Search found 368 matches
- Wed Feb 23, 2011 12:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Showing Animations on a Screen
- Replies: 8
- Views: 1453
Re: Showing Animations on a Screen
I'm having a minor problem with my animation display in my game right now. My battle animations seem to start in the middle rather than at the beginning. Is this due to slowdown? Is there a way to force the game to preload the animation before attempting to loop it, so it starts at the first frame? ...
- Tue Feb 22, 2011 11:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I make a CG Gallery??
- Replies: 7
- Views: 986
Re: How can I make a CG Gallery??
The cookbook code you linked looks like a good example-- thanks EternalDream.
- Tue Feb 22, 2011 11:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: User Interface Examples or Tutorials?
- Replies: 1
- Views: 452
User Interface Examples or Tutorials?
First of all, I want to shout out to Megaman Z and Sleepkirby for helping me last week. Thanks to their tips I've completed a very nice working demo of my game's battlesystem. I'm trying to work on putting together a nice GUI for my game right now. I've read this tutorial which was very helpful: htt...
- Tue Feb 22, 2011 11:30 pm
- Forum: Creator Discussion
- Topic: I've made a very basic renpy player in flash as3
- Replies: 42
- Views: 6125
Re: I've made a very basic renpy player in flash as3
Tagged!! This is a brilliant idea and I commend you.
- Thu Feb 03, 2011 2:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Defining and calling user-defined functions?
- Replies: 7
- Views: 10076
Re: Defining and calling user-defined functions?
Sorry to keep buggin' you-- I'm learning though. I've got a pretty kicking little demo of my battle system up. I'm trying to figure out if there's a way to include multiple possibilities as triggers for an if statement right now. IE: right now I have this little thing if moll_currentattack is "...
- Mon Jan 31, 2011 8:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Defining and calling user-defined functions?
- Replies: 7
- Views: 10076
Re: Defining and calling user-defined functions?
OK, two more questions. How can I define something like a STRUCT? For character data, for example. And also: what do you recommend as a good database for Python/Renpy questions? I'm aware of the cookbook and other easy-to-find Renpy resources; is there something I'm missing? Actually, what would be ...
- Mon Jan 31, 2011 7:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Defining and calling user-defined functions?
- Replies: 7
- Views: 10076
Re: Defining and calling user-defined functions?
Oh, beautiful! Thank you for the prompt and helpful answer! I'll investigate both of those options.
I'm all for getting deeper into Python-- I'll probably have to use it for work later anyway. I just want to be careful I don't stray too far from Renpy's design philosophy.
I'm all for getting deeper into Python-- I'll probably have to use it for work later anyway. I just want to be careful I don't stray too far from Renpy's design philosophy.
- Mon Jan 31, 2011 5:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Defining and calling user-defined functions?
- Replies: 7
- Views: 10076
Defining and calling user-defined functions?
So, I'm writing a game in Renpy that includes a battle system. My problem is that I want to be able to call and return functions, which will perform certain actions and then return to the label they originated from and then continue. From what I understand of labels, labels act as a sort of "GO...