Search found 1452 matches
- Mon Oct 05, 2009 12:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Random noise generator
- Replies: 6
- Views: 800
Re: Random noise generator
Go here http://www.freesound.org/searchText.php and type in static or white nose. Download Audacity for all your audio editting needs and convert whatever it is you choose to ogg format. label staticgo: play music "static.ogg" show staticdisrupt with dissolve return label staticstop: hide ...
- Mon Oct 05, 2009 12:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [ONGOING] Interface woes
- Replies: 9
- Views: 1382
Re: [ONGOING] Interface woes
Yeah, I was in the chat with everyone and renpytom and I fixed it. I just don't know what's going on with renpy.exe.log crashing upon exit, whatever it is... my game compiles, but will crash if you hit "X".
Bizarre.
Bizarre.
- Mon Oct 05, 2009 12:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using the RPG frame [NEW PROBLEM]
- Replies: 30
- Views: 6179
Re: Using the RPG frame [Solved]
When all you have is a hammer...
Wouldn't scirra Construct or another engine like RPGmaker be better for this kind of game than Ren'Py?
Wouldn't scirra Construct or another engine like RPGmaker be better for this kind of game than Ren'Py?
- Mon Oct 05, 2009 12:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Reverse read feature? [Solved]
- Replies: 11
- Views: 1028
Re: Reverse read feature? [Solved]
Do commercial games often have a rollback-like button?
- Mon Oct 05, 2009 12:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question about point-and-click system for mystery VN
- Replies: 16
- Views: 1878
Re: Question about point-and-click system for mystery VN
I have a conceptual question. In a regular VN, will the user be expecting suddenly imagemaps in the background? Should they be animated or otherwise have an eyecatch? I mean, it should be obvious, right? If it's going to have a location menu like Divi Dead, and also a hunt-the-object to go with your...
- Mon Oct 05, 2009 12:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Which varible is the mouse position stored [Solved]
- Replies: 15
- Views: 2081
Re: Which varible is the mouse position stored [Solved]
I was also doing UI customization and a gallery, like you, and I've never made a User Interface before.
... Aha. So that's how you put the imagebutton inside a menu. I must have misunderstood the wiki's example with ui.interact...
... Aha. So that's how you put the imagebutton inside a menu. I must have misunderstood the wiki's example with ui.interact...
- Mon Oct 05, 2009 12:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A question about imagemaps [Solved]
- Replies: 14
- Views: 1303
Re: A question about imagemaps [Solved]
Alright, I have a general idea of how to custom place imagebuttons, but I forget how to look up the four corner positions in Photoshop. Wasn't there a guide to that posted here? Forum search is failing me ...
- Mon Oct 05, 2009 12:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Why Why Why ?!!!
- Replies: 56
- Views: 5350
Re: Why Why Why ?!!!
What's VB.net?
- Mon Oct 05, 2009 12:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A way to skip whole blocks of text like Tsukihime?
- Replies: 9
- Views: 4551
Re: A way to skip whole blocks of text like Tsukihime?
"Skip Scene" I think works well.
Bookmarking this thread ...
Bookmarking this thread ...
- Mon Oct 05, 2009 12:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping current scene when using jump command [Solved]
- Replies: 8
- Views: 808
Re: Keeping current scene when using jump command [Solved]
I'll just use this thread instead of making a new one: what's the appropriate method of turning ui.textbutton("Skip", clicked=toggle_skipping) into an imagebutton within the game menu on the textbox? I found this: http://www.renpy.org/wiki/renpy/doc/reference/functions/ui.imagebutton but I...
- Mon Oct 05, 2009 12:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about rollbacks and forwards
- Replies: 11
- Views: 1992
Re: Questions about rollbacks and forwards
Since "Ctrl" is skip, you can remap "rollforward" to a "Skip" command but it will mess with people just trying to scroll down ... so I would advise against it until you want to do an interface screw.
- Sat Oct 03, 2009 5:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Which varible is the mouse position stored [Solved]
- Replies: 15
- Views: 2081
Re: Which varible is the mouse position stored [Solved]
Can you post your code, Strum?
- Sat Oct 03, 2009 2:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [ONGOING] Interface woes
- Replies: 9
- Views: 1382
Re: Various interface woes
Additionally, playing through, sometimes the textbox dissolves in and out but the game button menu just shows up with None. Is there some way to make it mimic the behavior of the textbox? I also get this error now when I close the game out. Exception in thread Thread-2: Traceback (most recent call l...
- Sat Oct 03, 2009 2:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [ONGOING] Interface woes
- Replies: 9
- Views: 1382
Re: Various interface woes
(*´ο`*)=3 That did not work as anticipated ... . [/edit] I fixed it by declaring $ show_button_game_menu = False $ afmbutton = False and $ show_button_game_menu = True $ afmbutton = True I declared: $ show_button_game_menu = True python: def toggle_skipping(): config.skipping = not config.skipping d...
- Sat Oct 03, 2009 5:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: [ONGOING] Interface woes
- Replies: 9
- Views: 1382
Re: Various interface woes
Alright, well I've almost given up having a frame at the top. I had to turn off two windows anyway, since it was just making a mini version of the big frame and I don't know how to make it stop doing that. label loadmessages: $ show_button_game_menu = False $ ui.image(Solid('#000')) $ loadmessage = ...