Search found 344 matches
- Tue Feb 23, 2021 12:08 pm
- Forum: Asset Creation: Writing
- Topic: Does the player character in a game set on a fictional computer have to be a blank slate?
- Replies: 4
- Views: 6044
Re: Does the player character in a game set on a fictional computer have to be a blank slate?
I'm pretty sure nothing is mandatory. There aren't video game gods who smite creators who do foolish things like create non-blank slate protagonists. :) With that said, most desktop simulators give their protagonists blank slates so that the player can feel like they're the main character (vs. that ...
- Wed Feb 17, 2021 11:52 am
- Forum: Creator Discussion
- Topic: Market Study [Closed]
- Replies: 3
- Views: 4498
Re: Market Study : illustrations and animations commissions in VN
You're very welcome!
And yes, it would be awesome if they had larger budgets...but I think they lack the market for them, alas.
I will have to check out "Pillar of the Earth", though!
And yes, it would be awesome if they had larger budgets...but I think they lack the market for them, alas.
I will have to check out "Pillar of the Earth", though!
- Tue Feb 16, 2021 2:08 pm
- Forum: Creator Discussion
- Topic: Market Study [Closed]
- Replies: 3
- Views: 4498
Re: Market Study : illustrations and animations commissions in VN
1) Did you need illustrations for one of your project ? If yes, for what purpose ? (Sprite/background/CG ? Merchandising ? Promotion of your VN on social networks/website /kickstarter ? Others ?) Did you need a specific style ? Yes. I hired an artist to create sprites. Another one created some promo...
- Tue Feb 16, 2021 12:52 pm
- Forum: Creator Discussion
- Topic: What do you think about VR visual novels?
- Replies: 19
- Views: 7106
Re: What do you think about VR visual novels?
Oh, interesting. I'm glad to see it's evolved. :) But, with that said, if the game isn't super immersive without a $1000+ PC connected to the device, I'm not sure how desirable it would be. To me, at least, the fun of VR (and the reason it's worth paying for) is that it is INCREDIBLY immersive. Now ...
- Fri Feb 12, 2021 11:25 am
- Forum: Creator Discussion
- Topic: What do you think about VR visual novels?
- Replies: 19
- Views: 7106
Re: What do you think about VR visual novels?
Such a market already exists and has been slowly growing since about 2016 IIRC. Although not technically visual novels, there have been many games of that sort released where the player interacts with a single character (usu. female) via choices and dialogue, except from a 3D perspective. I'm not s...
- Thu Feb 11, 2021 8:18 pm
- Forum: Creator Discussion
- Topic: What do you think about VR visual novels?
- Replies: 19
- Views: 7106
Re: What do you think about VR visual novels?
Oh, I'm sure games exist. (Although I've yet to hear of the headset itself supporting them - could you provide a link? I'm legit curious. Although if this is similar to the little lenses you can put in front of your cell phone, I'm going to give it a hard pass. Those *aren't* immersive and honestly ...
- Thu Feb 11, 2021 12:09 pm
- Forum: Creator Discussion
- Topic: What do you think about VR visual novels?
- Replies: 19
- Views: 7106
Re: What do you think about VR visual novels?
From my Steam experience with normal (non-VR) games, the largest part of income is coming from customers living in USA/Japan/Germany. Countries like Russia/Romania/India are making less than 10% combined together. Of course, partly because of regional pricing and piracy. Just answering this as from...
- Thu Jan 21, 2021 11:48 am
- Forum: Creator Discussion
- Topic: How can I build a VN development team?
- Replies: 13
- Views: 5048
Re: How can I build a VN development team?
I think either works. If there's a forum for your fandom where it would make sense to discuss the game (and might gain interest), it doesn't hurt. With that said, at least in my experience, people are more inclined to respond to DMs because they're personal. (It feels like you're not just looking fo...
- Wed Jan 20, 2021 7:28 pm
- Forum: Creator Discussion
- Topic: How can I build a VN development team?
- Replies: 13
- Views: 5048
Re: How can I build a VN development team?
I think I have to break the situation down to you specifically. I'm searching for artists and enthusiasts in a community/fandom where most have probably not heard of or care about VNs. When the script is finished, they will hopefully like it, but the concept of VNs is somewhat foreign for them. How...
- Wed Jan 20, 2021 1:00 pm
- Forum: Creator Discussion
- Topic: How can I build a VN development team?
- Replies: 13
- Views: 5048
Re: How can I build a VN development team?
This is just my opinion; do what you think is best. I recommend you start MUCH smaller on your first project (maybe something 15 minutes long), using creative commons assets. Perhaps this could be the first chapter of your longer original idea. Doing what I suggest will demonstrate to prospective c...
- Tue Jan 19, 2021 11:58 am
- Forum: Creator Discussion
- Topic: How can I build a VN development team?
- Replies: 13
- Views: 5048
Re: How can I build a VN development team?
A first question might be to ask what a potential teammate gets from working on your project. Your ability to attract teammates is a LOT higher if you offer financial compensation upfront than it is if you offer a percentage on sales or credit. (Think of it this way. If you offer someone their going...
- Mon Dec 21, 2020 11:22 am
- Forum: Asset Creation: Writing
- Topic: Mystery getting stale or repetitive.
- Replies: 6
- Views: 6076
Re: Mystery getting stale or repetitive.
I think a way of avoiding the sense that the same thing is happening again and again is to make things somewhat different each time. Maybe the MC is lead to believe the wrong person is the murderer. Maybe one of the deaths has an especial resonance with the MC (a friend, a lover, a family member). M...
- Fri Dec 11, 2020 11:54 am
- Forum: Asset Creation: Writing
- Topic: To Villain or Not To Villain - Otome, is a passive antagonist enough? (Solved, thank you all for input)
- Replies: 4
- Views: 6057
Re: To Villain or Not To Villain - Otome, is a passive antagonist enough?
I'd argue for the cult leader. The challenge with "cursed by the gods" or a generic cult or whatnot is that it throws the story more or less into protagonist vs. world. These stories are doable (so I don't want to discourage you if this is truly what you believe is best for your story), bu...
- Mon Dec 07, 2020 12:48 pm
- Forum: Creator Discussion
- Topic: Free vs Paid Visual Novels
- Replies: 9
- Views: 7519
Re: Free vs Paid Visual Novels
I'm personally more likely to play a free game vs. a game I have to pay for. This is doubly true if the free game is from a developer I've never heard of and lacks reviews that make me think, "Oh, I need to play that!" This is in large part because, with most games, I open them, play for m...
- Tue Dec 01, 2020 11:57 am
- Forum: Creator Discussion
- Topic: When it comes to trying to make the MC neutral.
- Replies: 8
- Views: 4404
Re: When it comes to trying to make the MC neutral.
Even with only three options of each of these categories, it means you will be mapping out 27 different dialog trees for every single combination of a user-created backstory, not including choices. That assumes you use all options at once. I can see a number of dialogue options where the race of th...