Search found 113 matches
- Thu Nov 11, 2021 4:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to grab and rotate an image?
- Replies: 6
- Views: 683
Re: Is it possible to grab and rotate an image?
...But at some point it stops rotating? I'm so confused how that happens. Try it like transform ticking: subpixel True rotate 0 linear 90 rotate 360 repeat I expected the rotate 0 to undo the prior rotation I have given, but apparently it didn't? Is this a case of "just do it like that, that's...
- Thu Nov 11, 2021 3:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to grab and rotate an image?
- Replies: 6
- Views: 683
Re: Is it possible to grab and rotate an image?
Okay I'm still working on this and am encountering behavior I can't explain.... In the main menu I define: transform dynamicclock: subpixel True linear 90 rotate 360 repeat screen main_menu(): tag menu add "gui/menu_background.jpg" add "gui/time.png" xalign 0.5 ypos -50 xanchor 0...
- Thu Nov 11, 2021 2:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to grab and rotate an image?
- Replies: 6
- Views: 683
Is it possible to grab and rotate an image?
I've got a dynamic clock that is half displayed in screen. transform dynamicclock: subpixel True rotate (hour * 15) linear 120.0 rotate 360 repeat # 360/24 = 15, hence rotating by 15 per hour. screen predict_time(): add "images/prediction/time.png" xalign 0.5 yalign -0.8 at dynamicclock I'...
- Fri Oct 29, 2021 1:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: What does sensitive mean in the context of screens?
- Replies: 1
- Views: 343
What does sensitive mean in the context of screens?
https://www.renpy.org/doc/html/screen_p ... _sensitive
I'm trying to wrap my head around it and I've been googling for 20 minutes.
What does sensitive mean in this context?
I'm trying to wrap my head around it and I've been googling for 20 minutes.
What does sensitive mean in this context?
- Thu Oct 28, 2021 10:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Can you display one image multiple times?
- Replies: 4
- Views: 433
Re: Can you display one image multiple times?
Perfect, thank you for patiently bearing with my lack of being able to find that.
- Thu Oct 28, 2021 9:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Can you display one image multiple times?
- Replies: 4
- Views: 433
Re: Can you display one image multiple times?
Would you be interested in as property ? as The as property takes a name. This name is used in place of the image tag when the image is shown. This allows the same image to be on the screen twice That's great. This solves half my problem. The other is that I wonder if I can do the same through pyth...
- Thu Oct 28, 2021 9:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Can you display one image multiple times?
- Replies: 4
- Views: 433
[Solved] Can you display one image multiple times?
I'm playing around with the ATL and trying to see its limits. One thing I'm wondering is if the same image can be displayed twice (or more). The following code for example doesn't work, as it seems the new commands just decide the new info for the sparkle image. I'm sure I could define sparkle multi...
- Tue Oct 05, 2021 1:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can you generate a ren'py menu from a list?
- Replies: 2
- Views: 387
Re: Can you generate a ren'py menu from a list?
... You could make your own screen and create buttons from the list, or use python equivalent of menu statement - https://www.renpy.org/doc/html/statement_equivalents.html#choice-menus Here's an example (search the renpy.display_menu in 'quiz_game_loop' label) - https://lemmasoft.renai.us/forums/vi...
- Tue Oct 05, 2021 11:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can you generate a ren'py menu from a list?
- Replies: 2
- Views: 387
Can you generate a ren'py menu from a list?
I'm trying to do as much as possible with python rather than ren'py commands. Why? Because I'm a madman. I've created a large library of comparable commands that the player can use to do various things, like navigate. Like when trying to get across a body of water, one can choose to sail, row, swim,...
- Sat Apr 10, 2021 9:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Is it possible to have traceback.txt to be saved/opened as traceback.rpy instead?
- Replies: 6
- Views: 718
Re: Is it possible to have traceback.txt to be saved/opened as traceback.rpy instead?
Software developpers can be principled individuals, so your guilty adhesion to Notepad is perfectly normal lol :wink: That's nice of you to say, but I consider it completely unwise and emotional instead, lol. Glad to hear that. Remember you may lose this modification next time you'll update Ren'Py ...
- Fri Apr 09, 2021 9:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Is it possible to have traceback.txt to be saved/opened as traceback.rpy instead?
- Replies: 6
- Views: 718
Re: Is it possible to have traceback.txt to be saved/opened as traceback.rpy instead?
If you don't like notepad already, this shouldn't be a huge loss It's more of a guilty pleasure and refusal to budge on that front, lol. Like I know I shouldn't use it, shouldn't like it.... but I do. ----- As for your solution, in the first test it worked like it should. We'll see about possible s...
- Fri Apr 09, 2021 1:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Is it possible to have traceback.txt to be saved/opened as traceback.rpy instead?
- Replies: 6
- Views: 718
[SOLVED] Is it possible to have traceback.txt to be saved/opened as traceback.rpy instead?
Under prefferences of course one can decide which text editor to use. I use sublime text. However, I also just use notepad for .txt files (I know I know, bad program, old habits). So when I have an error, traceback.txt is either opened in a another editor, not opened automatically at all, or opened ...
- Wed Apr 07, 2021 12:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Why are things going wrong with reloading games?
- Replies: 1
- Views: 501
Why are things going wrong with reloading games?
One thing I never quite cleared up in the interaction between ren'py / python, is how to use variables in the right way, so that rollbacks work well and that saving/reloading functions as it should. I've recently picked up ren'py again, so I don't have a specific example. Let me express how I think ...
- Sun Oct 06, 2019 1:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How to show emails in receiving order?
- Replies: 5
- Views: 772
Re: How to show emails in receiving order?
You're going to have to figure out a way to record and use the order that the e-mails are received. You could either use a python list and store the order that they've been received, or you could build something a little more robust where you pass the contents of the mail to that list and then read ...
- Sat Oct 05, 2019 1:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make registered audio channel be controlled in game's preference menu?
- Replies: 3
- Views: 776
Re: How to make registered audio channel be controlled in game's preference menu?
I've never done it myself, but the settings for the sound effects seem to be set in the screens.rpy file: if config.has_music: label _("Music Volume") hbox: bar value Preference("music volume") if config.has_sound: label _("Sound Volume") hbox: bar value Preference(&quo...