Search found 1222 matches
- Tue Apr 26, 2011 12:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: save/load styles + yes/no image map [SOLVED]
- Replies: 11
- Views: 2624
Re: save/load styles [PENDING] + yes/no image map [SOLVED]
Okay, clearing the cache made it look different, but still not right, so I tried the second method: http://f.cl.ly/items/2432402h1r3B3Q2w2321/Screen%20shot%202011-04-25%20at%2011.23.15%20PM.png Then it was *mostly* right. The problem was then that dark red rounded box that's holding all the buttons....
- Mon Apr 25, 2011 11:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: save/load styles + yes/no image map [SOLVED]
- Replies: 11
- Views: 2624
Re: y/n [SOLVED] save/load + image map issues [PENDING]
Ah, great! Following your advice totally fixed my problem with the image map. Thanks so much~ *_* I'm still having issues with the save/load, though. I tried the init -1 and it still didn't do anything. D: I don't know why, as even the style inspector says it's using the "large_button" sty...
- Sun Apr 24, 2011 10:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: save/load styles + yes/no image map [SOLVED]
- Replies: 11
- Views: 2624
Re: y/n [SOLVED] save/load + image map issues [PENDING]
Yeah, it's under an init -2 python block. I kind of figured that the file_picker_button options had something to do with it, but again that's still not doing anything, so. D: It's supposed to be defaulting to the large_button style based on that coding, but it's not. I'm having trouble understanding...
- Sun Apr 24, 2011 3:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: save/load styles + yes/no image map [SOLVED]
- Replies: 11
- Views: 2624
Re: yes/no and save/load style problems
Thanks for the reply! Generally I feel like since Renpy has been around for so long and I'm not trying to do anything super revolutionary with my visual novel, most (if not all) questions I'd need answers to have been answered already. This forum seems especially helpful and active. *_* This has pre...
- Sat Apr 23, 2011 8:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: image background (or putting in images overall)
- Replies: 4
- Views: 848
Re: image background (or putting in images overall)
# eg. image eileen happy = "dots.jpg" You should remove the # from in front of this, because that turns that line into a comment and doesn't put it into effect. Then change the "eileen happy" to whatever you want. When you want to call a background image after the game starts, y...
- Sat Apr 23, 2011 3:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: visuals in visual novels
- Replies: 4
- Views: 864
Re: visuals in visual novels
http://lemmasoft.renai.us/forums/viewto ... f=8&t=9812vnluver wrote:Oh I thought of another question. How do you do the visual for the main menu where you push start load options etc?
This tutorial is really helpful for that.
- Sat Apr 23, 2011 3:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: save/load styles + yes/no image map [SOLVED]
- Replies: 11
- Views: 2624
save/load styles + yes/no image map [SOLVED]
Hi guys, I'm a total newbie when it comes to Renpy/programming, but I've been hacking away at it over the last few days and heavily searching/using the wiki/forums. I managed to do pretty well, customizing the main menu, options menu, etc. I didn't want to have to ask questions unless I was complete...