The game has been greenlit!
I would definitely recommend everyone to check it out. There's a trailer there, too!
Search found 82 matches
- Tue Jan 03, 2017 1:25 pm
- Forum: Works in Progress
- Topic: One Year of Apocalypse [RPG][Strategic][Greenlit!!]
- Replies: 5
- Views: 1699
- Tue Nov 01, 2016 9:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Changing "say" in in-game menu with a variable
- Replies: 11
- Views: 1265
Re: Changing "say" in in-game menu with a variable
It helped a ton! Works like a charm, and I'm glad you actually made me understand that. Surely will be useful in the future
- Tue Nov 01, 2016 9:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Changing "say" in in-game menu with a variable
- Replies: 11
- Views: 1265
Re: Changing "say" in in-game menu with a variable
You mean, the variable not being defined?
Nope, it is defined right below the start label. :/
Nope, it is defined right below the start label. :/
- Tue Nov 01, 2016 9:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Changing "say" in in-game menu with a variable
- Replies: 11
- Views: 1265
Re: Changing "say" in in-game menu with a variable
Oh yeah, I have quotation marks there. $ textInMenu = "\n\n\nYou currently have [supplies] supplies to trade with. You also have a medkit." label week10trade: menu: "[textInMenu]" http://i.imgur.com/Z4b2eoe.jpg I'm getting Minecraft flashbacks now. I used to have the same problem...
- Tue Nov 01, 2016 8:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Changing "say" in in-game menu with a variable
- Replies: 11
- Views: 1265
Re: Changing "say" in in-game menu with a variable
Damn, and it looked so promising. I even flagged this as [Solved] I didn't think that this would be a problem, but there is a variable inside that string. To explain... The "say" I need to change is $ textInMenu = "\n\n\nYou currently have [supplies] supplies to trade with. You also h...
- Tue Nov 01, 2016 8:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Changing "say" in in-game menu with a variable
- Replies: 11
- Views: 1265
Re: Changing "say" in in-game menu with a variable
Oh, that's a very good idea! Thanks!
- Tue Nov 01, 2016 7:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Changing "say" in in-game menu with a variable
- Replies: 11
- Views: 1265
[Solved] Changing "say" in in-game menu with a variable
Hey people! Alright, so let's pretend we have a menu. menu: "Are you a boy or a girl?" "I'm a boy.": "You get to wear the blue shirt!" "I'm a girl.": "You get to wear the red shirt!" "I identify as a helicopter." if WeirdosAllowed == 1: &qu...
- Mon Oct 03, 2016 8:54 pm
- Forum: I am an Artist
- Topic: potouto's designs (GUI, Logos, Graphics)
- Replies: 105
- Views: 37631
Re: potouto's designs (GUI, Logos, Graphics)
Amazing person. First two words that come to mind. We had to do alot of custom screens for my project, and some of them were painful to design. Potouto's there, tons of communication, one of the most helpful people I've met, really reliable, working super fast. If you're hesitating with your choice ...
- Mon Oct 03, 2016 5:01 pm
- Forum: Works in Progress
- Topic: One Year of Apocalypse [RPG][Strategic][Greenlit!!]
- Replies: 5
- Views: 1699
One Year of Apocalypse [RPG][Strategic][Greenlit!!]
The game has been greenlit! We would definitely recommend everyone to check it out. There's a trailer there, too! Steam Greenlight! [/size][/b] http://i.imgur.com/yCIfnLi.png The country of Brauvia used to be a relatively peaceful and prospering country. All changed when a civil war began between t...
- Sat Oct 01, 2016 8:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved..?] Question about bars
- Replies: 4
- Views: 627
Re: Question about bars
Didn't work for me. But hey, this is weird: I went to check how long actually is the added part of the bar, it says 134px. Then I went on and recreate the bar with the same values into a new project, and it added 86px. Then I had the idea of adding xmaximum. That shouldn't do much, because the teach...
- Fri Sep 30, 2016 7:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved..?] Question about bars
- Replies: 4
- Views: 627
Re: Question about bars
bar: xpos 391 ypos 50 ysize 50 value AnimatedValue(value=skillValueNew, old_value=skillValueOld, delay=2, range=100) left_bar "screens/teaching/teaching_baronly.png" right_bar "GUI/Config/empty.png" thumb None The skillValueNew and skillValueOld come from many different calculat...
- Fri Sep 30, 2016 7:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved..?] Question about bars
- Replies: 4
- Views: 627
[Solved..?] Question about bars
Hi everyone, I hope you're having a fantastic day. Let's say we have a bar. This bar is long 820px and has range of 100. It indicates a variable that has a minimum of 0 and maximum of 100. The way I imagined this to work is that range is going to be the maximum value of variable (100). Each time the...
- Tue Sep 27, 2016 3:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Simple math problem
- Replies: 3
- Views: 499
Re: Simple math problem
4 divided by 4 equals 1... God, I feel dumb.
Anyway, how does that work? "Evaluates to true"? I mean, my code was ==0, so that shouldn't work either way..
Anyway, how does that work? "Evaluates to true"? I mean, my code was ==0, so that shouldn't work either way..
- Tue Sep 27, 2016 1:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Simple math problem
- Replies: 3
- Views: 499
[Solved] Simple math problem
Hey everyone, hope you're having a nice day. Weeks! Long periods of time. On every fourth week, I want to decrease the supplies. This should do just fine: label newWeek: $ renpy.checkpoint() $ Week += 1 if Week / 4 == 0: $ supplies -= 1 else: pass I once saw a tip on the internet. A guy was asking h...
- Wed Aug 31, 2016 6:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Order of textbox, namebox and side image
- Replies: 2
- Views: 338
Re: Order of textbox, namebox and side image
Actually worked! Thank you! :3