Search found 91 matches

by Gryphbear
Thu Oct 28, 2010 1:13 am
Forum: Ideas
Topic: Seraphine: Into the Wind
Replies: 184
Views: 31110

Re: Seraphine: Into the Wind (Fantasy RPG)

Combine this with my internet cutting out every ten minutes, uploading is a b*tch. Just heads up, the game demo is 170mb. >_< So it's probably not even worth downloading. I know that's a lot, so I will probably release 2 version: one with SFX, and one with only ambiance/battle stuff or something. I...
by Gryphbear
Wed Oct 27, 2010 12:18 pm
Forum: Ideas
Topic: Seraphine: Into the Wind
Replies: 184
Views: 31110

Re: Seraphine: Into the Wind (Fantasy RPG)

I would love to be a tester/editor. C: Yay!! I would for you to be a tester. Y'all are so quick to help. <3 -I now have 2 testers, and that's all I think I need at the moment, thanks everyone!- Awww, I missed out. :) That's okay. I've been waiting for a demo since I started looking at this thread ;)
by Gryphbear
Tue Oct 12, 2010 2:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Getting code to mesh?
Replies: 3
Views: 969

Re: Getting code to mesh?

Might have to set the 'day' variable to equal the string of the "Day"?

I don't know the exact code, but it looks like you are trying to display the numerical value of the "Day" rather than the Day's name.

I could be wrong.
by Gryphbear
Tue Oct 12, 2010 1:04 pm
Forum: Ideas
Topic: RockRobin - Band Manager (Demo)
Replies: 618
Views: 100597

Re: RockRobin - Band Manager (w/Demo)

How did you do the flashback effect, where you've got this white flash fading into a grayscale scene? Did you create the grayscale images and implement then separately, or is there a way to do that within Ren'py? Done all in Ren'Py, so the tools are all there. What you're looking for is Flash, whic...
by Gryphbear
Mon Oct 11, 2010 7:47 pm
Forum: Ideas
Topic: RockRobin - Band Manager (Demo)
Replies: 618
Views: 100597

Re: RockRobin - Band Manager (w/Demo)

I'm glad you liked it!! Going from "I might pass" to "an hour was too short" is a very big compliment to me. So thank you. :3 And I fully realize and recognize that for a management game, there was not nearly enough of that in the demo. I suppose I should have done something dif...
by Gryphbear
Mon Oct 11, 2010 7:27 pm
Forum: Ideas
Topic: RockRobin - Band Manager (Demo)
Replies: 618
Views: 100597

Re: RockRobin - Band Manager (w/Demo)

Well I've played the demo, and lamented it was so short. I was trying to raise one band member's writing skill in the hopes they'd get a 2nd song, but I'm not sure if there was just not enough time, or if that wasn't coded into the demo yet. It's a great play, even if you're deaf ;) Robin is certain...
by Gryphbear
Mon Oct 11, 2010 4:55 pm
Forum: Ideas
Topic: RockRobin - Band Manager (Demo)
Replies: 618
Views: 100597

Re: RockRobin - GxB (w/Demo) - Character Contest!!

Rest assured this game is deaf-friendly. The gameplay is NOT dependent on music cues of any kind. This is a management sim -- you raise stats on characters, by pushing buttons. You do not actually play or create music (at least, if I did add that feature, it is not the main part of the game). Thank...
by Gryphbear
Mon Oct 11, 2010 4:39 pm
Forum: Ideas
Topic: RockRobin - Band Manager (Demo)
Replies: 618
Views: 100597

Re: RockRobin - GxB (w/Demo) - Character Contest!!

Sounds like a great game. ;) The graphics and storyline sound intriguing, but I'm gonna have to pass on playing it though. At least the music bits. :) Interesting that you would say that. Are you saying that you would play it if there was strictly a story release (no management at all)?[/quote] Oh ...
by Gryphbear
Mon Oct 11, 2010 12:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Re: Screen Language & Ingame Messaging
Replies: 6
Views: 854

Re: Screen Language & Ingame Messaging

Thank you for the tips. I took a few minutes to fiddle around with the code, and here's the updated version. screen email_interface: hbox: xalign 0.5 text "EMail-It Pro Client V 0.24" hbox: xalign 0.5 yalign 0.05 textbutton "Inbox" textbutton "Outbox" textbutton "S...
by Gryphbear
Sun Oct 10, 2010 10:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Re: Screen Language & Ingame Messaging
Replies: 6
Views: 854

Re: Screen Language & Ingame Messaging

Generally speaking, the resolution-independent way to specify screen positions in Ren'Py is to set the variable in question to a decimal instead of a constant. So if you have a 460-pixel wide screen and you want to put a button 205 pixels of the way across, then give it an xpos of (205/460=) 0.45 (...
by Gryphbear
Sun Oct 10, 2010 11:33 am
Forum: Ren'Py Questions and Announcements
Topic: Re: Screen Language & Ingame Messaging
Replies: 6
Views: 854

Re: Screen Language & Ingame Messaging

Amazing how do I use it in game? Or what code do I put in-game to go to the mail screen? essentially a call screen email_interference command in your script.rpy after you define a bg color. (Otherwise, it'll show up as transparent background...and it doesn't look good) And I don't know how to add t...
by Gryphbear
Sat Oct 09, 2010 10:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Re: Screen Language & Ingame Messaging
Replies: 6
Views: 854

Re: Screen Language & Ingame Messaging

Alright -- I was intensely interested in doing a screen language version of the ingame messaging code a while ago, and just recently plowed through the screen language coding. I haven't gotten the functions (from the ingame msging code) figured out, although I did get the layout finalized for an 'ex...
by Gryphbear
Mon Oct 04, 2010 10:43 pm
Forum: Ideas
Topic: Ar tonelico: An Ordinary Life
Replies: 14
Views: 4341

Re: Ar tonelico: An Ordinary Life

Hmm, I played through it today -- it was well done. (even if I haven't played the actual games just yet, it makes me feel like checking the Ps2 games out, at least lol.)

Would be awesome to see more chapters soonish :)
by Gryphbear
Sat Sep 25, 2010 5:12 pm
Forum: Ren'Py Questions and Announcements
Topic: How to let the user set her/his name? [Solved]
Replies: 4
Views: 785

Re: How to let the user set her/his name? [Solved]

Cool :D I didn't realize there was a random 'selection' function that you could use for picking random names to display as a default.
by Gryphbear
Wed Aug 18, 2010 9:59 pm
Forum: Creator Discussion
Topic: Ideas Dump
Replies: 1532
Views: 218793

Re: Ideas Dump

Can I say... Wow. :) That is an awesome idea.