Search found 62 matches

by balldancing
Fri Aug 01, 2014 8:29 am
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 93
Views: 58252

Re: Basic Message System

oh do i have to update renpy? ><' (thanks also!) Unless there is a mad axeman standing over you threatening to cut off your head, you don't really "have" to :) But you never the less should, it will make sure that all of the recent code is working without you having to adapt. You problems...
by balldancing
Fri Aug 01, 2014 8:13 am
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 93
Views: 58252

Re: Basic Message System

xela wrote:Last version of renpy would have sold of those issues... in any case, old way of writing xsize is:

Code: Select all

xminimum 200
xmaximum 200
oh do i have to update renpy? ><' (thanks also!)
by balldancing
Fri Aug 01, 2014 4:25 am
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 93
Views: 58252

Re: Basic Message System

File "game/messages.rpy", line 111: expected a keyword argument, colon, or end of line. textbutton "Mailbox (%d New)" % (new_message_count()) action Show("mailbox") ^ textbutton ("Mailbox (%d New)" % new_message_count()) action Show("mailbox") Try t...
by balldancing
Fri Aug 01, 2014 12:59 am
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 93
Views: 58252

Re: Basic Message System

I got this error message when trying out the demo script I'm sorry, but errors were detected in your script. Please correct the errors listed below, and try again. File "game/messages.rpy", line 111: expected a keyword argument, colon, or end of line. textbutton "Mailbox (%d New)"...
by balldancing
Fri Jun 27, 2014 10:06 am
Forum: Old Threads (– September 2014)
Topic: background artist paid (for florist)
Replies: 2
Views: 729

background artist paid (for florist)

Hi lovelies, I need a background for my VN! A florist shop is all, not toooo detailed, kinda just facing a counter, the usual shop-ish stuff on a counter, and flowers, vases, and wrapping paper surrounding the area ^^ That's really all.... at the moment I'm pretty much usin' Uncle Mugen's background...
by balldancing
Tue Jun 03, 2014 8:49 pm
Forum: Ren'Py Questions and Announcements
Topic: side image trouble
Replies: 3
Views: 533

Re: side image trouble

I've copied and pasted it and it still won't work (with the namebox).... Maybe it's my GUI?
by balldancing
Tue Jun 03, 2014 8:47 pm
Forum: Ren'Py Questions and Announcements
Topic: remembering user choices ?
Replies: 1
Views: 423

remembering user choices ?

I've made this code for the characters to search places but they only have "time" to search three places, so the third place they visit will be the last. I'm not sure if I'm going about it the right way and I'm kinda certain the timing variable isn't gonna work out.... $ timing = 0 $ gym =...
by balldancing
Mon Jun 02, 2014 10:05 pm
Forum: Ren'Py Questions and Announcements
Topic: side image trouble
Replies: 3
Views: 533

side image trouble

hi all! i was having trouble customizing the position of each of the side images so i used this coding by Alex and it works great but it's giving me a bit of grief with the other coding firstly, as soon as i applied it, my show_two_window stopped working and now the name won't show up in the namebox...
by balldancing
Mon Jun 02, 2014 3:17 am
Forum: Ren'Py Questions and Announcements
Topic: Having side image position change depending on the character
Replies: 7
Views: 3147

Re: Having side image position change depending on the chara

You need to modify say screen a bit - add a variable for side image position, then you'll be able to set its value for different characters, like screen say: # Defaults for side_image and two_window default side_image = None default two_window = False default side_xalign = 0.0 # default values, so ...
by balldancing
Thu Mar 20, 2014 7:54 pm
Forum: Ren'Py Questions and Announcements
Topic: "current_message has no value" error
Replies: 4
Views: 1356

Re: "current_message has no value" error

Thank you so much!! I got it now~~
by balldancing
Thu Mar 20, 2014 9:53 am
Forum: Ren'Py Questions and Announcements
Topic: "current_message has no value" error
Replies: 4
Views: 1356

Re: "current_message has no value" error

Ah, sorry, I'm not understanding (I'm not good with coding). See, it's something to do with the reply label because it worked before I used the reply function. Here's the code that uses it: lee "It means you've got a new email." lee "And when you've got a new email, your mailbox, at t...
by balldancing
Sat Mar 15, 2014 1:36 pm
Forum: Ren'Py Questions and Announcements
Topic: "current_message has no value" error
Replies: 4
Views: 1356

"current_message has no value" error

I used this in-game message coding for my game and all is well except when I run the game, I get an error. I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 448, in script call File "game/script.rpy", line 469, in script call Fil...
by balldancing
Sun Feb 02, 2014 10:41 am
Forum: Ren'Py Questions and Announcements
Topic: Images not layering? [SOLVED]
Replies: 2
Views: 580

Re: Images not layering? [SOLVED]

Thank you!! Had no idea that'd become a tag.
by balldancing
Sun Feb 02, 2014 3:41 am
Forum: Ren'Py Questions and Announcements
Topic: Images not layering? [SOLVED]
Replies: 2
Views: 580

Images not layering? [SOLVED]

I'm animating a CG where I want the images on the sides ( http://imgur.com/a/FHere ) to come in kind of dramatically (anime style, if you will) and I don't know if I've done the coding wrong but the images aren't layering on top of eachother?? They're appearing individually and I have no idea how to...
by balldancing
Thu Jan 16, 2014 5:22 am
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 93
Views: 58252

Re: Basic Message System

Hi there!! This is absolutely perfect and a dream come true. A few questions if you don't mind ^^ I used the basic in-message system before this and I'm really bad with coding, but to achieve this kind of layout for my inbox, I defined styles and then changed the style values to shape and shop the w...