Search found 376 matches
- Tue Jan 23, 2018 9:50 am
- Forum: Works in Progress
- Topic: LINGERING [Released on Itch.io, BL, GL, Straight, Mystery, Drama]
- Replies: 68
- Views: 21697
- Wed Jan 17, 2018 5:34 am
- Forum: Works in Progress
- Topic: LINGERING [Released on Itch.io, BL, GL, Straight, Mystery, Drama]
- Replies: 68
- Views: 21697
Re: LINGERING [FANTASY, MYSTERY, ROMANCE]
Keyes hair is killing me softly
- Fri Jan 12, 2018 7:19 am
- Forum: Works in Progress
- Topic: LINGERING [Released on Itch.io, BL, GL, Straight, Mystery, Drama]
- Replies: 68
- Views: 21697
Re: LINGERING [FANTASY, MYSTERY, ROMANCE]
lalalala, cg scenes (WIP). Also, I have a girl on girl scene, that I may or may not discard (Idk, sex scenes between girls is a turn off for me, but romance is sweet and cute). Need a second opinion on that sex(?) scene. If anyone wants to see it, PM me. Thanks
- Tue Jan 09, 2018 6:35 pm
- Forum: Works in Progress
- Topic: LINGERING [Released on Itch.io, BL, GL, Straight, Mystery, Drama]
- Replies: 68
- Views: 21697
Re: LINGERING [FANTASY, MYSTERY, GXB,BXB,GXG,BXG]
gonna do some action cgs after this haha
- Sat Jan 06, 2018 11:24 am
- Forum: Works in Progress
- Topic: LINGERING [Released on Itch.io, BL, GL, Straight, Mystery, Drama]
- Replies: 68
- Views: 21697
Re: LINGERING [FANTASY, MYSTERY, GXB,BXB,GXG,BXG]
FINISHED ALL SPRITES FOR DEMO, now onwards to CG
- Fri Dec 29, 2017 12:39 pm
- Forum: Works in Progress
- Topic: LINGERING [Released on Itch.io, BL, GL, Straight, Mystery, Drama]
- Replies: 68
- Views: 21697
- Thu Dec 28, 2017 8:43 pm
- Forum: Works in Progress
- Topic: Amplitude (AVAILABLE ON STEAM)
- Replies: 242
- Views: 71530
- Thu Dec 28, 2017 8:43 pm
- Forum: Works in Progress
- Topic: Amplitude (AVAILABLE ON STEAM)
- Replies: 242
- Views: 71530
Re: Amplitude (AVAILABLE ON STEAM)
It's already on sale on steam and semi voiced http://store.steampowered.com/agecheck/app/704680/
- Thu Dec 28, 2017 5:57 am
- Forum: Works in Progress
- Topic: Amplitude (AVAILABLE ON STEAM)
- Replies: 242
- Views: 71530
Re: Amplitude (AVAILABLE ON STEAM)
We're 30% off on steam!! http://store.steampowered.com/agecheck/app/704680/
- Thu Dec 28, 2017 5:56 am
- Forum: Works in Progress
- Topic: Amplitude (AVAILABLE ON STEAM)
- Replies: 242
- Views: 71530
Re: Amplitude (AVAILABLE ON STEAM)
We're 30% off on steam!! http://store.steampowered.com/agecheck/app/704680/
- Tue Dec 19, 2017 11:45 pm
- Forum: Works in Progress
- Topic: Shin Megami Tensei: Devil Survivor [Reverse-Engineered]
- Replies: 12
- Views: 4280
Re: Shin Megami Tensei: Devil Survivor [Reverse-Engineered]
Thanks, sorry if I sound confusing, English is not my native language. Thanks a lot
- Tue Dec 19, 2017 11:41 pm
- Forum: Works in Progress
- Topic: The Black Beast [Fairytale, Puzzle, VN] - Demo v2, added Hints box! Need feedback!
- Replies: 13
- Views: 2809
Re: The Black Beast [Fairytale, Puzzle, VN] - Demo v2, added Hints box! Need feedback!
it crashed on startup, it was a black screen and the it just closed itself. I used a windows 10
- Mon Dec 18, 2017 9:21 pm
- Forum: Works in Progress
- Topic: The Black Beast [Fairytale, Puzzle, VN] - Demo v2, added Hints box! Need feedback!
- Replies: 13
- Views: 2809
Re: The Black Beast [Fairytale, Puzzle, VN] - Demo v2, added Hints box! Need feedback!
The game crashed, it also had a virus trojan when I downloaded, just think you should know that
- Mon Dec 18, 2017 9:09 pm
- Forum: Works in Progress
- Topic: Shin Megami Tensei: Devil Survivor [Reverse-Engineered]
- Replies: 12
- Views: 4280
Re: Shin Megami Tensei: Devil Survivor [Reverse-Engineered]
I'm curious about the moving demon sprites did you make them frame by frame or by atl, the chain movement n the intro and the moving buttons I guess. I tried using the base from Alex from your other post but got confused. if there many buttons then do you need to set each button their on variable fo...
- Mon Dec 18, 2017 12:34 am
- Forum: Works in Progress
- Topic: Shin Megami Tensei: Devil Survivor [Reverse-Engineered]
- Replies: 12
- Views: 4280
Re: Shin Megami Tensei: Devil Survivor [Reverse-Engineered]
Whoa I'm really interested in how you mad some of the gui and sprite movements work