Search found 320 matches
- Tue Sep 11, 2018 5:51 am
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 57217
Re: Encyclopaedia / Bestiary Framework
After creating entries I tried to make a button to open the Encyplopedia. I inserted the Encyclopedia button at the start menu. The documentation says it needs two arguments, but I'm not sure what the format is supposed to be. I wrote it like this, and it's obviously wrong: textbutton _("Encycl...
- Tue Sep 11, 2018 4:15 am
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Dynamic blur background for overlay menu like iOS
- Replies: 15
- Views: 9464
Re: [Tutorial] Dynamic blur background for overlay menu like iOS
Apparently this tutorial doesn't work on Ren'py 7.1. The screenshot doesn't get attached to the menu screen properly. It just ended up being blank.
Still works on 6.99.14 though. Any idea what needs to be fixed for 7.1? Or should I just keep using 6.99.14?
Still works on 6.99.14 though. Any idea what needs to be fixed for 7.1? Or should I just keep using 6.99.14?
- Tue Sep 11, 2018 4:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.1.0 Released
- Replies: 18
- Views: 5000
Re: Ren'Py 7.1.0 Released
After installing this, apparently old builds (6.16.2) don't want to work anymore. Is this meant to happen? I mean, I have older projects that was created in those older Ren'py engines, and I was thinking of finishing them up in the old engines they were originally built in, before moving on to 7.1 f...
- Tue Sep 11, 2018 3:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom caret in Name Input screen not animating
- Replies: 5
- Views: 1101
Custom caret in Name Input screen not animating
Hi, in my name input screen, I have create a custom caret (the blinking line indicating the text) in the shape of a pen bouncing up and down. This was built in Renpy 6.16.2. Ever since upgrading to Renpy 6.99.10 and upwards, this code doesn't work. The pen is there, but it's static and not moving. I...
- Sat Aug 04, 2018 12:20 pm
- Forum: General Discussion
- Topic: Is the Forum Search laggy / borken for everyone?
- Replies: 30
- Views: 6427
Re: Is the Forum Search laggy / borken for everyone?
Search is only showing me the first search result page, and if I try to go to page 2 and beyond I get "This page isn’t working HTTP ERROR 500"
- Thu Mar 22, 2018 8:07 am
- Forum: General Discussion
- Topic: Website not loading when I tried to search
- Replies: 1
- Views: 566
Website not loading when I tried to search
Not sure if this is the right place for this, but every time I try to search for anything, I get this error:
"This page isn’t working
lemmasoft.renai.us is currently unable to handle this request. HTTP ERROR 500"
Is it just me, or is it the forum?
"This page isn’t working
lemmasoft.renai.us is currently unable to handle this request. HTTP ERROR 500"
Is it just me, or is it the forum?
- Mon Mar 12, 2018 5:12 am
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 57217
Re: Encyclopaedia / Bestiary Framework
Aaah, OK! Silly me. I accidentally typed something into the gui.rpy when I was scrolling through the codes, and saved the file.
- Sun Mar 11, 2018 6:11 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 57217
Re: Encyclopaedia / Bestiary Framework
Just tried to install this, but I got this error: I'm sorry, but an uncaught exception occurred. While running game code: File "game/encyclopaedia_screens.rpy", line 313, in script style encyclopaedia_scrollbar is scrollbar: File "game/encyclopaedia_screens.rpy", line 314, in <mo...
- Sun Mar 04, 2018 6:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hide and Show menu screens with ATL?
- Replies: 3
- Views: 999
Re: Hide and Show menu screens with ATL?
You mean, i shoukd just animate the elements of the menu so it looks like the screens are animating?
- Sat Feb 24, 2018 6:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hide and Show menu screens with ATL?
- Replies: 3
- Views: 999
Hide and Show menu screens with ATL?
The other day I saw this tumblr post with a video of an animated Menu screen transition . The menu screens slide in and out of view when you click on buttons. http://dicesuki.tumblr.com/post/169061194875/update-1229-hi-everyone-we-hope-all-of-you-had#notes How do you apply the ATL to the screens the...
- Sat Oct 07, 2017 10:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing the appearance of an already-selected choice
- Replies: 2
- Views: 793
Changing the appearance of an already-selected choice
I'm looking for a way to make a previously-selected option look different. Preferably not just a different coloured text, but actually has a different-looking textbox (greyed out, or just look different). And also to revert it all back to normal when the player starts a new game. I saw something abo...
- Fri Sep 23, 2016 5:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make "show/hide stats" button in the pref menu?
- Replies: 1
- Views: 523
How to make "show/hide stats" button in the pref menu?
I have a "love meter" bar showing in a corner of the in-game screen. Is there a way to have a button to toggle it on and off in the preferences screen? Like, can you use "show/hide screen" as an action command for menus?
- Sun Sep 04, 2016 11:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying game scene in a small frame?
- Replies: 2
- Views: 261
Displaying game scene in a small frame?
I downloaded this GUI template because I like how the display is in a small frame: UI sampel.jpg But unfortunately the framed BG is just an image. If I add sprite, it will break the frame. I will have to crop the sprite with Photoshop and stuff to fit the frame. I saw this thread about layers that s...
- Sun Sep 04, 2016 10:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] USe screenshot as screen BG
- Replies: 8
- Views: 832
Re: [Solved] USe screenshot as screen BG
Ah, no, it has to be a screenshot because it involves the on-screen user input (yours! XD). So whatever text the player input needs to be visible. Finally I made it work using the manual setting: #somewhere on option.rpy file config.thumbnail_width = config.screen_width config.thumbnail_height = con...
- Sun Sep 04, 2016 5:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] USe screenshot as screen BG
- Replies: 8
- Views: 832
Re: USe screenshot as screen BG
Yeah, I already put that part in
But I don't know how to call/activate it
But I don't know how to call/activate it