Search found 96 matches

by UselessCoder
Mon Jul 04, 2016 2:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Character line displayed inside of a screen?
Replies: 15
Views: 928

Re: Character line displayed inside of a screen?

Thanks namastaii! that's definitely the closest thing to what I had in mind, even tho I'd rather try to find a way to have the Character saying that instead of having a popup...Or maybe trying to style that message of yours in the way of making it look like a "say" window, I dunno... PS and yes, the...
by UselessCoder
Mon Jul 04, 2016 1:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Character line displayed inside of a screen?
Replies: 15
Views: 928

Re: Character line displayed inside of a screen?

Do you already have that set up? The variable in which it determines if the character has already worked in that day? you could just have a pop up that says "You've already worked today!" That is what I would do. Yup. That's how I structured it :) In the beginning the imagebutton action jumped to a...
by UselessCoder
Mon Jul 04, 2016 12:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Character line displayed inside of a screen?
Replies: 15
Views: 928

Re: Character line displayed inside of a screen?

ah...hmm It'd be easy if your "i dont want to work" label could jump to the same label every time it's used. Yeah...I had that...And like you said, it was way easier to achieve. But then I realized it felt unrealistic to feature an inventory that has that one ("work")option available from home only...
by UselessCoder
Mon Jul 04, 2016 12:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Character line displayed inside of a screen?
Replies: 15
Views: 928

Re: Character line displayed inside of a screen?

Actually you don't, but that's surely me not being able to explain properly... :( I just want a Character to say something once an imagebutton is clicked...As of now, I can only jump to a label where the character says that line but that's not what I want because: 1-it forces me to "rebuild" the scr...
by UselessCoder
Mon Jul 04, 2016 12:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Character line displayed inside of a screen?
Replies: 15
Views: 928

Re: Character line displayed inside of a screen?

What do you mean other than using a vbox? I'm a little confused by your question Hi Namastaii (it rhymes, too! lol ) Well, what I meant is -and according to renpy docs- whenever you want to display text through the use of a screen, you use like screen display text add image_of_your_choice hbox: spa...
by UselessCoder
Mon Jul 04, 2016 6:03 am
Forum: Ren'Py Questions and Announcements
Topic: Character line displayed inside of a screen?
Replies: 15
Views: 928

Character line displayed inside of a screen?

Hi guys,

Is there a way other than using vbox to have an imagebutton displaying a character's line as an action?

Thanks for any hint you might give me...
by UselessCoder
Sun Jun 05, 2016 6:38 am
Forum: Ren'Py Questions and Announcements
Topic: Navigation through submenus?
Replies: 2
Views: 398

Re: Navigation through submenus?

You can treat your menus as labels by adding a label to them, like this label shop_items: menu: "make_up": menu: "short hair": menu short_hair: "red lotion (200 cr.)": if money>=200: $ money -=200 "you've bought red lotion!" jump short_hair #now I'd like it to go back to the "short hair" menu...But...
by UselessCoder
Sun Jun 05, 2016 4:50 am
Forum: Ren'Py Questions and Announcements
Topic: Navigation through submenus?
Replies: 2
Views: 398

Navigation through submenus?

Hi guys... Perhaps I've been missing something in renpy docs and I'm not totally sure this part isn't covered at all...So please feel free to point me back there for further reading in case ;) I'm coding a menu with submenus and I wonder if there's a way to make it going back without writing a rollb...
by UselessCoder
Thu May 05, 2016 1:47 pm
Forum: Ren'Py Questions and Announcements
Topic: "random.randint" issue [SOLVED]
Replies: 2
Views: 482

Re: "random.randint" issue

Oh Fffff....udge.
I didn't notice I hadn't set conditions for in-between 10 and 20... :facepalm:
Lesson learned: take some breaks every now and then.

Thank you so much!
by UselessCoder
Thu May 05, 2016 12:55 pm
Forum: Ren'Py Questions and Announcements
Topic: "random.randint" issue [SOLVED]
Replies: 2
Views: 482

"random.randint" issue [SOLVED]

Hello guys, I'm trying to randomize the kind of jobs a character can perform according to his career rank. Apparently tho, every time I level up it only picks the first "task" of the new rank...Then it goes back picking the previous ones, which is so weird. I don't know what am I doing wrong, any he...
by UselessCoder
Thu Apr 28, 2016 12:48 pm
Forum: Ren'Py Questions and Announcements
Topic: hotspots + ATL?
Replies: 13
Views: 601

Re: hotspots + ATL?

Grinding is not always a bad thing :D Almost any logic is possible, you need resources or at least placeholder. Lock/Unlock + Map + Inventory are all very easy one you know what it looks like, how and where it needs to be shown and etc. Exactly! That's what I'm doing...I'm using pictures from the i...
by UselessCoder
Thu Apr 28, 2016 12:23 pm
Forum: Ren'Py Questions and Announcements
Topic: hotspots + ATL?
Replies: 13
Views: 601

Re: hotspots + ATL?

Yes, variable will stay. Focus on artwork, logic can be setup really, really quickly if you have the resources ready. I'd love to, Xela! The problem is I have to figure out some crucial dynamics first before I move on to artworks...I already got three (animated) scenes scripted...Drawing them would...
by UselessCoder
Thu Apr 28, 2016 12:03 pm
Forum: Ren'Py Questions and Announcements
Topic: hotspots + ATL?
Replies: 13
Views: 601

Re: hotspots + ATL?

Most probably because you were calling the add method of the inventory class directly which causes Ren'Py to run it again and again whenever the screen refreshes. Either make a custom Action or use Function > https://www.renpy.org/doc/html/screen_actions.html#Function Guess you got me :mrgreen: def...
by UselessCoder
Thu Apr 28, 2016 8:06 am
Forum: Ren'Py Questions and Announcements
Topic: hotspots + ATL?
Replies: 13
Views: 601

Re: hotspots + ATL?

This is basically the answer. Just like always, first advice would be to drop imagemaps and use buttons to gain a bit more freedom. Secondly, keep a track of what had been clicked, how many times and reset everything accordingly using a function. Maybe even a custom class to handle logic for interf...
by UselessCoder
Thu Apr 28, 2016 3:54 am
Forum: Ren'Py Questions and Announcements
Topic: hotspots + ATL?
Replies: 13
Views: 601

Re: hotspots + ATL?

Thanks namastaii! It seems like a very good idea (and hopefully, a timesaving one) but still, I'd rather make sure what you mean :) Well What I'm thinking more specifically is that you take a piece of the image...make it bigger and use it as a scene background or something.. and whenever you click o...