Search found 65 matches
- Fri Feb 15, 2008 3:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: minor but annoying issue: too long dialogues
- Replies: 2
- Views: 958
Re: minor but annoying issue: too long dialogues
(snip) So I'm wondering.. an answer to either of these questions should be enough to solve the issue: * Is there any way to know how many lines of dialogue can be fit on the screen, so I can split the say accordingly if needed? * Is there any way to have the say's auto-splitting or scrollable? The ...
- Mon Feb 04, 2008 2:48 am
- Forum: Archived Lemma Soft Topics
- Topic: Scite on Windows clobbers files
- Replies: 7
- Views: 5677
Re: Scite on Windows clobbers files
AFAIK, SciTE should be silently clobbering files on both Linux and Windows. This is because I'm asking it to do a revert, to re-open files when they are open already. This is the right behavior for files like lint.txt and errors.txt, where you always want to get the latest version of the files. I'm...
- Thu Jan 24, 2008 12:05 pm
- Forum: Archived Lemma Soft Topics
- Topic: Scite on Windows clobbers files
- Replies: 7
- Views: 5677
Scite on Windows clobbers files
In Linux, using 'Edit script' when the script files are already open just foregrounds Scite. In Windows, Scite reloads the files off the disk, silently clobbering any unsaved changes made to them.
- Thu Jan 10, 2008 11:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Positioning character dialog right side
- Replies: 5
- Views: 1150
Re: Positioning character dialog right side
I'm having an issue with positioning character dialogs. As the game scene changes I'm moving the dialog window around I want to reposition (and resize) the dialog windows so the speech does not go over certain parts of the screen. I've been using code like: $ ay=Character("Ayuko", color=&...
- Fri Jan 04, 2008 12:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Copyright Materials
- Replies: 41
- Views: 5004
Re: Using Copyright Materials
(People in youtube use copyright everything) Yeah - and people drive above the speed limit and give alcohol to minors all the time. And, usually, get away with it. And sometimes it doesn't matter, and it's perfectly acceptable. There's a difference between "illegal" and "immoral"...
- Fri Jan 04, 2008 11:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using Copyright Materials
- Replies: 41
- Views: 5004
Re: Using Copyright Materials
And remember that there can be licensing issues with CC stuff as well - but Creative Commons licenses are definitely a good start for hunting for Free Stuff that may be usable.Twar3Draconis wrote:Why not use Creative Commons material instead?
- Wed Jan 02, 2008 6:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: elif error line numbers misreported
- Replies: 2
- Views: 772
elif error line numbers misreported
if 1==0: pass elif 2 atnd 3: pass will give an invalid syntax exception and point you at the line number of the if rather than the line number of the offending elif. (I think I've seen this same behaviour in some other programming language as well, but don't remember which off the top of my head.)
- Sun Dec 30, 2007 11:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A few questions on NVL mode.
- Replies: 6
- Views: 1723
Re: A few questions on NVL mode.
Hm I think I understand the first part mostly and i'll give it a shot a little later on, but as for Code: style.nvl_window.background = None I think there's a way to get dropshadows on text, which you'll almost certainly want if you're using a perfectly transparent background. I don't quite get wha...
- Sun Dec 30, 2007 5:38 pm
- Forum: Ideas
- Topic: Yaruge Girl Triona (eta February 9)
- Replies: 59
- Views: 10239
Re: My next project concept update / Project to be Renamed
If I reduce any unnecessary code and keep comments to a minimum, I might be able to keep the game under 5mb. ...shouldn't comments not add any size at all to the compiled code, 'cause they're not compiled? Well I have to open-source the game code (because I'm proud of the system I came up ^_^), and...
- Thu Dec 27, 2007 6:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.5.0 Released
- Replies: 21
- Views: 3485
Re: Ren'Py 6.5.0 Pre-Released
One of my current projects needs to update interface widgets from Python code. def update_statbar(self,x,y): self.statbars[x].value = y self.statbars[x].changed = 1 renpy.display.render.redraw(self.statbars[x],0) In 6.4.0, this would show the change to the bar widget in self.statbars[x] immediately ...
- Thu Dec 27, 2007 5:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.5.0 Released
- Replies: 21
- Views: 3485
Re: Ren'Py 6.5.0 Pre-Released
The Linux scite launcher script should have doublequotes around $SciTE_HOME, otherwise it chokes if the path to Ren'Py contains spaces. (As I put it under /c/Documents and Settings/ so I can test under Windows a little more readily.)
- Thu Dec 06, 2007 2:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Erratic hangs on quit under Windows
- Replies: 9
- Views: 2429
Re: Erratic hangs on quit under Windows
Okay, so we're making it all the way through to a normal shutdown. The last call is to disable_mixer, which is normal... I'm willing to believe that's completing properly, although it could potentially be an issue. (Does the problem come back with all of the mixers set to zero?) The mixers don't se...
- Thu Dec 06, 2007 11:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Erratic hangs on quit under Windows
- Replies: 9
- Views: 2429
Re: Erratic hangs on quit under Windows
Okay, so we're making it all the way through to a normal shutdown. The last call is to disable_mixer, which is normal... I'm willing to believe that's completing properly, although it could potentially be an issue. (Does the problem come back with all of the mixers set to zero?) I killed the progra...
- Mon Dec 03, 2007 4:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Erratic hangs on quit under Windows
- Replies: 9
- Views: 2429
Re: Erratic hangs on quit under Windows
Okay, here's another one.
- Mon Dec 03, 2007 2:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Erratic hangs on quit under Windows
- Replies: 9
- Views: 2429
Re: Erratic hangs on quit under Windows
Hm... this is a tough one. I need you to do the following to try to locate where the error is occuring: edit the file renpy-6.4.0/renpy/bootstrap.py. In it, you'll find the lines: options, args = op.parse_args() if options.trace: enable_trace(options.trace) change these to read: options, args = op....