Search found 44 matches
- Mon Sep 15, 2003 9:55 am
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16584
Here's what the engine will be like: The engine will be written in ANSI C. It will use SDL for it's low level media operations, and various other open source libs for other functionalities (jpeg, png, ogg, truetype, etc..). The engine will interpret user written scripts (which will be C-like in synt...
- Tue Sep 09, 2003 5:49 am
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16584
- Wed Sep 03, 2003 7:28 am
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16584
- Wed Sep 03, 2003 6:19 am
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16584
I think I need to clear up the myth of PNG's being too big compared to GIFs. Most people don't realize that GIFs only support 8-bit indexed colour, whereas PNG's supports 24-bit RGB colour. Therefore, if you save a 24-bit RGB PNG vs the 8-bit indexed GIF.. I wouldn't be suprized that the PNG file wo...
- Mon Sep 01, 2003 6:04 am
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16584
As for graphics primitives, I plan to write those from scratch : ). The font system will be handled by freetype (http://www.freetype.org/), which is platform independant. For graphics file formats, BMP is supported by SDL already. I plan to use libjpeg (http://www.ijg.org/) for loading jpeg files. G...
- Sun Aug 31, 2003 6:13 am
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16584
I think Lemma's ~P and ~M were just examples. I'm sure he has more. The work of having a slightly more complicated scripting system led to the reason why I am making a reusable library out of it. I figure I should write this component so that I (or other people) can reuse it in the future. As for mu...
- Sat Aug 30, 2003 1:46 am
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16584
Okay, I have started the engine with a nice usuable part for other engines as well as my VN. It's basically a library for parsing scripts with a C-like syntax (similar, but more simple). I will be using my scripts to control the game-flow. You guys given me lots of idea. Basically, the scripting eng...
- Thu Aug 28, 2003 8:33 am
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16584
- Sun Aug 24, 2003 6:40 am
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16584
- Fri Aug 22, 2003 9:56 pm
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16584
- Fri Aug 22, 2003 11:09 am
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16584
- Fri Aug 22, 2003 6:28 am
- Forum: Creator Discussion
- Topic: C++ freeware?
- Replies: 6
- Views: 4134
- Fri Aug 22, 2003 6:11 am
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16584
Yes, my problem lies in the design of the engine since this would be my first time making a VN. Good tips though. My plans for the engine will be open source, with Linux as the primary target. So SDK will be available! However, it will also be written with portable code so that a win32 port can be b...
- Thu Aug 21, 2003 10:54 am
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16584
Visual Novel Engine
Hello! I want to develop a Visual Novel engine, but currently I am unsure of the general implementation (technical-wise) of VNs. I am assuming most of the engine consists of parsing or interpreting scripts which control the flow of the game? I'd be interested in knowing what kinda of features are su...