Yey It works now.
Thanks PyTom
Search found 1736 matches
- Fri Mar 02, 2012 12:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating Translation Files
- Replies: 19
- Views: 3467
- Fri Mar 02, 2012 5:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Creating Translation Files
- Replies: 19
- Views: 3467
Creating Translation Files
Hi
I 'm trying to make a translation file with this way, but sadly I have no clue about the line 2;
I 'm trying to make a translation file with this way, but sadly I have no clue about the line 2;
What does it mean and how to do it? ThanksSet the RENPY_UPDATE_TRANSLATIONS environment variable to a non-empty string.
- Thu Mar 01, 2012 7:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Moving backgrounds, bigger than 800x600
- Replies: 10
- Views: 2093
Re: Moving backgrounds, bigger than 800x600
It's a python code. Did you put "$" before the function?
The reason not written on the Wiki maybe it's not recommended.
The reason not written on the Wiki maybe it's not recommended.
- Thu Mar 01, 2012 11:17 am
- Forum: Asset Creation: Art
- Topic: Could you answer this post please? It would help me alot :)
- Replies: 10
- Views: 1573
Re: Could you answer this post please? It would help me alot
Anyway you need a scanner or a pen tablet, or both before start cg painting. Do you have one of them?
- Thu Mar 01, 2012 11:00 am
- Forum: Asset Creation: Art
- Topic: Could you answer this post please? It would help me alot :)
- Replies: 10
- Views: 1573
Re: Could you answer this post please? It would help me alot
500 sheets of copy papers and a 0.3 mm mechanical pencil, and a scanner are my recommendation to get started drawing, but if you want to use some CG application for entire drawing process (I don't recommend for a beginner though), Paint tool SAI is the easiest tool. Currently, I draw a rough sketch ...
- Thu Mar 01, 2012 9:48 am
- Forum: Works in Progress
- Topic: Ethereal Gates 0.7 => The next project
- Replies: 46
- Views: 10161
Re: Ethereal Gates 0.6 [Dungeon explorer RPG]
Oh thank you (・∀・) While I'm in a break of the story writing, I made a simplified battle frame. Will release it into the public domain. init -1 python: class Fighter(): def __init__(self, name, max_hp, max_mp, skills): self.name = name self.max_hp = max_hp self.hp = max_hp self.max_mp = max_mp self....
- Thu Mar 01, 2012 9:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Moving backgrounds, bigger than 800x600
- Replies: 10
- Views: 2093
Re: Moving backgrounds, bigger than 800x600
renpy.pause(hard=True) is only way I know of. for example,
Code: Select all
init:
def say_wait(who, what, wait):
renpy.say(who, what, interact=False)
renpy.pause(delay=wait, hard=True)
label start:
$say_wait("Eileen", "hello", 2)
- Thu Mar 01, 2012 9:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Showing the Side Image
- Replies: 1
- Views: 638
Re: Showing the Side Image
It's written in here though, here is a sample code image side figure = "figure.png" define sayer = Character ("Name", image = "figure") then ren'py shows an image automatically at a place written on the screen.rpy file ("SideImage() xalign 0.0 yalign 1.0"). Yo...
- Thu Mar 01, 2012 12:54 am
- Forum: Works in Progress
- Topic: Ethereal Gates 0.7 => The next project
- Replies: 46
- Views: 10161
Re: Ethereal Gates 0.6 [Dungeon explorer RPG]
Like Shin Megami Tensei Persona, It has a school life section and an exploration section. Protagonists (misaki, akari, nanaka) are high school girls who possess supernatural powers. Usually, they just enjoy school life but sometimes they get involved mysterious accidents; like one of their friend is...
- Wed Feb 29, 2012 11:14 am
- Forum: Works in Progress
- Topic: Ethereal Gates 0.7 => The next project
- Replies: 46
- Views: 10161
Re: Ethereal Gates 0.6 [Dungeon explorer RPG]
While tidying up the code, I got a very basic frame of the exploration system secondarily. I'd put this code into the public domain. ######################################### # exploration frame init -1 python: class Spot(): def __init__(self, n = -1, s = -1, w = -1, e = -1, image = None, event = No...
- Wed Feb 29, 2012 7:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: couple of ui. related questions
- Replies: 7
- Views: 1080
Re: couple of ui. related questions
for starters, is it possible to change the colour of the frame? I want some to be one colour, and others another, but I'm not sure if it's possible to set frames to different colours. and if it is possible, can you also do it in regular screen language? some frames are a little gross to look at bec...
- Wed Feb 29, 2012 6:57 am
- Forum: Completed Games
- Topic: MoeColo 1.1 [Visually-oriented free battle game]
- Replies: 8
- Views: 4809
Re: MoeColo 1.1 [Visually-oriented free battle game]
It must be hard because a test player is only me who knows all parameters ^^ Ethereal gates may have a difficulty select option. Lack of HP healing skills are just my taste. There are many games which have MP and heal magic already and I want to make something different, more faster and dangerous th...
- Wed Feb 29, 2012 1:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Label Gallery not found
- Replies: 3
- Views: 3398
Re: Label Gallery not found
I don't know anything about layout things because I only know renpy 6.13, but the problem may be this line. $ persistent.extra_unlocked = 'unlocked' Change it to $ persistent.extra_unlocked = True [edit]if it couldn't solve the issue, then perhaps the following line is needed. (noticed you're using ...
- Tue Feb 28, 2012 7:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problems Catching User Input With Screens [Solved]
- Replies: 2
- Views: 583
Re: Problems Catching User Input With Screens
I'm using renpy.call_screen(), and it works. Here is a sample code. screen input_screen: window: has vbox text "Enter your name." input label start: $return_value=renpy.call_screen("input_screen") "[return_value]" renpy.call_screen() is a python function, so you can als...
- Tue Feb 28, 2012 12:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to ovelap the Namebox on the Textbox
- Replies: 17
- Views: 2862
Re: Is it possible for the namebox to be on top of the textb
I should have posted full code >_< Use ypos instead of yalign. Here is a sample code # The two window variant. fixed: style "say_two_window_vbox" window: ypos 200 id "window" has vbox: style "say_vbox" text what id "what" if who: window: xpos 100 ypos -50 styl...