Search found 51 matches
- Sun Mar 04, 2012 10:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] IndexError: tuple index out of range
- Replies: 2
- Views: 2471
[Solved] IndexError: tuple index out of range
Solved : I am kind of an airhead I'm sorry, but an uncaught exception occurred. After loading the script. IndexError: tuple index out of range -- Full Traceback ------------------------------------------------------------ Full traceback: File "C:\Documents and Settings\Marcia\My Documents\Ren'...
- Mon Nov 28, 2011 7:04 pm
- Forum: Ideas
- Topic: [WIP] Revenance: The Blue-Eyed Demon [RPG]
- Replies: 15
- Views: 3463
Re: [WIP] Revenance: The Blue-Eyed Demon [RPG]
Aaa so cool~! Thank you! Seeing as 'll be trying to do the graphics by myself now, this was really useful! Gonna ask for Photoshop for Christmas, then, and thanks again!
- Sun Nov 27, 2011 11:03 am
- Forum: Ideas
- Topic: [WIP] Revenance: The Blue-Eyed Demon [RPG]
- Replies: 15
- Views: 3463
Re: [WIP] Revenance: The Blue-Eyed Demon [RPG]
Thank you~! Mmhm, looking back, the logo wasn't as smooth-looking as in my head sooo that's why I was a little hesitant to take up the graphics myself. ^^; Many thanks to signusorion! 'll do my best! Any advice on how to make them look older? Thanks~
- Sat Oct 08, 2011 11:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Sprites changing during dialogue
- Replies: 6
- Views: 781
Re: Sprites changing during dialogue
To delay the {nw} thing, I usually do this: g "I am{w=.5 or whatever}{nw}" show guy happy extend " very happy. In fact,{w=.25}{nw}" show guy veryhappy extend " I am quite ecstatic!" but I can't shake the feeling there's a more efficient way to do that. This ought to wor...
- Fri Oct 07, 2011 6:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Sprites changing during dialogue
- Replies: 6
- Views: 781
Re: Sprites changing during dialogue
The {nw} tag makes the text automatically advance, so I think that works! At least, it did when I tested it. Anyhow, going with Rewritten Ennui's example: g "I am{nw}" show guy happy extend " very happy. In fact,{nw}" show guy veryhappy extend " I am quite ecstatic!" Ho...
- Wed Aug 31, 2011 7:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved ~ Thanks!] Text Appearing without user control
- Replies: 2
- Views: 411
Re: Text Appearing without user control
The {nw} end tag makes it go straight to the next line, if that's what you're looking for: It's really useful!
- Sat Aug 27, 2011 10:20 am
- Forum: General Discussion
- Topic: Corrupt a Wish
- Replies: 364
- Views: 29947
Re: Corrupt a Wish
Granted, but they're so poorly made that it's impossible to move your arms in them~
I wish Kraft cheese had negative calories.
I wish Kraft cheese had negative calories.
- Wed Aug 17, 2011 7:50 am
- Forum: Anime, Games, and Japan
- Topic: Your first ever video game.
- Replies: 158
- Views: 22727
Re: Your first ever video game.
Final Fantasy Tactics Advance for the GBA SP! I was going to go overseas for the first time and mom decided to give me a Gameboy as a distraction on the plane. It worked. The scenery is absolutely beautiful for a GBA game even though I don't really care much for the plot anymore. ... Actually, I sti...
- Sun Aug 14, 2011 3:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Regarding music...
- Replies: 2
- Views: 461
Re: Regarding music...
A quick testing out says it works~!
- Sun Aug 14, 2011 3:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Quick tutorial on ren py
- Replies: 4
- Views: 958
Re: Quick tutorial on ren py
There is a tutorial that comes with Ren'Py, right under Options and Ren'Py Help in the launcher. I recommend reading it; It should give you the basics like how to show animated images, how to branch dialogue, how to enter your own name, imagemaps, etc. The cookbook here should also be a lot of help ...
- Wed Aug 10, 2011 8:32 am
- Forum: Creator Discussion
- Topic: BORING~ freaking many dialogue and less gameplay
- Replies: 36
- Views: 4015
Re: BORING~ freaking many dialogue and less gameplay
I'm more enamoured with the novel aspect of the visual novel than the gameplay, but I understand where you're coming from. Some Ren'Py games are more games than novels, some are more novels than games, yadda yadda yadda, and it's great to have your own opinion! I'm not sure how you could miss a menu...
- Sat Aug 06, 2011 9:28 am
- Forum: General Discussion
- Topic: Favorite OELVN Character ever?
- Replies: 46
- Views: 4307
Re: Favorite OELVN Character ever?
Aurelius from Frozen Essence, definitely! I love how knightly he acts. Ooh, and Owen from Rock Robin. He's so nice~!
- Sat Aug 06, 2011 5:19 am
- Forum: Ideas
- Topic: [HETALIA GAME WIP] Happy Independence Day!
- Replies: 11
- Views: 4119
Re: [HETALIA GAME WIP] Happy Independence Day!
Yes.
The art looks wonderful, the choice of font is great, and the character descriptions are just perfect! I'll be looking forward to this~!
The art looks wonderful, the choice of font is great, and the character descriptions are just perfect! I'll be looking forward to this~!
- Fri Aug 05, 2011 3:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to put the pictures of the characters at the center
- Replies: 4
- Views: 472
Re: How to put the pictures of the characters at the center
I'm not sure what exactly you mean, but to shift the image left, lower the xpos, and raise the xpos to shift it to the right. The ypos moves it up and down, so if you're trying to move it further up, decrease the ypos. The Ren'Py tutorial has pictures to go along with it, so that probably explains i...
- Fri Aug 05, 2011 1:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to put the pictures of the characters at the center
- Replies: 4
- Views: 472
Re: How to put the pictures of the characters at the center
Code: Select all
show imagename:
xanchor .5 yanchor .5 xpos .5 ypos .5