Search found 3094 matches
- Sat Jul 08, 2023 6:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Moving Screen Frame Along With Mouse Position
- Replies: 1
- Views: 206
Re: Moving Screen Frame Along With Mouse Position
... Check this - https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=47205 Or try to play some with this sample # transform to show/hide tooltip frame transform frame_anim_tr(t=0.5): on show: alpha 0.0 linear t alpha 1.0 on hide: linear t alpha 0.0 # transform to positioning tooltip frame tr...
- Thu Jul 06, 2023 2:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: My Ninja Way: need help with the correctness of writing lines of code
- Replies: 9
- Views: 506
Re: My Ninja Way: need help with the correctness of writing lines of code
What do you have at the end of 'house_street' and 'house_yard' labels?
If it's the 'return' statement then game jump to main menu is correct. So, either use 'jump newday' at the end of labels, or call 'house_street' and 'house_yard' labels instead of jumping to them.
- Mon Jul 03, 2023 3:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Question about viewport edge
- Replies: 6
- Views: 350
Re: Question about viewport edge
vp = renpy.get_widget('night_time', 'my_vp') if vp.xadjustment.value < 1: #looking at left imagebutton "arrowLeft" action SetVariable("view", "window") Because i'm doing it in a "screen", I can't create variables or change their value as in the first line in ...
- Mon Jul 03, 2023 3:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Moving and zooming an image with mouse/touch pad
- Replies: 2
- Views: 207
- Fri Jun 30, 2023 2:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Question about viewport edge
- Replies: 6
- Views: 350
Re: Question about viewport edge
It looks like what I need but I don't understand how it works... Can someone explain what should I use and what does things do ? Well... vp = renpy.get_widget('vp_scr', 'my_vp') gets the viewport's bar from the screen, so later you could use it to get its value. if vp.yadjustment.value < vp.yadjust...
- Fri Jun 30, 2023 1:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: help... asking about variable
- Replies: 3
- Views: 220
Re: help... asking about variable
This might be interesting for you - viewtopic.php?f=8&t=52548#p499157
- Fri Jun 30, 2023 1:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Conditional Screen Tagging
- Replies: 3
- Views: 210
Re: Conditional Screen Tagging
This might help - viewtopic.php?f=8&t=57095#p520418
- Thu Jun 29, 2023 3:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem With Showing and Hiding a Screen With a Custom Transition
- Replies: 2
- Views: 250
Re: Problem With Showing and Hiding a Screen With a Custom Transition
... Try it like # Achievement Pop-up screen achievementpopupscreen(): frame: at gotachievement # <--- xpos 0.5 ypos 0.5 vbox: use achievementx_displayable # Call Function for Achievement label achievement_popup: show screen achievementpopupscreen "Hi!" hide screen achievementpopupscreen &...
- Thu Jun 29, 2023 3:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How Do I Make a Fading Timer From Left to Right
- Replies: 6
- Views: 277
Re: How Do I Make a Fading Timer From Left to Right
What's your code looks like?galaga_ghost wrote: ↑Wed Jun 28, 2023 11:48 pm okay I tried it and the bar just stopped showing and it missed my choices of color and background. I don't know if I did it right.
- Thu Jun 29, 2023 3:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]How to both react with textbox and screen?
- Replies: 2
- Views: 179
Re: How to both react with textbox and screen?
...I tried Jump from screen action but when textbox showed screen was hidden You need to 'show' screen instead of 'call' it. And you can use ui.interact() to wait for player's interaction with game. https://www.renpy.org/doc/html/screens.html#screen-statements https://www.renpy.org/doc/html/screen_...
- Thu Jun 29, 2023 3:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Automating keysym for a matrix
- Replies: 1
- Views: 124
Re: Automating keysym for a matrix
... Try to store your matrix as a list of lists, like m = [ [1, 2, 3]. [4. 5. 6]. [7. 8. 9]. ] So, in this rectangular game field you'll be able to use x (horizontal axis) and y (vertical axis) for player position. The place (position) on this field would be m[y][x]. Also, you'll be able to check t...
- Wed Jun 28, 2023 5:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How Do I Make a Fading Timer From Left to Right
- Replies: 6
- Views: 277
Re: How Do I Make a Fading Timer From Left to Right
Try 'Timed Choice Menus' instead - viewtopic.php?f=51&t=47328galaga_ghost wrote: ↑Wed Jun 28, 2023 3:37 pm ...The code said it's dissolve but it just kinda does more of a chop when time goes down.
- Wed Jun 28, 2023 5:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Question about viewport edge
- Replies: 6
- Views: 350
Re: Question about viewport edge
This should help - viewtopic.php?f=8&t=66229#p558811
- Tue Jun 27, 2023 2:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cycling through hotspots with keyboard controls?
- Replies: 1
- Views: 207
Re: Cycling through hotspots with keyboard controls?
Just a thought, try to give ids for all the hotspots, make a list with those ids and make buttons cycle through this list and set focus to hotspot with id.GlitchyOddity wrote: ↑Tue Jun 27, 2023 1:29 am ...I wanna cycle through hotspots using the arrow keys. ...
https://www.renpy.org/doc/html/screen_p ... .set_focus
- Sat Jun 24, 2023 5:40 am
- Forum: Ren'Py Cookbook
- Topic: Interaction Afterlife (restart interaction after it ended)
- Replies: 7
- Views: 1964
Re: Interaction Afterlife (restart interaction after it ended)
The purpose of the trick was to return to the original interaction, instead of losing it by standard Ren'Py ways. It's not about having different threads of dialogue and jumping here and there. (Which is a different idea, though interesting too, and I can imagine games that could use it... Affectin...