Search found 91 matches
- Thu Oct 28, 2010 1:13 am
- Forum: Ideas
- Topic: Seraphine: Into the Wind
- Replies: 184
- Views: 31110
Re: Seraphine: Into the Wind (Fantasy RPG)
Combine this with my internet cutting out every ten minutes, uploading is a b*tch. Just heads up, the game demo is 170mb. >_< So it's probably not even worth downloading. I know that's a lot, so I will probably release 2 version: one with SFX, and one with only ambiance/battle stuff or something. I...
- Wed Oct 27, 2010 12:18 pm
- Forum: Ideas
- Topic: Seraphine: Into the Wind
- Replies: 184
- Views: 31110
Re: Seraphine: Into the Wind (Fantasy RPG)
I would love to be a tester/editor. C: Yay!! I would for you to be a tester. Y'all are so quick to help. <3 -I now have 2 testers, and that's all I think I need at the moment, thanks everyone!- Awww, I missed out. :) That's okay. I've been waiting for a demo since I started looking at this thread ;)
- Tue Oct 12, 2010 2:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Getting code to mesh?
- Replies: 3
- Views: 969
Re: Getting code to mesh?
Might have to set the 'day' variable to equal the string of the "Day"?
I don't know the exact code, but it looks like you are trying to display the numerical value of the "Day" rather than the Day's name.
I could be wrong.
I don't know the exact code, but it looks like you are trying to display the numerical value of the "Day" rather than the Day's name.
I could be wrong.
- Tue Oct 12, 2010 1:04 pm
- Forum: Ideas
- Topic: RockRobin - Band Manager (Demo)
- Replies: 618
- Views: 100597
Re: RockRobin - Band Manager (w/Demo)
How did you do the flashback effect, where you've got this white flash fading into a grayscale scene? Did you create the grayscale images and implement then separately, or is there a way to do that within Ren'py? Done all in Ren'Py, so the tools are all there. What you're looking for is Flash, whic...
- Mon Oct 11, 2010 7:47 pm
- Forum: Ideas
- Topic: RockRobin - Band Manager (Demo)
- Replies: 618
- Views: 100597
Re: RockRobin - Band Manager (w/Demo)
I'm glad you liked it!! Going from "I might pass" to "an hour was too short" is a very big compliment to me. So thank you. :3 And I fully realize and recognize that for a management game, there was not nearly enough of that in the demo. I suppose I should have done something dif...
- Mon Oct 11, 2010 7:27 pm
- Forum: Ideas
- Topic: RockRobin - Band Manager (Demo)
- Replies: 618
- Views: 100597
Re: RockRobin - Band Manager (w/Demo)
Well I've played the demo, and lamented it was so short. I was trying to raise one band member's writing skill in the hopes they'd get a 2nd song, but I'm not sure if there was just not enough time, or if that wasn't coded into the demo yet. It's a great play, even if you're deaf ;) Robin is certain...
- Mon Oct 11, 2010 4:55 pm
- Forum: Ideas
- Topic: RockRobin - Band Manager (Demo)
- Replies: 618
- Views: 100597
Re: RockRobin - GxB (w/Demo) - Character Contest!!
Rest assured this game is deaf-friendly. The gameplay is NOT dependent on music cues of any kind. This is a management sim -- you raise stats on characters, by pushing buttons. You do not actually play or create music (at least, if I did add that feature, it is not the main part of the game). Thank...
- Mon Oct 11, 2010 4:39 pm
- Forum: Ideas
- Topic: RockRobin - Band Manager (Demo)
- Replies: 618
- Views: 100597
Re: RockRobin - GxB (w/Demo) - Character Contest!!
Sounds like a great game. ;) The graphics and storyline sound intriguing, but I'm gonna have to pass on playing it though. At least the music bits. :) Interesting that you would say that. Are you saying that you would play it if there was strictly a story release (no management at all)?[/quote] Oh ...
- Mon Oct 11, 2010 12:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Re: Screen Language & Ingame Messaging
- Replies: 6
- Views: 854
Re: Screen Language & Ingame Messaging
Thank you for the tips. I took a few minutes to fiddle around with the code, and here's the updated version. screen email_interface: hbox: xalign 0.5 text "EMail-It Pro Client V 0.24" hbox: xalign 0.5 yalign 0.05 textbutton "Inbox" textbutton "Outbox" textbutton "S...
- Sun Oct 10, 2010 10:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Re: Screen Language & Ingame Messaging
- Replies: 6
- Views: 854
Re: Screen Language & Ingame Messaging
Generally speaking, the resolution-independent way to specify screen positions in Ren'Py is to set the variable in question to a decimal instead of a constant. So if you have a 460-pixel wide screen and you want to put a button 205 pixels of the way across, then give it an xpos of (205/460=) 0.45 (...
- Sun Oct 10, 2010 11:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Re: Screen Language & Ingame Messaging
- Replies: 6
- Views: 854
Re: Screen Language & Ingame Messaging
Amazing how do I use it in game? Or what code do I put in-game to go to the mail screen? essentially a call screen email_interference command in your script.rpy after you define a bg color. (Otherwise, it'll show up as transparent background...and it doesn't look good) And I don't know how to add t...
- Sat Oct 09, 2010 10:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Re: Screen Language & Ingame Messaging
- Replies: 6
- Views: 854
Re: Screen Language & Ingame Messaging
Alright -- I was intensely interested in doing a screen language version of the ingame messaging code a while ago, and just recently plowed through the screen language coding. I haven't gotten the functions (from the ingame msging code) figured out, although I did get the layout finalized for an 'ex...
- Mon Oct 04, 2010 10:43 pm
- Forum: Ideas
- Topic: Ar tonelico: An Ordinary Life
- Replies: 14
- Views: 4341
Re: Ar tonelico: An Ordinary Life
Hmm, I played through it today -- it was well done. (even if I haven't played the actual games just yet, it makes me feel like checking the Ps2 games out, at least lol.)
Would be awesome to see more chapters soonish
Would be awesome to see more chapters soonish
- Sat Sep 25, 2010 5:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to let the user set her/his name? [Solved]
- Replies: 4
- Views: 785
Re: How to let the user set her/his name? [Solved]
Cool I didn't realize there was a random 'selection' function that you could use for picking random names to display as a default.
- Wed Aug 18, 2010 9:59 pm
- Forum: Creator Discussion
- Topic: Ideas Dump
- Replies: 1532
- Views: 218793
Re: Ideas Dump
Can I say... Wow. That is an awesome idea.