Search found 84 matches

by Ozitiho
Thu Jan 08, 2015 11:35 am
Forum: Asset Creation: Writing
Topic: Too much content?
Replies: 4
Views: 1049

Re: Too much content?

Thanks for the responses. Always nice to get someone's opinion on this stuff. Generally these things apply. They're all running out completely differently, but they're all short and not plot-critical. The only thing I have a hard time excusing is the purpose. When I finished the chapter they fit int...
by Ozitiho
Wed Jan 07, 2015 6:43 pm
Forum: Asset Creation: Writing
Topic: Too much content?
Replies: 4
Views: 1049

Too much content?

I've started writing choice-based paths for my game, but I feel like this one scene is going a bit overboard in containing 'content'. So like, at the start of a very particular day, you decide on one of four activities that you and your friends will do. Then during each of those activities, you choo...
by Ozitiho
Mon Nov 17, 2014 7:08 pm
Forum: Creator Discussion
Topic: Set story pathing discussion
Replies: 18
Views: 2814

Re: Set story pathing discussion

Type-Moon VNs are famous for doing this. I believe that there are two imperatives in creating a VN with routes that must be unlocked by playing through others. ... Well, I've made up my mind. I'll let the player choose his own path and then end with one true end. My story is, like most VN's, a mix ...
by Ozitiho
Wed Nov 12, 2014 11:33 am
Forum: Creator Discussion
Topic: Set story pathing discussion
Replies: 18
Views: 2814

Re: Set story pathing discussion

I don't usally like being locked out of routes, unless there is a really, really good reason for it. ... This is true and a very genuine concern for me. I'm not at a stage in the project where I'd be comfortable discussing what it's about. However, on the topic of being locked out of routes for cer...
by Ozitiho
Tue Nov 11, 2014 5:36 pm
Forum: Creator Discussion
Topic: Set story pathing discussion
Replies: 18
Views: 2814

Re: Set story pathing discussion

Oh jeesh, that's some fantastic advice. Really helped me clear up a lot of worries I had too. Thanks a ton, I'll definitely consider this in my game.
by Ozitiho
Tue Nov 11, 2014 3:16 pm
Forum: Creator Discussion
Topic: Set story pathing discussion
Replies: 18
Views: 2814

Re: Set story pathing discussion

Suika wrote:I think I understand, but please tell me if we're on the same page:
...
What an extremely understandable explanation. That is literally exactly what it's like.
by Ozitiho
Tue Nov 11, 2014 2:21 pm
Forum: Creator Discussion
Topic: Set story pathing discussion
Replies: 18
Views: 2814

Re: Set story pathing discussion

I think this can work. Here are some usability concerns that can be easily addressed: ... Huh, wow. Thanks. The first two of course have occured to me as well, but I'm not sure if the each subsequent path is worth playing until they branch off... I was actually just going to assume the player skips...
by Ozitiho
Tue Nov 11, 2014 12:15 pm
Forum: Creator Discussion
Topic: Set story pathing discussion
Replies: 18
Views: 2814

Re: Set story pathing discussion

so you saying you want the character to time travel back and forth until the story is finish? or do you want different endings each time someone plays the game? i don't quite understand how this will be done. Damnit explaining is hard. Essentially the latter. Each subsequent time you play the game,...
by Ozitiho
Tue Nov 11, 2014 11:21 am
Forum: Creator Discussion
Topic: Set story pathing discussion
Replies: 18
Views: 2814

Set story pathing discussion

I'd like to do a poll... Is that a thing on this forum? Plz help. I'm currently working on a VN and I'm trying out a thing for it. Something I personally have never seen before and I imagine that if I did it might piss me off. It's got paths, right? All paths are character specific. But they're KIND...