Search found 635 matches

by KimiYoriBaka
Sun Apr 21, 2013 5:46 pm
Forum: Ren'Py Cookbook
Topic: Point and Click Sample Project
Replies: 13
Views: 27108

Re: Point and Click Sample Project

it's interesting that you posted this just as I was considering whether to post code for changing the mouse cursor at any time (which I just got working a couple days ago). a few criticisms: --it'd be better to put the text describing the objects at the bottom or top of the screen so that it doesn't...
by KimiYoriBaka
Tue Apr 16, 2013 4:47 pm
Forum: Completed Games
Topic: Moe Escape [Escape the room, Horror, Cuteness]
Replies: 90
Views: 31821

Re: Moe Escape [Escape the room, Horror, Cuteness]

@pwisaguacate: I'll put into context. when I obtained the rock, the first idea that came to mind was that fabienne could smash the grating on the pipe. I equipped the rock, then clicked on the pipe, but all she did was look at the pipe. Then I tried dragging the rock, since that is a common way to u...
by KimiYoriBaka
Sun Apr 14, 2013 9:21 pm
Forum: Completed Games
Topic: Moe Escape [Escape the room, Horror, Cuteness]
Replies: 90
Views: 31821

Re: Moe Escape [Escape the room, Horror, Cuteness]

interesting game. I think it would have been nice to have a separate way of telling her to use an item. that way it's easier to tell when something didn't work.

if you make another game like this, I would advise against imagemaps if possible, as they're not very dynamic or efficient.
by KimiYoriBaka
Sun Apr 14, 2013 5:21 pm
Forum: Development of Ren'Py
Topic: joystick.py not working
Replies: 2
Views: 938

Re: joystick.py not working

look at the traceback a bit closer. that line is from the renpygame code, not mine. also, I used the import method shown on the renpygame page in the wiki, which allows the code to refer to renpygame modules as pygame modules. I've only been doing so to avoid typing as much, but I don't think it wou...
by KimiYoriBaka
Fri Apr 12, 2013 8:23 pm
Forum: Development of Ren'Py
Topic: joystick.py not working
Replies: 2
Views: 938

joystick.py not working

my code: joysticks = [] for j in range(pygame.joystick.get_count()): joysticks.append(pygame.joystick.Joystick()) joysticks[j].init() the error: Full traceback: File "C:\vns\renpy-6.13.12\renpy\execution.py", line 265, in run File "C:\vns\renpy-6.13.12\renpy\ast.py", line 632, in...
by KimiYoriBaka
Fri Mar 15, 2013 5:57 pm
Forum: Completed Games
Topic: Doppelganger : Dawn of the Inverted Soul [Guide up]
Replies: 562
Views: 200780

Re: Doppelganger : Dawn of the Inverted Soul [Guide up]

okay, so I've just scanned through this thread to make sure the stuff I want to bring up hasn't already been mentioned. Seriously, your threads are always so populated... some things that really stuck in my mind after reading this: --Was Chunxiang supposed to sound like Rena Ryuguu in her first scen...
by KimiYoriBaka
Wed Mar 06, 2013 6:53 pm
Forum: Completed Games
Topic: The Loop [thriller/puzzle]
Replies: 88
Views: 21576

Re: The Loop [thriller/puzzle]

Most recently, I tried to fix issues with the timers and issued a re-release. I suspect this new bug may have been created in the process. Are there any more details you can give me? Anything you can tell me could help me track down and fix this. (When did this start happening, which timeout even o...
by KimiYoriBaka
Sun Mar 03, 2013 6:44 pm
Forum: Completed Games
Topic: The Loop [thriller/puzzle]
Replies: 88
Views: 21576

Re: The Loop [thriller/puzzle]

...What? Like, what? That which you say occurred, is impossible, therefore cannot have occurred. I think this game may have taken a toll on your sanity. really? well, then let me ask, now that I've played some more and seen more bizarre things occur. Was the "time's up" thing supposed to ...
by KimiYoriBaka
Mon Feb 25, 2013 2:00 am
Forum: Completed Games
Topic: The Loop [thriller/puzzle]
Replies: 88
Views: 21576

Re: The Loop [thriller/puzzle]

I just played through on demented (cause I'm the sort of masochist that plays hardest first). before anything else, I have to say, if you're going to have a doom timer, you should have it trigger a flag and have points in the game where the flag is checked. this is especially true if the timer trigg...
by KimiYoriBaka
Fri Feb 22, 2013 6:09 am
Forum: Ren'Py Questions and Announcements
Topic: passing an image between pygame and renpy
Replies: 0
Views: 406

passing an image between pygame and renpy

I'm currently working on a project that requires frequently switching between pygame and renpy, and I've found a way to not only pass the necessary variables back and forth, but also pass what's currently on the screen. the problem is that my way of doing so to save it to a temporary file and then l...
by KimiYoriBaka
Tue Feb 19, 2013 5:50 pm
Forum: Completed Games
Topic: What kind of Fiction should You write? 5.0! [Quiz game ]
Replies: 215
Views: 30885

Re: What kind of Fiction should You write? 4.0! [Quiz game ]

these answers were really hard to choose. there were a bunch where I only partially agreed with any of the answers, and some where I really wanted to combine answers.

I got literature, but I'm sure exactly what that means as a genre.
by KimiYoriBaka
Sat Feb 16, 2013 2:20 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I implement shooting sequences?
Replies: 6
Views: 2438

Re: How can I implement shooting sequences?

well, depends on the pacing and your ability to code. it's possible to use a timer and a list of imagebuttons to make a shooting sequence, but you'd have to keep setting the timer after every click, which is somewhat awkward and can lead to lag if there's too much going on. the other way I know of, ...
by KimiYoriBaka
Fri Feb 15, 2013 11:20 am
Forum: Ren'Py Questions and Announcements
Topic: how to add imagebuttons to choice screen
Replies: 4
Views: 2044

Re: how to add imagebuttons to choice screen

if you call the new screen with the "call screen" statement, it should behave the same way. otherwise you can also use the pause statement if you want to change the screen that comes up when you use the menu statement, go into the screens.rpy file and find the part that says "screen c...
by KimiYoriBaka
Thu Feb 14, 2013 6:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Monster Girl Quest Style Battle Engine?
Replies: 6
Views: 3744

Re: Monster Girl Quest Style Battle Engine?

if you do go through with this, I suggest you not replicate the feel of monster girl quest's battles. specifically, having the player try to figure what precise combination of attacks will win the battle to the point of being a puzzle more than a battle requires a lot of individual work. it's easier...
by KimiYoriBaka
Wed Feb 13, 2013 12:42 am
Forum: Creator Discussion
Topic: Food for thought - "Replay Value"
Replies: 17
Views: 2138

Re: Food for thought - "Replay Value"

as a long time reader of yahtzee's column (and watcher of his videos), I sincerely doubt he was referring at all to vns in that article. I don't think vns even register strongly enough on his gaming spectrum, considering the only time I can remember him mentioning them it was to refer to them as &qu...