Search found 1452 matches

by JinzouTamashii
Mon Oct 05, 2009 12:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Random noise generator
Replies: 6
Views: 800

Re: Random noise generator

Go here http://www.freesound.org/searchText.php and type in static or white nose. Download Audacity for all your audio editting needs and convert whatever it is you choose to ogg format. label staticgo: play music "static.ogg" show staticdisrupt with dissolve return label staticstop: hide ...
by JinzouTamashii
Mon Oct 05, 2009 12:50 pm
Forum: Ren'Py Questions and Announcements
Topic: [ONGOING] Interface woes
Replies: 9
Views: 1382

Re: [ONGOING] Interface woes

Yeah, I was in the chat with everyone and renpytom and I fixed it. I just don't know what's going on with renpy.exe.log crashing upon exit, whatever it is... my game compiles, but will crash if you hit "X".

Bizarre.
by JinzouTamashii
Mon Oct 05, 2009 12:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Using the RPG frame [NEW PROBLEM]
Replies: 30
Views: 6179

Re: Using the RPG frame [Solved]

When all you have is a hammer...

Wouldn't scirra Construct or another engine like RPGmaker be better for this kind of game than Ren'Py?
by JinzouTamashii
Mon Oct 05, 2009 12:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Reverse read feature? [Solved]
Replies: 11
Views: 1028

Re: Reverse read feature? [Solved]

Do commercial games often have a rollback-like button?
by JinzouTamashii
Mon Oct 05, 2009 12:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Question about point-and-click system for mystery VN
Replies: 16
Views: 1878

Re: Question about point-and-click system for mystery VN

I have a conceptual question. In a regular VN, will the user be expecting suddenly imagemaps in the background? Should they be animated or otherwise have an eyecatch? I mean, it should be obvious, right? If it's going to have a location menu like Divi Dead, and also a hunt-the-object to go with your...
by JinzouTamashii
Mon Oct 05, 2009 12:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Which varible is the mouse position stored [Solved]
Replies: 15
Views: 2081

Re: Which varible is the mouse position stored [Solved]

I was also doing UI customization and a gallery, like you, and I've never made a User Interface before.

... Aha. So that's how you put the imagebutton inside a menu. I must have misunderstood the wiki's example with ui.interact...
by JinzouTamashii
Mon Oct 05, 2009 12:30 pm
Forum: Ren'Py Questions and Announcements
Topic: A question about imagemaps [Solved]
Replies: 14
Views: 1303

Re: A question about imagemaps [Solved]

Alright, I have a general idea of how to custom place imagebuttons, but I forget how to look up the four corner positions in Photoshop. Wasn't there a guide to that posted here? Forum search is failing me ...
by JinzouTamashii
Mon Oct 05, 2009 12:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Why Why Why ?!!!
Replies: 56
Views: 5350

Re: Why Why Why ?!!!

What's VB.net?
by JinzouTamashii
Mon Oct 05, 2009 12:18 pm
Forum: Ren'Py Questions and Announcements
Topic: A way to skip whole blocks of text like Tsukihime?
Replies: 9
Views: 4551

Re: A way to skip whole blocks of text like Tsukihime?

"Skip Scene" I think works well.

Bookmarking this thread ...
by JinzouTamashii
Mon Oct 05, 2009 12:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Keeping current scene when using jump command [Solved]
Replies: 8
Views: 808

Re: Keeping current scene when using jump command [Solved]

I'll just use this thread instead of making a new one: what's the appropriate method of turning ui.textbutton("Skip", clicked=toggle_skipping) into an imagebutton within the game menu on the textbox? I found this: http://www.renpy.org/wiki/renpy/doc/reference/functions/ui.imagebutton but I...
by JinzouTamashii
Mon Oct 05, 2009 12:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Questions about rollbacks and forwards
Replies: 11
Views: 1992

Re: Questions about rollbacks and forwards

Since "Ctrl" is skip, you can remap "rollforward" to a "Skip" command but it will mess with people just trying to scroll down ... so I would advise against it until you want to do an interface screw.
by JinzouTamashii
Sat Oct 03, 2009 2:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [ONGOING] Interface woes
Replies: 9
Views: 1382

Re: Various interface woes

Additionally, playing through, sometimes the textbox dissolves in and out but the game button menu just shows up with None. Is there some way to make it mimic the behavior of the textbox? I also get this error now when I close the game out. Exception in thread Thread-2: Traceback (most recent call l...
by JinzouTamashii
Sat Oct 03, 2009 2:17 pm
Forum: Ren'Py Questions and Announcements
Topic: [ONGOING] Interface woes
Replies: 9
Views: 1382

Re: Various interface woes

(*´ο`*)=3 That did not work as anticipated ... . [/edit] I fixed it by declaring $ show_button_game_menu = False $ afmbutton = False and $ show_button_game_menu = True $ afmbutton = True I declared: $ show_button_game_menu = True python: def toggle_skipping(): config.skipping = not config.skipping d...
by JinzouTamashii
Sat Oct 03, 2009 5:39 am
Forum: Ren'Py Questions and Announcements
Topic: [ONGOING] Interface woes
Replies: 9
Views: 1382

Re: Various interface woes

Alright, well I've almost given up having a frame at the top. I had to turn off two windows anyway, since it was just making a mini version of the big frame and I don't know how to make it stop doing that. label loadmessages: $ show_button_game_menu = False $ ui.image(Solid('#000')) $ loadmessage = ...