Search found 36 matches
- Wed Mar 10, 2010 1:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Save and load
- Replies: 1
- Views: 575
Save and load
Confused newbie question: I can't figure out how you save and load persistent data, or where the data is. I know it's supposed to be in ~/.renpy/persistent (on Linux) but that directory is empty. My game doesn't even show a "save game" option in the menu. What I need to do is save and load...
- Wed Mar 10, 2010 12:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Predefined text positions
- Replies: 6
- Views: 1057
Re: Predefined text positions
Many Thanks, ParameterizedText() works best of all solutions so far. The problem with UI functions is that I need pauses in between showing texts and UI always clears its previous text. Or is there a way to stop that? The only way I found was using layers, which just adds complexity. My goal is to m...
- Tue Mar 09, 2010 7:34 pm
- Forum: Development of Ren'Py
- Topic: 6.10 Development
- Replies: 39
- Views: 4248
Re: 6.10 Development
Drag and Drop can probably be a cookbook recipe, at least for 6.10, and then move into Ren'Py in 6.11. PyTom, you suggested I use the Cardgame framework for the educational game I'm working on (the student/player has to rearrange letters with the mouse to spell words correctly). Two questions: Will...
- Tue Mar 09, 2010 7:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Predefined text positions
- Replies: 6
- Views: 1057
Predefined text positions
I need to freely place text anywhere on the screen. How can I define positions and use them for text like I do for images? e.g. $ mypos1 = Position(xpos=0.1, xanchor=0.1, ypos=0.1, yanchor=0.1) "Hello world" at mypos1 I know I can use: $ ui.at(Position(xpos=0.2, xanchor=0.2, ypos=0.2, yanc...
- Sun Feb 21, 2010 10:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Theora playback
- Replies: 10
- Views: 1509
Re: Theora playback
I think Theora might be fine. I just got excellent quality once I figured out how to achieve it and got the right tools. The important thing is to start with raw video if possible and not go via any other codecs in between which degrade the final quality immensely. Compare this smaller resolution fi...
- Sun Feb 21, 2010 7:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Theora playback
- Replies: 10
- Views: 1509
Re: Theora playback
@ PyTom how about offering the same ffmpeg version the current Ren'Py is using as a download. That way any files created will be in unison with Ren'Py. The reference could point to the ffmpeg download. Since ffmpeg is constantly changing and people get different builds with different codec support, ...
- Sat Feb 20, 2010 9:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Movies: which video audio combination works?
- Replies: 1
- Views: 390
Movies: which video audio combination works?
I've been trying various ways to produce a video. The current ffmpeg2theora is not producing output Ren'Py can play back properly (see specific thread). I have an animation produced with Anime Studio with an *uncompressed* AVI and a PCM wav file. I also tried with the latest FFmpeg build for Windows...
- Sat Feb 20, 2010 7:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Theora playback
- Replies: 10
- Views: 1509
Re: Theora playback
Thanks, so it seems to be the encoding. I used ffmpeg2theora version 0.25. Either way we need to know how the streams should be packed into the ogg container. We don't know what mechanism Ren'Py is using for playback do we? @Counter Arts, would you mind posting how your Theora looks in vlc or any ot...
- Fri Feb 19, 2010 9:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Theora playback
- Replies: 10
- Views: 1509
Theora playback
I'm having trouble with Ogg Theora playback in Ren'Py. Take a look at this theora video (very small and 2 secs). Plays inside Firefox 3.5+, or download it and try in Ren'Py. Plays fine in FF, but in Ren'Py it looks all weird in Fullscreen mode and as a displayable it only plays audio (I used the exa...
- Fri Feb 19, 2010 12:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: ATL Events how-to
- Replies: 5
- Views: 1206
Re: ATL Events how-to
Great, that works now. Only one question is how do you know that random does not work inside init: ?
It works inside init python: and normal blocks. What's the difference?
It works inside init python: and normal blocks. What's the difference?
- Thu Feb 18, 2010 1:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: ATL Events how-to
- Replies: 5
- Views: 1206
Re: ATL Events how-to
Great, Thanks. That makes working with ATL a lot clearer. Do you know how I can populate the buttons from a random array I tried the code below, but it gives me an "AttributeError: 'NoneType' object has no attribute 'random'": init python: def shuffle_letters(): letters = ['a','b','c'] ren...
- Wed Feb 17, 2010 2:25 pm
- Forum: Creator Discussion
- Topic: Creative commons artwork
- Replies: 1
- Views: 491
Creative commons artwork
Are there any places which offer artwork with liberal licenses, e.g. creative commons, public domain, open source etc? I've been searching openclipart.org. I only found a few images for the keyword anime. On deviantART you have to contact each artist and sign papers, urrggh! Isn't there a free excha...
- Wed Feb 17, 2010 12:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL Events how-to
- Replies: 5
- Views: 1206
ATL Events how-to
I'm a bit overwhelmed by the ATL reference. What I need to do is have a button move along the y-axis from 0.0 to 1.0, i.e. from top to bottom of the screen. When ypos == 1.0 it's "game over". I guess this requires a transform statement and an event, right? How do I set the event to call a ...
- Mon Feb 15, 2010 2:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cardgame 1 Crash
- Replies: 3
- Views: 1344
Re: Cardgame 1 Crash
Thanks, could you post here when it's been updated please ? I'm impressed with the multimedia capabilities of Ren'Py. I've got the basics figured out and working for my teaching program. There are so many cool features you can add with Ren'Py to make the game more engaging for a student. A really gr...
- Sun Feb 14, 2010 9:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cardgame 1 Crash
- Replies: 3
- Views: 1344
Cardgame 1 Crash
I unzipped Cardgame 1 to it's own folder and selected it in the control panel, then launched Cardgame. It crashes with a traceback 2,600 lines long so I won't post it here. Cardgame 2 does the same. Here's an abbreviated traceback: RuntimeError: maximum recursion depth exceeded in cmp While running ...