Search found 93 matches

by Gumaster
Sat Jul 16, 2011 11:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple images in CG gallery?
Replies: 16
Views: 2242

Re: Multiple images in CG gallery?

Couldn't get it to work right (Might've been because I switched to screens recently?)
Isn't the old one simpler, anyway? It seems like it would be doable by giving it a list, but I'm not sure what the correct syntax for a list is and the ones I tried ([], ()) didn't work
by Gumaster
Sat Jul 16, 2011 7:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple images in CG gallery?
Replies: 16
Views: 2242

Re: Multiple images in CG gallery?

I'm using the old gallery code here since the new one doesnt want to work for me. Doing it that way page1 = [ ( "whitehouse.jpg", "bg whitehouse" ), ( "blackhouse.jpg", "bg blackhouse" ), ( "fuschiahouse.jpg", "bg fuschiahouse") ] shows 3 s...
by Gumaster
Fri Jul 15, 2011 6:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple images in CG gallery?
Replies: 16
Views: 2242

Multiple images in CG gallery?

I'm using the code in the cookbook (the old cg gallery, I believe) and it mentions # The first component may consist of: # - A string, which is taken to be an image filename. # - A displayable, which is shown to the user. # - A tuple, which is used to display multiple of the above. [b]# - A list, wh...
by Gumaster
Wed Jul 13, 2011 7:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom effects as functions
Replies: 0
Views: 292

Custom effects as functions

It's not necessary at all, but I'm wondering whether it's possible to make certain sequences of transforms into a function. For example, my filmreel effect looks like this: show testimage at center show testimage2 at offscreenleft with None show testimage at offscreenright show testimage2 at center ...
by Gumaster
Sun Jul 10, 2011 7:51 am
Forum: Ren'Py Questions and Announcements
Topic: Indenting new lines
Replies: 0
Views: 384

Indenting new lines

The first_indent and rest_indent options in styles aren't too helpful here. What I want to do is to add an indent to the start of every new line (e.g start of a page [first_indent], every line that begins with \n or {p}, etc)
Is there a way to quickly do this or must it be done manually?
by Gumaster
Sun Jul 03, 2011 3:24 am
Forum: Ren'Py Cookbook
Topic: [Tutorial] Customizing the Textbox
Replies: 132
Views: 117560

Re: [Tutorial] Customizing the Textbox

I need to irradiate myself so I can give you three thumbs up for this, this is GREAT. (Found it on the wiki, heh)
Is there any difference between declaring the Characters in an init block or an init python block? (e.g $ narrator = Character(...) vs narrator = Character(...))
by Gumaster
Sun Jul 03, 2011 1:37 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Switching textboxs midgame (I fail at searching)
Replies: 2
Views: 471

Re: Switching textboxs midgame

Simple, just keep the ADV window in the original bottom-part of the screen, but call up the NVL window. That way you can switch between the two. Sorry, but I don't understand what you mean at all xD The NVL window is what I have originally, so what do you mean by call up? And, would this require me...
by Gumaster
Sat Jul 02, 2011 6:43 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Switching textboxs midgame (I fail at searching)
Replies: 2
Views: 471

[Solved]Switching textboxs midgame (I fail at searching)

...So, I have this problem. Right now, I'm using ADV-mode, except with a NVL-like look (That is, using ADV, but with the textbox fullscreen and transparent). Now, there are some sections where I want to switch to a regular ADV textbox (i.e only takes up the bottom of the screen). This isn't user con...
by Gumaster
Fri Jun 17, 2011 3:59 am
Forum: Ren'Py Questions and Announcements
Topic: Choices? HELP! :(
Replies: 16
Views: 1774

Re: Choices? HELP! :(

Did you intent the choices? It actually matters here, so menu: "Ignore": "He ignored the guy." "Apologize": "He apologized to the guy." is different from menu: "Ignore": "He ignored the guy." "Apologize": "He apologized to th...
by Gumaster
Fri Jun 17, 2011 3:27 am
Forum: Ren'Py Questions and Announcements
Topic: Solved Thanks for the Help!
Replies: 9
Views: 1095

Re: How to make a click to continue icon

in that case, could you post up the code you're using and what error you're getting?
by Gumaster
Fri Jun 17, 2011 1:52 am
Forum: Ren'Py Questions and Announcements
Topic: Solved Thanks for the Help!
Replies: 9
Views: 1095

Re: How to make a click to continue icon

Something like this? http://www.renpy.org/wiki/renpy/doc/reference/functions/Character $ ectc = Character('Eileen', color=(200, 255, 200, 255), ctc = anim.Blink("arrow.png")) (code from that page, the bit you're interested in is the ctc one.) >You may want to use different indicators for c...
by Gumaster
Thu Jun 16, 2011 1:12 am
Forum: Ren'Py Questions and Announcements
Topic: save/load screen thumbnail
Replies: 5
Views: 1353

Re: save/load screen thumbnail

...And now, for some reason, it's behaving properly. I'm not sure what I changed (if anything). Actually, come to think of it, what I did was add in the yesno prompt (screens) and deleted my old layout.yesno code. This also got rid of a problem I had with renpy's default game menu showing up along w...
by Gumaster
Wed Jun 15, 2011 6:59 am
Forum: Ren'Py Questions and Announcements
Topic: save/load screen thumbnail
Replies: 5
Views: 1353

Re: Modifying save/load screen

That's odd-mine still takes a screenshot of the save menu. I thought it might be because my game menu was an old one from before screen language, but after changing the leftclick menu to 'navigation', it still takes a screenshot of the save menu. Nothing else seems to be out of place so...is there a...
by Gumaster
Tue Jun 14, 2011 9:56 am
Forum: Ren'Py Questions and Announcements
Topic: save/load screen thumbnail
Replies: 5
Views: 1353

save/load screen thumbnail

Since I switched to screens for save/load, I haven't been able to figure out how to change it from the standard page display to a vertically scrolling one. Is there a template code for this (or can someone provide it) or should I just stick to using the default layout? And a little extra the main q...
by Gumaster
Tue Jun 14, 2011 12:22 am
Forum: Ren'Py Questions and Announcements
Topic: Disabling right click in menus (screen language)
Replies: 2
Views: 494

Re: Disabling right click in menus (screen language)

Is it this code in my main menu definition, then? But, commenting the jump_out_of_context out still leaves me with the same problem. if result == "start": stop music fadeout 1.0 $ renpy.pause(1.0) hide mainbg $ renpy.jump_out_of_context("start") elif result == "load": $...