Search found 786 matches
- Mon Jun 25, 2018 1:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: RuntimeError: maximum recursion depth exceeded while calling a Python object
- Replies: 3
- Views: 1894
Re: RuntimeError: maximum recursion depth exceeded while calling a Python object
May not be the complexity with the classes but somehow you've created a recursion inside one of the functions? Here's an example of someone accidentally creating recursion with a setter function: https://stackoverflow.com/questions/36610186/python-maximum-recursion-depth-exceeded-while-calling-a-pyt...
- Mon Jun 25, 2018 1:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7 Layered Image Attributes Problem (solved)
- Replies: 25
- Views: 7761
Re: Ren'Py 7 Layered Image Attributes Problem
Hmm... I think it's because of the if_any property: group botarms: if_any "nude" attribute botarms_side "aethL_botarms_side_nude" attribute botarms_crossed "aethL_botarms_crossed_nude" attribute botarms_up "aethL_botarms_up_nude" Based on that, botarms will on...
- Mon Jun 25, 2018 2:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text Box Alternative/Preventing renpy from moving forward
- Replies: 3
- Views: 1075
Re: Text Box Alternative/Preventing renpy from moving forward
You should be able to achieve this by calling your screen that receives input instead of showing it. When you call a screen it waits for an interaction automatically based on the input received on the screen > so you can put it in a loop, call the screen, process the _return value to decide what to ...
- Mon Jun 25, 2018 2:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7 Layered Image Attributes Problem (solved)
- Replies: 25
- Views: 7761
Re: Ren'Py 7 Layered Image Attributes Problem
I assume your images are located inside the folder "images/spr/aeth"? If so, try adding this in your first version of the code (you start from the bottom and work your way upwards in layers): layeredimage aethL: image_format "spr/aeth/{image}.png" # the rest of your layeredimage ...
- Sun Jun 24, 2018 1:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: quick menu rollback in nvl mode
- Replies: 7
- Views: 1146
Re: quick menu rollback in nvl mode
Can you show us a screenshot of your game? Maybe your quickmenu is actually being covered up?
- Sun Jun 24, 2018 1:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choosing images according to current resolution
- Replies: 5
- Views: 1838
Re: Choosing images according to current resolution
A few things here: About the game resolution - Your game resolution is defined by your gui.init() line in the gui.rpy file by default. Once that's set, that's the resolution of your game. - When your player resizes their game window, Renpy itself doesn't change resolution as such, it lets the OpenGL...
- Sun Jun 24, 2018 12:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to Have Previous Endings and Playthroughs Affect the Ones After?
- Replies: 3
- Views: 584
Re: How to Have Previous Endings and Playthroughs Affect the Ones After?
It's a Python data structure - it's called a dictionary, and it allows you to store information with paired "keys". So instead of having lots of variables with unique names, you can group related variables together, e.g.: define colors_dict = {"banana": "yellow", "...
- Sun Jun 24, 2018 12:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Editing and Ending a Rhythm Game Loop...
- Replies: 12
- Views: 4360
Re: Editing and Ending a Rhythm Game Loop...
Bummer, seems like something is making the timer not fire on your screen, which is weird. Can you change the timer to 1 seconds and see if it does anything? I'm not familiar with the ui.interact() to know if it causes problems along side screen timers - if so that's bad. If a shorter timer of 1 seco...
- Fri Jun 22, 2018 2:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with Ren'py 7 Launcher opening at 300x400 screen size
- Replies: 7
- Views: 1402
Re: Problem with Ren'py 7 Launcher opening at 300x400 screen size
Sorry I missed a step in my suggestion: after changing the variable, you can manually resize the launcher window, which you normally can't do.
- Fri Jun 22, 2018 2:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Editing and Ending a Rhythm Game Loop...
- Replies: 12
- Views: 4360
Re: Editing and Ending a Rhythm Game Loop...
Sounds like the timer's not firing at all for whatever reason - which was what i was concerned about originally. I can have a look this evening when I'm back home, but meanwhile can you move the timer line to the start of the screen to see if it makes a difference?
- Thu Jun 21, 2018 2:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Editing and Ending a Rhythm Game Loop...
- Replies: 12
- Views: 4360
Re: Editing and Ending a Rhythm Game Loop...
I'm glance reading as I'm in a rush, but I assume the while True part at the end is the infinite loop. You want to use a variable to determine whether the loop should continue, then change the variable from True to False when it's finished. What I don't know at a quick glance is whether you have the...
- Thu Jun 21, 2018 9:22 am
- Forum: Creator Discussion
- Topic: Is the set-up for my stats and abilities confusing?
- Replies: 3
- Views: 1002
Re: Is the set-up for my stats and abilities confusing?
From what you said, I wouldn't say it sounds too confusing - but as ladyguitarist256 said, you need to think of why the separation, and give it a solid reason. I haven't played Persona myself but I understood it has a day time and night time world that are completely different but linked (narrativel...
- Thu Jun 21, 2018 7:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with Ren'py 7 Launcher opening at 300x400 screen size
- Replies: 7
- Views: 1402
Re: Problem with Ren'py 7 Launcher opening at 300x400 screen size
I came across this situation before when I switched from laptop (2560x1600) to monitor (3840 x 2160) and then reloaded the launcher (Shift+R): Normally I'd restart the launcher since the screen doesn't get redrawn, but I discovered I could get it to refresh (just once) and continue working from it. ...
- Thu Jun 21, 2018 7:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Crashes after resetting game - Persistent data/ Achievements
- Replies: 6
- Views: 1277
Re: [SOLVED] Crashes after resetting game - Persistent data/ Achievements
Hey sorry I started a reply yesterday but got interrupted and lost the post! I was gonna say you probably want to remove your default persistent.itemcount = set() statement: If anyone starts a new game, that line gets run - which wipes the itemcount variable. You'll probably want to create a label o...
- Thu Jun 21, 2018 3:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Help with hiding menu screen tooltips
- Replies: 7
- Views: 1721
Re: Help with hiding menu screen tooltips
Try adding it to your action and see if it works? imagebutton auto "gui/btn/btn_main_start_%s.png": xpos 0 ypos 0 focus_mask True action [Hide("gui_tooltip"), Start()] # here hovered [ Play ("channel_one", "sfx/click.wav"), Show("gui_tooltip", my_pic...