Search found 284 matches
- Tue Feb 12, 2008 9:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: 2 different game menus and other stuff also
- Replies: 2
- Views: 769
2 different game menus and other stuff also
OK, so here goes my idea: currently we have one game menu which is effective when in game, but when in main menu, some buttons are redundant (Save game, Back to main - we have Return already). How would I implement two different game menus, one accesible from the main menu, and one from inside the g...
- Tue Feb 12, 2008 9:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rollback question
- Replies: 28
- Views: 4347
Re: Rollback question
Dunno, but the VNs I played ALL had readback functioning with no glitches. Then again, those were Kirikiri and Nscripter based. But I think it would be nice if readback was supported in Ren'py as well, simply as a GMs choice. Question to PyTom: can you explain a bit more about why readback crashes t...
- Tue Feb 12, 2008 6:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rollback question
- Replies: 28
- Views: 4347
Re: Rollback question
I have another question regarding rollback, specifically in NVL-mode. I noticed that what it does is simply erase the newly written line. Is it possible to make a style to differ the rollback screen from the standard nvl screen? For example, my nvl screen has a border which is 100% transparent (back...
- Mon Feb 11, 2008 6:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: nvl-mode screen
- Replies: 2
- Views: 808
Re: nvl-mode screen
Thank you for a very detailed explanation! I hope it will end up in the wiki for all the other users and GMs alike.
BTW, go get Fate/Stay Night and play it! It's very awesome!
BTW, go get Fate/Stay Night and play it! It's very awesome!
- Fri Feb 08, 2008 8:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: nvl-mode screen
- Replies: 2
- Views: 808
nvl-mode screen
Just a quick question that bugs me for some time. How do I make a screen in nvl-mode that isn't spread accross the full screen, but is made more like the screen in Fate/Stay Night? You know, slightly smaller and with ornaments around. Is it just placing a .png image instead of making the text window...
- Fri Feb 08, 2008 7:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.6.0 Released
- Replies: 31
- Views: 6069
Re: Ren'Py 6.6.0 Pre-Released
I think this is going to be a really good upgrade, man! I especially like the part "documenting the themes and layouts" because I really have something in mind for a project with a friend of mine. I can't wait to try the demo out and play pong with no audible sound delay! (Hell, I'm gonna ...
- Tue Jan 29, 2008 4:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Endless loop
- Replies: 4
- Views: 1054
Re: Endless loop
Hehe, this thing you want to do sounds very much like Kagetsu Tohya
- Thu Jan 24, 2008 4:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I customise the main menu?
- Replies: 7
- Views: 2034
Re: How do I customise the main menu?
Well I think if you use a monospaced font for displaying text (like in Tsukihime), you can freely position text with just adding spaces. I liked that in Tsukihime, the lines all over the screen in different places. Really shakes you up.
- Sat Jan 19, 2008 5:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rollback question
- Replies: 28
- Views: 4347
Rollback question
Is it possible to limit the rollback so that it doesn't go past the last multi-way selection? You know, when you make your choice, there's no turning back and undoing it?
- Thu Jan 10, 2008 4:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Audio delay?
- Replies: 10
- Views: 1800
Re: Audio delay?
Well, I can't really call *that* a downside in this era of multi-gigabyte dvd media and speedy DSL/Cable connections...
- Wed Jan 09, 2008 6:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Audio delay?
- Replies: 10
- Views: 1800
Re: Audio delay?
Yeah, Pong was annoying so much! Then I guess the sound when a button is clicked which is also delaying in the demo should be on time. What great news. Thanks man!
- Wed Jan 09, 2008 4:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Audio delay?
- Replies: 10
- Views: 1800
Re: Audio delay?
OK, thanks for explaining it to me. If there is a directsound driver as you say, I think that enabling it should solve the latency issues. Let's just wait and see (hear).
You rule, man!
You rule, man!
- Tue Jan 08, 2008 8:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Audio delay?
- Replies: 10
- Views: 1800
Re: Audio delay?
I also forgot one fact myself - DirectX is available only on Windows platform, and not on Mac and Linux. Integrating this would severely affect portability I guess. But for Macs there is Core Audio, something akin to ASIO on Windows. And it's already integrated with OSX. If you're not sending buffer...
- Tue Jan 08, 2008 5:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Audio delay?
- Replies: 10
- Views: 1800
Audio delay?
Hello everyone, I'm new here. After seeing what Ren'py can do, I was amazed. It all seems too easy to do :D Thanks for making such a wonderful thing, PyTom. My question is, as it probably has been asked numerous times... can the problem of sound effect delay (i.e. the click on a button) be solved so...