Search found 3094 matches

by Alex
Wed Oct 03, 2012 11:02 am
Forum: Ren'Py Questions and Announcements
Topic: Imagemaping help [Solved]
Replies: 17
Views: 2554

Re: Imagemaping help [Still Not Fixed]

Actually, not some but all the textbuttons are sitting in left upper corner, 'cause you didn't set the positions for them. You don't need them at all, so just delete these textbuttons. And about tint - I suppose you have a style where default main menu frame (that originally has textbuttons) is red,...
by Alex
Wed Oct 03, 2012 10:45 am
Forum: Ren'Py Questions and Announcements
Topic: 'str' object is not callable
Replies: 10
Views: 2321

Re: 'str' object is not callable

Have you changed your script after save file was made? Didn't you accidentally set "grey" variable to a string value later in your script?
by Alex
Tue Oct 02, 2012 11:37 am
Forum: Ren'Py Questions and Announcements
Topic: Imagemaping help [Solved]
Replies: 17
Views: 2554

Re: Imagemaping help.

You got problem, 'cause imagemap was changed in modern Ren'py - earlier the hotspots were (x1, y1, x2, y2) and since the creation of screen language - (x, y, width, height). So, the numbers in this code are interpreted in a different way now. http://www.renpy.org/wiki/renpy/doc/reference/functions/r...
by Alex
Fri Sep 28, 2012 1:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Possible to rotate images without changing anchor values?
Replies: 14
Views: 3669

Re: Possible to rotate images without changing anchor values

Graph wrote:I'm curious now though. Is there a way to adjust the value of pos relative to the current value? Like say you want to move something horizontally 200 pixels:

Code: Select all

linear (current_xpos + 200)
You need xoffset(http://www.renpy.org/doc/html/style.htm ... properties)
by Alex
Wed Sep 26, 2012 3:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Problem, Side Image stays on the screen
Replies: 10
Views: 2123

Re: Problem, Side Image stays on the screen

If you use the code you have posted befor everything should work fine (sideimage should appear at left above the textbox). And didn't you use an old save - after some changes in code you must start the game from the very beginning? I don't get where you trying to use xalign, but if you want to chang...
by Alex
Wed Sep 26, 2012 11:17 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Problem, Side Image stays on the screen
Replies: 10
Views: 2123

Re: Problem, Side Image stays on the screen

The code for say and nvl screens is in "screens.rpy". And if you didn't change it everything should work fine. In your code there is no side image for bunny-character. Sidenote, you have "bunny_normal" and "bunny_happy" images - they will not replace eachother as you co...
by Alex
Wed Sep 26, 2012 7:49 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Problem, Side Image stays on the screen
Replies: 10
Views: 2123

Re: Problem, Side Image stays on the screen

Try to completely remove

Code: Select all

init python:
     config.side_image_tag = "felenoira"
     config.side_image_only_not_showing = False
And how do your say screen code looks like?
by Alex
Wed Sep 26, 2012 6:47 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Problem, Side Image stays on the screen
Replies: 10
Views: 2123

Re: Problem, Side Image stays on the screen

As documentation said "The position of the side image can be changed by customizing the say or nvl screens."
http://www.renpy.org/doc/html/side_imag ... tomization
by Alex
Tue Sep 25, 2012 4:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Successfully overriding default transform problem.
Replies: 1
Views: 423

Re: Successfully overriding default transform problem.

You could give it other name (my_default, for example) and set it as default transform.

Code: Select all

transform my_default:
    xpos 0
    xanchor 0
    ypos 0
    yanchor 0

init:
    $ config.default_transform = my_default
by Alex
Tue Sep 25, 2012 3:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Complex menu coding help
Replies: 2
Views: 547

Re: Complex menu coding help

Main menu screen is just an ordinary screen, so you could use if/else as usual in it. Like having an imagemap for all buttons and a silhouettes/colorful images over it depending of persistent vars. screen main_menu: # code for main menu buttons if persistent.bird: add "bird_color.png" else...
by Alex
Tue Sep 25, 2012 12:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Alpha channel becomes grayscale [SOLVED for non-sw render]
Replies: 21
Views: 3602

Re: Image scaling Engine Error?(Alpha channel becomes graysc

Try 6.14 - it fixed one issue and this might be that your one was solved too.
http://lemmasoft.renai.us/forums/viewto ... =8&t=15272
by Alex
Sun Sep 23, 2012 4:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Cropping an image
Replies: 6
Views: 1169

Re: Cropping an image

Unfortunatelly, neither renpy.predict nor renpy.cache_pin didn't solve my problem. Looks like I should think of how to use im.Crop for my needs. Anyway, thanks for help.
by Alex
Sun Sep 23, 2012 11:57 am
Forum: Ren'Py Questions and Announcements
Topic: Cropping an image
Replies: 6
Views: 1169

Re: Cropping an image

Yes, I want to prevent the slow down of the game. I've noticed that if I crop rather small image everything work fine, but if image is big the game slows down.