Search found 3094 matches
- Wed Oct 03, 2012 11:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemaping help [Solved]
- Replies: 17
- Views: 2554
Re: Imagemaping help [Still Not Fixed]
Actually, not some but all the textbuttons are sitting in left upper corner, 'cause you didn't set the positions for them. You don't need them at all, so just delete these textbuttons. And about tint - I suppose you have a style where default main menu frame (that originally has textbuttons) is red,...
- Wed Oct 03, 2012 10:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: 'str' object is not callable
- Replies: 10
- Views: 2321
Re: 'str' object is not callable
Have you changed your script after save file was made? Didn't you accidentally set "grey" variable to a string value later in your script?
- Wed Oct 03, 2012 10:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Moving show_two_window for an individual character [Fixed!]
- Replies: 4
- Views: 754
Re: Moving show_two_window for an individual character
You could change say screen a bit - http://lemmasoft.renai.us/forums/viewto ... 02#p195616 (second part of post)
- Tue Oct 02, 2012 11:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemaping help [Solved]
- Replies: 17
- Views: 2554
Re: Imagemaping help.
You got problem, 'cause imagemap was changed in modern Ren'py - earlier the hotspots were (x1, y1, x2, y2) and since the creation of screen language - (x, y, width, height). So, the numbers in this code are interpreted in a different way now. http://www.renpy.org/wiki/renpy/doc/reference/functions/r...
- Fri Sep 28, 2012 1:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Possible to rotate images without changing anchor values?
- Replies: 14
- Views: 3669
Re: Possible to rotate images without changing anchor values
You need xoffset(http://www.renpy.org/doc/html/style.htm ... properties)Graph wrote:I'm curious now though. Is there a way to adjust the value of pos relative to the current value? Like say you want to move something horizontally 200 pixels:Code: Select all
linear (current_xpos + 200)
- Wed Sep 26, 2012 3:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problem, Side Image stays on the screen
- Replies: 10
- Views: 2123
Re: Problem, Side Image stays on the screen
If you use the code you have posted befor everything should work fine (sideimage should appear at left above the textbox). And didn't you use an old save - after some changes in code you must start the game from the very beginning? I don't get where you trying to use xalign, but if you want to chang...
- Wed Sep 26, 2012 11:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problem, Side Image stays on the screen
- Replies: 10
- Views: 2123
Re: Problem, Side Image stays on the screen
The code for say and nvl screens is in "screens.rpy". And if you didn't change it everything should work fine. In your code there is no side image for bunny-character. Sidenote, you have "bunny_normal" and "bunny_happy" images - they will not replace eachother as you co...
- Wed Sep 26, 2012 7:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problem, Side Image stays on the screen
- Replies: 10
- Views: 2123
Re: Problem, Side Image stays on the screen
Try to completely remove
And how do your say screen code looks like?
Code: Select all
init python:
config.side_image_tag = "felenoira"
config.side_image_only_not_showing = False
- Wed Sep 26, 2012 6:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problem, Side Image stays on the screen
- Replies: 10
- Views: 2123
Re: Problem, Side Image stays on the screen
As documentation said "The position of the side image can be changed by customizing the say or nvl screens."
http://www.renpy.org/doc/html/side_imag ... tomization
http://www.renpy.org/doc/html/side_imag ... tomization
- Tue Sep 25, 2012 5:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Inserting input into screen
- Replies: 4
- Views: 639
Re: Inserting input into screen
This might be interesting for you - http://lemmasoft.renai.us/forums/viewto ... ut#p155914
- Tue Sep 25, 2012 4:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Successfully overriding default transform problem.
- Replies: 1
- Views: 423
Re: Successfully overriding default transform problem.
You could give it other name (my_default, for example) and set it as default transform.
Code: Select all
transform my_default:
xpos 0
xanchor 0
ypos 0
yanchor 0
init:
$ config.default_transform = my_default
- Tue Sep 25, 2012 3:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Complex menu coding help
- Replies: 2
- Views: 547
Re: Complex menu coding help
Main menu screen is just an ordinary screen, so you could use if/else as usual in it. Like having an imagemap for all buttons and a silhouettes/colorful images over it depending of persistent vars. screen main_menu: # code for main menu buttons if persistent.bird: add "bird_color.png" else...
- Tue Sep 25, 2012 12:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Alpha channel becomes grayscale [SOLVED for non-sw render]
- Replies: 21
- Views: 3602
Re: Image scaling Engine Error?(Alpha channel becomes graysc
Try 6.14 - it fixed one issue and this might be that your one was solved too.
http://lemmasoft.renai.us/forums/viewto ... =8&t=15272
http://lemmasoft.renai.us/forums/viewto ... =8&t=15272
- Sun Sep 23, 2012 4:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cropping an image
- Replies: 6
- Views: 1169
Re: Cropping an image
Unfortunatelly, neither renpy.predict nor renpy.cache_pin didn't solve my problem. Looks like I should think of how to use im.Crop for my needs. Anyway, thanks for help.
- Sun Sep 23, 2012 11:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Cropping an image
- Replies: 6
- Views: 1169
Re: Cropping an image
Yes, I want to prevent the slow down of the game. I've noticed that if I crop rather small image everything work fine, but if image is big the game slows down.