Search found 82 matches

by Lezalith
Tue Jan 03, 2017 1:25 pm
Forum: Works in Progress
Topic: One Year of Apocalypse [RPG][Strategic][Greenlit!!]
Replies: 5
Views: 1699

Re: One Year of Apocalypse [RPG][Strategic][Greenlit!!]

The game has been greenlit!

I would definitely recommend everyone to check it out. There's a trailer there, too!
by Lezalith
Tue Nov 01, 2016 9:36 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Changing "say" in in-game menu with a variable
Replies: 11
Views: 1265

Re: Changing "say" in in-game menu with a variable

It helped a ton! Works like a charm, and I'm glad you actually made me understand that. Surely will be useful in the future :)
by Lezalith
Tue Nov 01, 2016 9:15 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Changing "say" in in-game menu with a variable
Replies: 11
Views: 1265

Re: Changing "say" in in-game menu with a variable

You mean, the variable not being defined?

Nope, it is defined right below the start label. :/
by Lezalith
Tue Nov 01, 2016 9:03 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Changing "say" in in-game menu with a variable
Replies: 11
Views: 1265

Re: Changing "say" in in-game menu with a variable

Oh yeah, I have quotation marks there. $ textInMenu = "\n\n\nYou currently have [supplies] supplies to trade with. You also have a medkit." label week10trade: menu: "[textInMenu]" http://i.imgur.com/Z4b2eoe.jpg I'm getting Minecraft flashbacks now. I used to have the same problem...
by Lezalith
Tue Nov 01, 2016 8:29 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Changing "say" in in-game menu with a variable
Replies: 11
Views: 1265

Re: Changing "say" in in-game menu with a variable

Damn, and it looked so promising. I even flagged this as [Solved] I didn't think that this would be a problem, but there is a variable inside that string. To explain... The "say" I need to change is $ textInMenu = "\n\n\nYou currently have [supplies] supplies to trade with. You also h...
by Lezalith
Tue Nov 01, 2016 7:33 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Changing "say" in in-game menu with a variable
Replies: 11
Views: 1265

[Solved] Changing "say" in in-game menu with a variable

Hey people! Alright, so let's pretend we have a menu. menu: "Are you a boy or a girl?" "I'm a boy.": "You get to wear the blue shirt!" "I'm a girl.": "You get to wear the red shirt!" "I identify as a helicopter." if WeirdosAllowed == 1: &qu...
by Lezalith
Mon Oct 03, 2016 8:54 pm
Forum: I am an Artist
Topic: potouto's designs (GUI, Logos, Graphics)
Replies: 105
Views: 37631

Re: potouto's designs (GUI, Logos, Graphics)

Amazing person. First two words that come to mind. We had to do alot of custom screens for my project, and some of them were painful to design. Potouto's there, tons of communication, one of the most helpful people I've met, really reliable, working super fast. If you're hesitating with your choice ...
by Lezalith
Mon Oct 03, 2016 5:01 pm
Forum: Works in Progress
Topic: One Year of Apocalypse [RPG][Strategic][Greenlit!!]
Replies: 5
Views: 1699

One Year of Apocalypse [RPG][Strategic][Greenlit!!]

The game has been greenlit! We would definitely recommend everyone to check it out. There's a trailer there, too! Steam Greenlight! [/size][/b] http://i.imgur.com/yCIfnLi.png The country of Brauvia used to be a relatively peaceful and prospering country. All changed when a civil war began between t...
by Lezalith
Sat Oct 01, 2016 8:11 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved..?] Question about bars
Replies: 4
Views: 627

Re: Question about bars

Didn't work for me. But hey, this is weird: I went to check how long actually is the added part of the bar, it says 134px. Then I went on and recreate the bar with the same values into a new project, and it added 86px. Then I had the idea of adding xmaximum. That shouldn't do much, because the teach...
by Lezalith
Fri Sep 30, 2016 7:34 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved..?] Question about bars
Replies: 4
Views: 627

Re: Question about bars

bar: xpos 391 ypos 50 ysize 50 value AnimatedValue(value=skillValueNew, old_value=skillValueOld, delay=2, range=100) left_bar "screens/teaching/teaching_baronly.png" right_bar "GUI/Config/empty.png" thumb None The skillValueNew and skillValueOld come from many different calculat...
by Lezalith
Fri Sep 30, 2016 7:21 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved..?] Question about bars
Replies: 4
Views: 627

[Solved..?] Question about bars

Hi everyone, I hope you're having a fantastic day. Let's say we have a bar. This bar is long 820px and has range of 100. It indicates a variable that has a minimum of 0 and maximum of 100. The way I imagined this to work is that range is going to be the maximum value of variable (100). Each time the...
by Lezalith
Tue Sep 27, 2016 3:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Simple math problem
Replies: 3
Views: 499

Re: Simple math problem

4 divided by 4 equals 1... God, I feel dumb.

Anyway, how does that work? "Evaluates to true"? I mean, my code was ==0, so that shouldn't work either way..
by Lezalith
Tue Sep 27, 2016 1:10 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Simple math problem
Replies: 3
Views: 499

[Solved] Simple math problem

Hey everyone, hope you're having a nice day. Weeks! Long periods of time. On every fourth week, I want to decrease the supplies. This should do just fine: label newWeek: $ renpy.checkpoint() $ Week += 1 if Week / 4 == 0: $ supplies -= 1 else: pass I once saw a tip on the internet. A guy was asking h...
by Lezalith
Wed Aug 31, 2016 6:53 am
Forum: Ren'Py Questions and Announcements
Topic: Order of textbox, namebox and side image
Replies: 2
Views: 338

Re: Order of textbox, namebox and side image

Actually worked! Thank you! :3