Couldn't get it to work right (Might've been because I switched to screens recently?)
Isn't the old one simpler, anyway? It seems like it would be doable by giving it a list, but I'm not sure what the correct syntax for a list is and the ones I tried ([], ()) didn't work
Search found 93 matches
- Sat Jul 16, 2011 11:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple images in CG gallery?
- Replies: 16
- Views: 2242
- Sat Jul 16, 2011 7:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple images in CG gallery?
- Replies: 16
- Views: 2242
Re: Multiple images in CG gallery?
I'm using the old gallery code here since the new one doesnt want to work for me. Doing it that way page1 = [ ( "whitehouse.jpg", "bg whitehouse" ), ( "blackhouse.jpg", "bg blackhouse" ), ( "fuschiahouse.jpg", "bg fuschiahouse") ] shows 3 s...
- Fri Jul 15, 2011 6:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple images in CG gallery?
- Replies: 16
- Views: 2242
Multiple images in CG gallery?
I'm using the code in the cookbook (the old cg gallery, I believe) and it mentions # The first component may consist of: # - A string, which is taken to be an image filename. # - A displayable, which is shown to the user. # - A tuple, which is used to display multiple of the above. [b]# - A list, wh...
- Wed Jul 13, 2011 7:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom effects as functions
- Replies: 0
- Views: 292
Custom effects as functions
It's not necessary at all, but I'm wondering whether it's possible to make certain sequences of transforms into a function. For example, my filmreel effect looks like this: show testimage at center show testimage2 at offscreenleft with None show testimage at offscreenright show testimage2 at center ...
- Sun Jul 10, 2011 7:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Indenting new lines
- Replies: 0
- Views: 384
Indenting new lines
The first_indent and rest_indent options in styles aren't too helpful here. What I want to do is to add an indent to the start of every new line (e.g start of a page [first_indent], every line that begins with \n or {p}, etc)
Is there a way to quickly do this or must it be done manually?
Is there a way to quickly do this or must it be done manually?
- Sun Jul 03, 2011 3:24 am
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Customizing the Textbox
- Replies: 132
- Views: 117560
Re: [Tutorial] Customizing the Textbox
I need to irradiate myself so I can give you three thumbs up for this, this is GREAT. (Found it on the wiki, heh)
Is there any difference between declaring the Characters in an init block or an init python block? (e.g $ narrator = Character(...) vs narrator = Character(...))
Is there any difference between declaring the Characters in an init block or an init python block? (e.g $ narrator = Character(...) vs narrator = Character(...))
- Sun Jul 03, 2011 1:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Switching textboxs midgame (I fail at searching)
- Replies: 2
- Views: 471
Re: Switching textboxs midgame
Simple, just keep the ADV window in the original bottom-part of the screen, but call up the NVL window. That way you can switch between the two. Sorry, but I don't understand what you mean at all xD The NVL window is what I have originally, so what do you mean by call up? And, would this require me...
- Sat Jul 02, 2011 6:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Switching textboxs midgame (I fail at searching)
- Replies: 2
- Views: 471
[Solved]Switching textboxs midgame (I fail at searching)
...So, I have this problem. Right now, I'm using ADV-mode, except with a NVL-like look (That is, using ADV, but with the textbox fullscreen and transparent). Now, there are some sections where I want to switch to a regular ADV textbox (i.e only takes up the bottom of the screen). This isn't user con...
- Fri Jun 17, 2011 3:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choices? HELP! :(
- Replies: 16
- Views: 1774
Re: Choices? HELP! :(
Did you intent the choices? It actually matters here, so menu: "Ignore": "He ignored the guy." "Apologize": "He apologized to the guy." is different from menu: "Ignore": "He ignored the guy." "Apologize": "He apologized to th...
- Fri Jun 17, 2011 3:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Solved Thanks for the Help!
- Replies: 9
- Views: 1095
Re: How to make a click to continue icon
in that case, could you post up the code you're using and what error you're getting?
- Fri Jun 17, 2011 1:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Solved Thanks for the Help!
- Replies: 9
- Views: 1095
Re: How to make a click to continue icon
Something like this? http://www.renpy.org/wiki/renpy/doc/reference/functions/Character $ ectc = Character('Eileen', color=(200, 255, 200, 255), ctc = anim.Blink("arrow.png")) (code from that page, the bit you're interested in is the ctc one.) >You may want to use different indicators for c...
- Thu Jun 16, 2011 1:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: save/load screen thumbnail
- Replies: 5
- Views: 1353
Re: save/load screen thumbnail
...And now, for some reason, it's behaving properly. I'm not sure what I changed (if anything). Actually, come to think of it, what I did was add in the yesno prompt (screens) and deleted my old layout.yesno code. This also got rid of a problem I had with renpy's default game menu showing up along w...
- Wed Jun 15, 2011 6:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: save/load screen thumbnail
- Replies: 5
- Views: 1353
Re: Modifying save/load screen
That's odd-mine still takes a screenshot of the save menu. I thought it might be because my game menu was an old one from before screen language, but after changing the leftclick menu to 'navigation', it still takes a screenshot of the save menu. Nothing else seems to be out of place so...is there a...
- Tue Jun 14, 2011 9:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: save/load screen thumbnail
- Replies: 5
- Views: 1353
save/load screen thumbnail
Since I switched to screens for save/load, I haven't been able to figure out how to change it from the standard page display to a vertically scrolling one. Is there a template code for this (or can someone provide it) or should I just stick to using the default layout? And a little extra the main q...
- Tue Jun 14, 2011 12:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling right click in menus (screen language)
- Replies: 2
- Views: 494
Re: Disabling right click in menus (screen language)
Is it this code in my main menu definition, then? But, commenting the jump_out_of_context out still leaves me with the same problem. if result == "start": stop music fadeout 1.0 $ renpy.pause(1.0) hide mainbg $ renpy.jump_out_of_context("start") elif result == "load": $...