Search found 1736 matches
- Thu Feb 23, 2012 10:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: changing "style.**" with the preference with screen langage
- Replies: 3
- Views: 778
Re: changing "style.**" with the preference with screen lang
Wow thanks I didn't notice that. It must work
- Thu Feb 23, 2012 9:07 am
- Forum: Other Visual Novel Engines
- Topic: Looking for Novelty Engine
- Replies: 3
- Views: 1845
Re: Looking for Novelty Engine
http://www.visualnovelty.com/download.html
It works for me. Maybe some connection problem?
It works for me. Maybe some connection problem?
- Thu Feb 23, 2012 4:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: changing "style.**" with the preference with screen langage
- Replies: 3
- Views: 778
changing "style.**" with the preference with screen langage
Hi :) How to add buttons in the preference to allow users to pick styles with the screen language? More specifically, I need a button to toggle "style.button.hover_sound" frame: style_group "pref" has vbox textbutton _("Enabled") action SetVariable("style.button.ho...
- Wed Feb 22, 2012 8:13 pm
- Forum: Works in Progress
- Topic: Ethereal Gates 0.7 => The next project
- Replies: 46
- Views: 10169
Re: Erthereal Gates [Dungeon explorer RPG frame]
Thank you for the feedback :) Downloaded and tested. In the future you can add an orientation system, so the player can change facing instead of "move+rotate". You can so go forward or back, or rotate left/right, changing images accordingly. I think is just a matter of setting for each roo...
- Wed Feb 22, 2012 7:43 pm
- Forum: Creator Discussion
- Topic: How many facial expressions needed, and how to tag them?
- Replies: 6
- Views: 1957
Re: How many facial expressions needed, and how to tag them?
The usual basic expressions are: neutral happy sad/complicated/worried annoyed/angry surprised then you can add different variations of those, or extra "funny" faces or specific faces, like: very happy embarrassed shy unamused scared crying etc... What I normally do is to draw many eyes, ...
- Wed Feb 22, 2012 9:45 am
- Forum: Creator Discussion
- Topic: How many facial expressions needed, and how to tag them?
- Replies: 6
- Views: 1957
Re: How many facial expressions needed, and how to tag them?
Thanks for the reply The problem is, a game I'm making is a system without stories yet, and it requires images for debugging and development of the system. Therefore, I just need images which will be used in most possible situations.
- Wed Feb 22, 2012 7:23 am
- Forum: Creator Discussion
- Topic: How many facial expressions needed, and how to tag them?
- Replies: 6
- Views: 1957
How many facial expressions needed, and how to tag them?
I'm in the middle of drawing facial expressions of my characters. It's fun to draw, but while they're becoming more than 10, I wonder I could use them all or not. So, I'd like to to ask you how many expressions your game needed/used, and how to tag them (or name files) for easy scripting. Thanks in ...
- Tue Feb 21, 2012 6:25 am
- Forum: Works in Progress
- Topic: Ethereal Gates 0.7 => The next project
- Replies: 46
- Views: 10169
Re: Erthereal Gates [Dungeon explorer RPG frame]
Added the battle rules on the top of the topic.
I'm currently drawing a new player character and facial expressions of her and the others. The next version will have more visually-oriented dialogues on the adv mode.
I'm currently drawing a new player character and facial expressions of her and the others. The next version will have more visually-oriented dialogues on the adv mode.
- Tue Feb 21, 2012 2:39 am
- Forum: Demos & Beta Testing
- Topic: Loren Amazon Princess beta demo [RPG, all combos]
- Replies: 59
- Views: 13724
Re: Loren Amazon Princess beta demo [RPG, all combos]
The latest graphics driver of your GPU.
- Mon Feb 20, 2012 8:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Defining a character in messages
- Replies: 1
- Views: 577
Re: Defining a character in messages
The syntax of interpolation variable has changed in ren'py 6.13
should be
Code: Select all
%(mc)s
Code: Select all
[mc]
- Mon Feb 20, 2012 7:43 pm
- Forum: Demos & Beta Testing
- Topic: Loren Amazon Princess beta demo [RPG, all combos]
- Replies: 59
- Views: 13724
Re: Loren Amazon Princess beta demo [RPG, all combos]
I tried the demo just now, and well...the GUI is not showing properly, so the brown text appears on the dark background making it impossible to read. Orz I tried the battle though. It's pretty well made. :) It also occurred to me in both DX mode and OpenGL mode. I thought I'm using the newest intel...
- Sun Feb 19, 2012 8:05 am
- Forum: General Discussion
- Topic: nanashi is sued by Disney for around 78000USD<<fraud *new
- Replies: 93
- Views: 11822
Re: nanashi is sued by Disney for around 78000USD<<fraud *ne
Fortunately, he resumed the project now
*playing his game
*playing his game
- Sun Feb 19, 2012 3:28 am
- Forum: Works in Progress
- Topic: Ethereal Gates 0.7 => The next project
- Replies: 46
- Views: 10169
Re: Simple dungeon explore RPG
Updated
Yeah, I'm thinking it too. but I'm not sure this system is good or bad bacaue I don't have much experience about both ren'py and python.gas wrote:Ren'Py miss something like an "exploration system". After the release, why don't share the frame? It could help alotta people (me).
- Sat Feb 18, 2012 12:17 pm
- Forum: Works in Progress
- Topic: Ethereal Gates 0.7 => The next project
- Replies: 46
- Views: 10169
Re: Simple dungeon explore RPG
wow, the art is beautiful :D! mmm ... but I think the buttons are too bright? are you going to update this thread with the next version? Thanks :D UI are temporal but yeah, it looks too bright. I'll change it in the future. The development is satisfactory. Both the battle system and the explore sys...
- Sat Feb 18, 2012 7:44 am
- Forum: General Discussion
- Topic: Fangames
- Replies: 17
- Views: 2975
Re: Fangames
Thank you for your replies everyone, that cleared many things up. I'm planning a fangame of an Alice Soft work, but I couldn't find any of their official statements (if they've made any in the first place) regarding fangames, at least not in english. I would want to use original art, but I'm not a ...