Search found 348 matches
- Fri Feb 27, 2015 8:35 pm
- Forum: Creator Discussion
- Topic: Making A Living off of VNs: What should I do?
- Replies: 9
- Views: 2285
Making A Living off of VNs: What should I do?
I looked around and the general consensus here is that it's going to be really really really difficult making a living off of making Visual Novels. But it's not impossible - look at people Hanako Games, Winter Wolves, and Sakevisual. I realize that they're really a small handful, but if they can do ...
- Fri Feb 27, 2015 7:51 pm
- Forum: General Discussion
- Topic: Unemployed... Should you get a job or Sell Visual Novel?
- Replies: 41
- Views: 10189
Re: Unemployed... Should you get a job or Sell Visual Novel?
But what if you can't get a job? What if that option is not feasible? I have Major Depression and PTSD so it's really difficult for me to find a job job and keep it. I really tried to get a real job in the past, but I was let go due to the fact that I looked "panicked" all the time. In add...
- Fri Feb 27, 2015 7:07 am
- Forum: Ideas
- Topic: Solace from Winter [KN][GxB][Drama]
- Replies: 6
- Views: 1330
Solace from Winter [KN][GxB][Drama]
.:Synopsis:. Mai Pham died. She died a long time ago, when her uncle molested her as a child. Now she's a young adult and she wants to move on with the past. But the past doesn't seem to move on with her as painful memories haunt her day by day. Can she finally come to terms with the abuse she face...
- Fri Feb 27, 2015 6:15 am
- Forum: Creator Discussion
- Topic: Would my KN be considered 18+?
- Replies: 11
- Views: 2108
Re: Would my KN be considered 18+?
Thanks for the advice guys! I've did some thinking and I've decided to have suggestion than full blown sex-scenes. I think it suits what I'm trying to do better.
- Wed Feb 25, 2015 9:45 pm
- Forum: Creator Discussion
- Topic: Would my KN be considered 18+?
- Replies: 11
- Views: 2108
Re: Would my KN be considered 18+?
Thanks guys for the responses! They've been very helpful. I think I might have to go the route of making a two versions of this. I'm really not fond of the idea though - I feel like without the sex scenes the player would be missing some important content. So how do I make a toned down version witho...
- Wed Feb 25, 2015 5:31 am
- Forum: Creator Discussion
- Topic: Would my KN be considered 18+?
- Replies: 11
- Views: 2108
Would my KN be considered 18+?
I had this conversation with some people before, but I'd like to get other opinions on it. I'm currently developing a KN that does have sexual content in it, but it's not intended as an "adult game." My KN is about a young woman coming to terms with the sexual abuse she faced as a child, a...
- Sat Feb 21, 2015 12:44 pm
- Forum: Ideas
- Topic: [BxG] Marry, F*ck, Kill [Drama, Dark, Pyschological Horror]
- Replies: 52
- Views: 6550
Re: [BxG] Marry, F*ck, Kill [Drama, Dark, Pyschological Horr
I don't think think that with this type of story only a "masterful" writer can pull it off - I think anyone can write any type of story as long as they know what they're doing or, at the very least, have an idea of what they're doing. The OP may be a tad bit under-skilled for this type of ...
- Fri Feb 20, 2015 1:55 pm
- Forum: Ideas
- Topic: [BxG] Marry, F*ck, Kill [Drama, Dark, Pyschological Horror]
- Replies: 52
- Views: 6550
Re: [BxG] Marry, F*ck, Kill [Drama,Dark,Suspense,Controversi
This could be an interesting and compelling story if done right, but from what I've read so far there's very little indication that this story is something other than a power-fantasy. There are tons of issues with this concept I don't even know where to start, but I think a lot of people hit the nai...
- Sun Feb 15, 2015 3:21 pm
- Forum: General Discussion
- Topic: What Are Some Common Visual Novel Clichés?
- Replies: 30
- Views: 10337
Re: What Are Some Common Visual Novel Clichés?
I think it's counterproductive to avoid cliches. Cliches are everywhere, and if you try to completely avoid them you'll find yourself in a dead end. In fact, by trying to avoid cliches you might run into the things you've been trying to avoid. Instead of avoiding cliches completely, try twisting the...
- Tue Feb 10, 2015 6:43 pm
- Forum: Asset Creation: Art
- Topic: how do i background
- Replies: 5
- Views: 2261
Re: how do i background
You're going to have to get the patience to draw backgrounds, there's no way around it. You'll have to learn perspective, composition, and lighting. There are tools to help make perspective grids easier, but you'll need to know perspective in order to use ito properly. So go find some tutorials and ...
- Mon Feb 09, 2015 12:25 am
- Forum: Creator Discussion
- Topic: Cheap Labor: When People Undersell Themselves
- Replies: 61
- Views: 11136
Re: Cheap Labor: When People Undersell Themselves
You are running the assumption that art as a market is the same as Human Resources, where labor laws apply. It's not. There is no minimum wage, and equal opportunity does not necessarily mean equal results. That's just the way it is. You are also running the assumption that cheap artists will take ...
- Sun Feb 08, 2015 8:53 pm
- Forum: Creator Discussion
- Topic: Cheap Labor: When People Undersell Themselves
- Replies: 61
- Views: 11136
Re: Cheap Labor: When People Undersell Themselves
Let me refer you to The Graphic Artists Guild Handbook.I am guessing the simplest answer would be to create an industry standard for prices and quality, but how would someone go around doing that in the first place?
- Sun Feb 08, 2015 7:46 pm
- Forum: Creator Discussion
- Topic: Cheap Labor: When People Undersell Themselves
- Replies: 61
- Views: 11136
Re: Cheap Labor: When People Undersell Themselves
I said this time and time again and I'll say it again: I don't care if you want to do your work for free or not. It just pisses me off when I see very good artists undersell themselves because I feel it cheapens the craft as a whole. People have a hard time respecting artists already - I've seen exa...
- Sun Feb 08, 2015 7:06 pm
- Forum: Creator Discussion
- Topic: Cheap Labor: When People Undersell Themselves
- Replies: 61
- Views: 11136
Re: Cheap Labor: When People Undersell Themselves
It takes varying degrees for different people. Some people can whip up a sprite in an hour and have it look totally professional. I know people like this. Should art be payed by the hour when there are so many variables? You have to also understand, it probably took YEARS for that person to whip up...
- Sun Feb 08, 2015 6:46 pm
- Forum: Creator Discussion
- Topic: Cheap Labor: When People Undersell Themselves
- Replies: 61
- Views: 11136
Re: Cheap Labor: When People Undersell Themselves
ETA: Rozume, I decided to see if I could find examples of your work to see what it looked like, since you mentioned you don't work in an anime style. And I find a thread in the recruitment forum where you are offering to do sprites for free. http://lemmasoft.renai.us/forums/viewtopic.php?f=38&t...