Search found 47 matches

by yuirei
Sat Sep 30, 2006 2:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Coding Best Practices
Replies: 12
Views: 2984

Just install Subversion, create a repository on your HD (right click, make repository), then right click in your game directory and do "check out", checking out your (empty) repository which does nothing except link the two together. Then you can just commit and update and compare and wha...
by yuirei
Sat Sep 30, 2006 2:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Coding Best Practices
Replies: 12
Views: 2984

Re: Coding Best Practices

If I have to make changes to a final version (e.g. an already released VN), I write down exactly what changes were made. That's what source control is for. :P Seriously, that's another coding best practice: use source control. Subversion or whatever. Even if you're the only coder working on a proje...
by yuirei
Sat Sep 30, 2006 1:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Coding Best Practices
Replies: 12
Views: 2984

BCS wrote:Yes, my coding practices are as follows:

1) Copy
2) Paste
Some people actually recommend that in order to
minimize typo errors =)

However, there is an obvious disadvantage when
using that.

(4) I guess what you're trying to say is to have "templates"
for blocks of Renpy codes
by yuirei
Sat Sep 30, 2006 1:59 am
Forum: Ren'Py Questions and Announcements
Topic: Coding Best Practices
Replies: 12
Views: 2984

Coding Best Practices

Hello =) (It's been a while since I last visited Lemma Forums) I'd like to ask the coders/developers here for some advices/tips on how you make your codes; some programming patterns you adhere to that you find effective and time saving =) I don't have much pretty experience on Renpy. But I can imagi...
by yuirei
Tue Sep 12, 2006 11:21 am
Forum: Anime, Games, and Japan
Topic: Naruto MMOG
Replies: 1
Views: 1514

Naruto MMOG

http://www.naruto-arena.com

- the reason why all production plans were halted
by yuirei
Wed Sep 06, 2006 10:37 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.6.0 Released
Replies: 40
Views: 13287

Nice work Py'Tom ^-^ I'll be testing the release in a while ^-^ Took note of the changes on the syntax ^^ I'm excited to see the new graphics :D
by yuirei
Mon Sep 04, 2006 10:21 am
Forum: Ideas
Topic: Need artist
Replies: 118
Views: 17242

very optimistic there :D I want to see results after you have completed your dev/test phase .. specially the graphics
by yuirei
Fri Aug 25, 2006 9:20 am
Forum: Ren'Py Questions and Announcements
Topic: Japan Photos
Replies: 9
Views: 2507

I have watched the anime but not played the game.

(PS. I think this thread should go to Game-Makers' Corner since it's not directly related to Ren'Py. Btw cool pics you have there ^^)
by yuirei
Fri Aug 25, 2006 3:44 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.6 Plans
Replies: 47
Views: 9139

As long as the programmers know the context they will remember how to use it subconsciously by getting used to it. Yeah I guess it's better leave it as it is to avoid further complexities in code changes ^^
by yuirei
Thu Aug 24, 2006 3:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Menu translation...
Replies: 6
Views: 2847

I don't know if this would be helpful but you could try tinkering about python's XML API and specify your translations there (you only traverse to the langauge you only need). I haven't really used it .. so I'm not really sure about this idea ^^ We had a web development project that involved multili...
by yuirei
Thu Aug 24, 2006 3:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Text Effect
Replies: 10
Views: 3274

ok thanks :wink: Maybe in the future we could add something like this if only possible ^-^ Hmm .. I could think of a work around but that would tax the computer's resources T__T
by yuirei
Thu Aug 24, 2006 11:29 am
Forum: Ren'Py Questions and Announcements
Topic: Text Effect
Replies: 10
Views: 3274

Text Effect

Is it possible for a slow typing text displayable to have a dissolve effect while showing each character? image text = Text("Once upon a time ...", slow=True, slow_speed=15, slow_abortable=False, xpos=0.5,xanchor='left',ypos=0.5,yanchor='top') I tried adding a dissolve transition after the...
by yuirei
Wed Aug 23, 2006 10:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Question on Particle Motion ^^
Replies: 2
Views: 929

Thanks PyTom ^^ hehe ur the best 8) Although I might not actually use it, but I'm trying to get a glimpse of the whole Ren'Py documentation so I could gain ideas on how to program Ren'Py at it's full potential ^-^ I'm pretty amazed on how detailed and complex the whole system is which gives more fun...
by yuirei
Wed Aug 23, 2006 10:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Question on Particle Motion ^^
Replies: 2
Views: 929

Question on Particle Motion ^^

Hi (and sorry please bear with my newbie questions T__T) Right now I'm in the middle of reading the documentation about the Particle Motion displayable. The "Particles" function had one argument called "factory" .. I'm wondering what function/class could create this object? Parti...
by yuirei
Wed Aug 23, 2006 9:16 am
Forum: Creator Discussion
Topic: Hi everyone
Replies: 7
Views: 1595

I can speak from experience here that just because you can do all three doesn't mean you get the job done faster or better yes .. I think the only reason of forming a team is to speed things up, that's why expect that when you decide to work things out on ur own you'll be super slow ^^ but I think ...