Search found 284 matches

by EvilDragon
Tue Feb 12, 2008 9:55 am
Forum: Ren'Py Questions and Announcements
Topic: 2 different game menus and other stuff also
Replies: 2
Views: 769

2 different game menus and other stuff also

OK, so here goes my idea: currently we have one game menu which is effective when in game, but when in main menu, some buttons are redundant (Save game, Back to main - we have Return already). How would I implement two different game menus, one accesible from the main menu, and one from inside the g...
by EvilDragon
Tue Feb 12, 2008 9:44 am
Forum: Ren'Py Questions and Announcements
Topic: Rollback question
Replies: 28
Views: 4347

Re: Rollback question

Dunno, but the VNs I played ALL had readback functioning with no glitches. Then again, those were Kirikiri and Nscripter based. But I think it would be nice if readback was supported in Ren'py as well, simply as a GMs choice. Question to PyTom: can you explain a bit more about why readback crashes t...
by EvilDragon
Tue Feb 12, 2008 6:56 am
Forum: Ren'Py Questions and Announcements
Topic: Rollback question
Replies: 28
Views: 4347

Re: Rollback question

I have another question regarding rollback, specifically in NVL-mode. I noticed that what it does is simply erase the newly written line. Is it possible to make a style to differ the rollback screen from the standard nvl screen? For example, my nvl screen has a border which is 100% transparent (back...
by EvilDragon
Mon Feb 11, 2008 6:06 am
Forum: Ren'Py Questions and Announcements
Topic: nvl-mode screen
Replies: 2
Views: 808

Re: nvl-mode screen

Thank you for a very detailed explanation! I hope it will end up in the wiki for all the other users and GMs alike.

BTW, go get Fate/Stay Night and play it! It's very awesome!
by EvilDragon
Fri Feb 08, 2008 8:00 am
Forum: Ren'Py Questions and Announcements
Topic: nvl-mode screen
Replies: 2
Views: 808

nvl-mode screen

Just a quick question that bugs me for some time. How do I make a screen in nvl-mode that isn't spread accross the full screen, but is made more like the screen in Fate/Stay Night? You know, slightly smaller and with ornaments around. Is it just placing a .png image instead of making the text window...
by EvilDragon
Fri Feb 08, 2008 7:51 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.6.0 Released
Replies: 31
Views: 6069

Re: Ren'Py 6.6.0 Pre-Released

I think this is going to be a really good upgrade, man! I especially like the part "documenting the themes and layouts" because I really have something in mind for a project with a friend of mine. I can't wait to try the demo out and play pong with no audible sound delay! (Hell, I'm gonna ...
by EvilDragon
Tue Jan 29, 2008 4:27 am
Forum: Ren'Py Questions and Announcements
Topic: Endless loop
Replies: 4
Views: 1054

Re: Endless loop

Hehe, this thing you want to do sounds very much like Kagetsu Tohya :D
by EvilDragon
Thu Jan 24, 2008 4:17 am
Forum: Ren'Py Questions and Announcements
Topic: How do I customise the main menu?
Replies: 7
Views: 2034

Re: How do I customise the main menu?

Well I think if you use a monospaced font for displaying text (like in Tsukihime), you can freely position text with just adding spaces. I liked that in Tsukihime, the lines all over the screen in different places. Really shakes you up.
by EvilDragon
Sat Jan 19, 2008 5:15 am
Forum: Ren'Py Questions and Announcements
Topic: Rollback question
Replies: 28
Views: 4347

Rollback question

Is it possible to limit the rollback so that it doesn't go past the last multi-way selection? You know, when you make your choice, there's no turning back and undoing it?
by EvilDragon
Thu Jan 10, 2008 4:22 am
Forum: Ren'Py Questions and Announcements
Topic: Audio delay?
Replies: 10
Views: 1800

Re: Audio delay?

Well, I can't really call *that* a downside in this era of multi-gigabyte dvd media and speedy DSL/Cable connections... :D
by EvilDragon
Wed Jan 09, 2008 6:44 am
Forum: Ren'Py Questions and Announcements
Topic: Audio delay?
Replies: 10
Views: 1800

Re: Audio delay?

Yeah, Pong was annoying so much! Then I guess the sound when a button is clicked which is also delaying in the demo should be on time. What great news. Thanks man!
by EvilDragon
Wed Jan 09, 2008 4:10 am
Forum: Ren'Py Questions and Announcements
Topic: Audio delay?
Replies: 10
Views: 1800

Re: Audio delay?

OK, thanks for explaining it to me. If there is a directsound driver as you say, I think that enabling it should solve the latency issues. Let's just wait and see (hear).

You rule, man!
by EvilDragon
Tue Jan 08, 2008 8:53 am
Forum: Ren'Py Questions and Announcements
Topic: Audio delay?
Replies: 10
Views: 1800

Re: Audio delay?

I also forgot one fact myself - DirectX is available only on Windows platform, and not on Mac and Linux. Integrating this would severely affect portability I guess. But for Macs there is Core Audio, something akin to ASIO on Windows. And it's already integrated with OSX. If you're not sending buffer...
by EvilDragon
Tue Jan 08, 2008 5:17 am
Forum: Ren'Py Questions and Announcements
Topic: Audio delay?
Replies: 10
Views: 1800

Audio delay?

Hello everyone, I'm new here. After seeing what Ren'py can do, I was amazed. It all seems too easy to do :D Thanks for making such a wonderful thing, PyTom. My question is, as it probably has been asked numerous times... can the problem of sound effect delay (i.e. the click on a button) be solved so...