Search found 15547 matches
- Tue Aug 24, 2004 12:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Oooo! A place dedicated to Ren-Py!
- Replies: 4
- Views: 2729
Well, answering things in reverse order, let me first say that I'd like to thank Blue Lemma for creating this board for Ren'Py discussion. I like the idea of keeping all of the original english-language bishoujo game discussion on one board, while at the same time not cluttering up the game-makers c...
- Sun Aug 22, 2004 9:49 pm
- Forum: Creator Discussion
- Topic: Getting Started
- Replies: 5
- Views: 2177
I'm thinking of cutting a new release of Ren'Py in a day or two. It'll be reasonably complete insofar as gameplay is concerned, but won't support loading or saving. (At least, not with a user interface.) So you may want to wait for that. In the meantime, everyone may want to check out the draft of t...
- Wed Aug 18, 2004 8:49 pm
- Forum: Creator Discussion
- Topic: 800x600?
- Replies: 87
- Views: 16519
I should point out that just because an engine supports games int multiple resolutions, doesn't mean that a game written with that engine will support multiple resolutions. Specifically, in the case of Ren'Py, each game will tell the engine what resolution it expects to run at, and that's it. The ne...
- Mon Aug 16, 2004 10:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 18078
I think I may have been misunderstood... The player will not get a choice of resolutions, the game-maker will pick the resolution of the game. So there's no need for it to be in the interface, instead the game script will include something like: # My high-resolution game. config.screen_width = 1024 ...
- Mon Aug 16, 2004 4:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 18078
Oh, about the idea of starting up different games: My current plan is that each Ren'Py game will ship with its own copy of the engine. This means that the game doesn't need to worry about being future-proof, and the engine doesn't have to care as much about backwards compatibility. One of these days...
- Mon Aug 16, 2004 4:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 18078
First, just in response to something on the 800x600 thread, I should point out that Ren'Py will let the game-maker decide how big the window should be. (640x480, 800x600, etc.) The idea of transformations in Ren'Py is to change an image on a per-showing basis. Examples of this would be changing the ...
- Mon Aug 16, 2004 8:05 am
- Forum: Creator Discussion
- Topic: 800x600?
- Replies: 87
- Views: 16519
800x600?
I was thinking of making the native resolution of my new game 800x600, rather than 640x480. (This would govern the size of the background and character images.) I was wondering: 1) Does anyone still, in 2004, have a monitor not capable of handling 800x600? 2) What resolutions are other games running...
- Mon Aug 16, 2004 7:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 18078
- Wed Aug 04, 2004 8:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 18078
lol You mentioned documentation 3 times. Does that make it to the top of your priority list? Well, it's something that I'm going to spend a bit of time doing this time around, rather than ignoring it until I'm done with the coding. Maximization is a good idea, and one that I'll probably implement (...
- Wed Aug 04, 2004 8:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 18078
Just for everyone's info: As part of the new game that I'm creating, I'll be developing a new version of Ren'Py. (I spent the last few months developing the plot to completion, and teaching myself how to draw.) Here's a list of new features either I want, or that other people have requested: Documen...
- Thu Jul 08, 2004 6:54 pm
- Forum: Creator Discussion
- Topic: i need some help
- Replies: 20
- Views: 5145
People with Ren'Py problems can try contacting me at trjabber on the AIM instant messaging network. My current plan is to rewrite Ren'Py as part of my new game, and I'll actually include documentation this time. (As well as rearchitecting Ren'Py quite a bit, although the basics of dialogue and menus...
- Thu May 06, 2004 5:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 18078
- Mon Apr 19, 2004 8:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 18078
Okay, I've dropped the latest code (including what exists of my aborted game) to http://renpy.onegeek.org. You'll need to install Python, PyGame, and perhaps Numeric to get it to work, from the links on my site. The game script is split across the multiple .rpy files, which can be opened in any text...
- Fri Apr 16, 2004 11:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 18078
The current codebase actually supports music, and sound wouldn't be all that hard to add. I've been busy with school and teaching myself to draw (I've decided to make an original game after all), but if people are interested in actually making games with Ren'Py, I'll make a drop of the new codebase,...
- Wed Feb 25, 2004 6:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 18078
Let me know when you're ready to check it out. I have an updated version of Ren'Py sitting on my hard drive. The new version has better support for loading and saving, and a bunch of new syntax features I decided were useful when writing my game. Examples of the latter include support for conditiona...