Search found 47 matches
- Sat Sep 30, 2006 2:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coding Best Practices
- Replies: 12
- Views: 2984
- Sat Sep 30, 2006 2:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coding Best Practices
- Replies: 12
- Views: 2984
Re: Coding Best Practices
If I have to make changes to a final version (e.g. an already released VN), I write down exactly what changes were made. That's what source control is for. :P Seriously, that's another coding best practice: use source control. Subversion or whatever. Even if you're the only coder working on a proje...
- Sat Sep 30, 2006 1:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coding Best Practices
- Replies: 12
- Views: 2984
- Sat Sep 30, 2006 1:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Coding Best Practices
- Replies: 12
- Views: 2984
Coding Best Practices
Hello =) (It's been a while since I last visited Lemma Forums) I'd like to ask the coders/developers here for some advices/tips on how you make your codes; some programming patterns you adhere to that you find effective and time saving =) I don't have much pretty experience on Renpy. But I can imagi...
- Tue Sep 12, 2006 11:21 am
- Forum: Anime, Games, and Japan
- Topic: Naruto MMOG
- Replies: 1
- Views: 1514
- Wed Sep 06, 2006 10:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.6.0 Released
- Replies: 40
- Views: 13287
- Mon Sep 04, 2006 10:21 am
- Forum: Ideas
- Topic: Need artist
- Replies: 118
- Views: 17242
- Fri Aug 25, 2006 9:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Japan Photos
- Replies: 9
- Views: 2507
- Fri Aug 25, 2006 3:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.6 Plans
- Replies: 47
- Views: 9139
- Thu Aug 24, 2006 3:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Menu translation...
- Replies: 6
- Views: 2847
I don't know if this would be helpful but you could try tinkering about python's XML API and specify your translations there (you only traverse to the langauge you only need). I haven't really used it .. so I'm not really sure about this idea ^^ We had a web development project that involved multili...
- Thu Aug 24, 2006 3:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text Effect
- Replies: 10
- Views: 3274
- Thu Aug 24, 2006 11:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text Effect
- Replies: 10
- Views: 3274
Text Effect
Is it possible for a slow typing text displayable to have a dissolve effect while showing each character? image text = Text("Once upon a time ...", slow=True, slow_speed=15, slow_abortable=False, xpos=0.5,xanchor='left',ypos=0.5,yanchor='top') I tried adding a dissolve transition after the...
- Wed Aug 23, 2006 10:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question on Particle Motion ^^
- Replies: 2
- Views: 929
Thanks PyTom ^^ hehe ur the best 8) Although I might not actually use it, but I'm trying to get a glimpse of the whole Ren'Py documentation so I could gain ideas on how to program Ren'Py at it's full potential ^-^ I'm pretty amazed on how detailed and complex the whole system is which gives more fun...
- Wed Aug 23, 2006 10:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question on Particle Motion ^^
- Replies: 2
- Views: 929
Question on Particle Motion ^^
Hi (and sorry please bear with my newbie questions T__T) Right now I'm in the middle of reading the documentation about the Particle Motion displayable. The "Particles" function had one argument called "factory" .. I'm wondering what function/class could create this object? Parti...
- Wed Aug 23, 2006 9:16 am
- Forum: Creator Discussion
- Topic: Hi everyone
- Replies: 7
- Views: 1595
I can speak from experience here that just because you can do all three doesn't mean you get the job done faster or better yes .. I think the only reason of forming a team is to speed things up, that's why expect that when you decide to work things out on ur own you'll be super slow ^^ but I think ...