that it is now on the top of the help and options menus. https://i.imgur.com/M9BlM3r.jpg Is there any easy way toget rid of the main menu when in these sub menus? Some kinda don't show main menu command to these screens?...
- Wed Dec 27, 2017 6:10 am
- Forum: Works in Progress
- Topic: Wisp: What am I to you? [Mystery, Romance][DEMO]
- Replies: 2
- Views: 1021
Re: Wisp: What am I to you? [Mystery, Romance][DEMO]
Interesting beginning of a story! Also, very nice game elements like the navigation gui that lets you move around!
Going to follow how this game evolves!
Going to follow how this game evolves!
- Mon Dec 25, 2017 7:17 am
- Forum: I am a Voice Actor
- Topic: Free amateur male voice actor [Plotline_Progenitor]
- Replies: 2
- Views: 1270
Re: Free amateur male voice actor [Plotline_Progenitor]
Plotline_Progenitor helped me with a trailer speech that I had challenges with. He worked fast and provided multiple solutions. Efficient and easy to communicate!
- Fri Dec 22, 2017 1:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Why the Click-To-Continue icon does this trick?!
- Replies: 1
- Views: 381
Why the Click-To-Continue icon does this trick?!
Hi all! :D I'm using this code for a "hear" ctc icon: define narrator = Character(kind=narrator, ctc="ctc_animation", ctc_position="nested") On some dialogue lines the heart icon travels to a strange place underneath the text? https://i.imgur.com/EmP6GIy.jpg Any ideas w...
- Thu Dec 21, 2017 1:42 pm
- Forum: Works in Progress
- Topic: PANZER HEARTS Visual Novel [alternative WW2][Adventure][Romance][Drama]
- Replies: 45
- Views: 11507
Re: PANZER HEARTS Visual Novel [alternative WW2][Adventure][Romance][Drama]
Panzer Hearts Team wants to wish everyone here at Lemmasoft community a relaxing and sweet holiday season!
Happy to be a part of this community <3
- Tue Dec 19, 2017 2:38 pm
- Forum: Works in Progress
- Topic: PANZER HEARTS Visual Novel [alternative WW2][Adventure][Romance][Drama]
- Replies: 45
- Views: 11507
- Sun Dec 17, 2017 11:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Getting the Click-to-Continue sign to non defined Narrator
- Replies: 2
- Views: 401
Re: Getting the Click-to-Continue sign to non defined Narrator
Thank you again Ocelot!! <3
- Sun Dec 17, 2017 6:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Getting the Click-to-Continue sign to non defined Narrator
- Replies: 2
- Views: 401
Getting the Click-to-Continue sign to non defined Narrator
Heya, I use this line of code for my CTC sign: image ctc_animation = Animation("arrow.png", 0.2, "arrow1.png", 0.2,"arrow2.png", 0.2, xpos=0.99, ypos=0.99, xanchor=0.5, yanchor=1.0) The code for CTC icon works well when, the line // ctc="ctc_animation", ctc_po...
- Sat Dec 16, 2017 8:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing in game notify text font withouth changing the overall out-of-game font?
- Replies: 3
- Views: 562
Re: Changing in game notify text font withouth changing the overall out-of-game font?
This did the trick
case closed, >>>><thank you Ocelot!!
Code: Select all
style notify_text:
font "Cardo-Bold.ttf"
- Sat Dec 16, 2017 8:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing in game notify text font withouth changing the overall out-of-game font?
- Replies: 3
- Views: 562
Re: Changing in game notify text font withouth changing the overall out-of-game font?
Hmm, nearly there...
How should the line be constructed?
This does not work?
How should the line be constructed?
Code: Select all
style notify_text = "Cardo-Bold.ttf"
- Sat Dec 16, 2017 7:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing in game notify text font withouth changing the overall out-of-game font?
- Replies: 3
- Views: 562
Changing in game notify text font withouth changing the overall out-of-game font?
Hi all, I have a specific font in the game menus, but I dont think it fits in the in game notify screens. I would like to have this small notify message with the same text font as the other text in the game screen. Is this possible? I know changing the gui.interface_font does the trick, but I do not...