Search found 73 matches
- Mon Jul 03, 2006 11:26 am
- Forum: Anime, Games, and Japan
- Topic: The Melancholy of Haruhi Suzumiya
- Replies: 101
- Views: 28175
- Fri Jun 30, 2006 5:04 pm
- Forum: Anime, Games, and Japan
- Topic: Japanese Character Program: Translations, onegaishimasu...
- Replies: 63
- Views: 14663
Assuming you mean being shown the romanization the first time you encounter a particular kana, like KICL, it looks like there are some global constants for that in demonsoul.py - hardcore_kana, hardcore_kanaword, and hardcore_kanji. The default is for only hardcore_kanji to be false, so hints are sh...
- Thu Jun 29, 2006 9:36 pm
- Forum: Anime, Games, and Japan
- Topic: Japanese Character Program: Translations, onegaishimasu...
- Replies: 63
- Views: 14663
- Wed Jun 28, 2006 7:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Key shortcut jumps to a label
- Replies: 3
- Views: 1913
The python equivalent of the normal jump command is renpy.jump('label'), but there is no curried version of it, which is what you'd need to add to the keymap. I took a few minutes to check how adding a curried version to the renpy source would work, but I'm not sure how to add it in just a game scri...
- Sat Jun 17, 2006 8:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.5.2 Released
- Replies: 24
- Views: 5621
- Wed Jun 14, 2006 6:09 pm
- Forum: Creator Discussion
- Topic: Installers and packaging
- Replies: 36
- Views: 32708
- Tue Jun 13, 2006 9:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.5.2 Released
- Replies: 24
- Views: 5621
- Tue Jun 13, 2006 7:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: dse related questions
- Replies: 2
- Views: 1305
Re: dse related questions
Hi, these are my questions is there a way to separate the 'stats' from the 'dayplanner'? its just that i have plenty stats so they ended coverered with the dayplanner, i'd like the statistics part be showed in a different screen (i hope you can understand what i mean) Sure. Move the "call stat...
- Mon Jun 12, 2006 5:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with DSE GUI coding
- Replies: 6
- Views: 1922
Re: Help with DSE GUI coding
This is actually what I'm looking for moreof as I plan to make this an ongoing game without any defined end (probably). Ifso, how do you add a february 29 ever 4 years (since I don't have defined years I'd just be numbering Year 1, Year 2) or by the player's age. The datetime functions account for ...
- Thu Jun 08, 2006 3:34 pm
- Forum: Creator Discussion
- Topic: Resources
- Replies: 128
- Views: 214267
- Tue Jun 06, 2006 11:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with DSE GUI coding
- Replies: 6
- Views: 1922
Re: Help with DSE GUI coding
1. I found a thread for making a calander, which solves one question, but how does one keep track of days and display them as "June 6th" as opposed to "Day 23" If you're not going to have a particularly large number of days, it's probably simplest to just type up the day number ...
- Fri May 05, 2006 2:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Filtered scale
- Replies: 15
- Views: 3958
It is possible to use PIL with RenPy, with the full range of processing that allows - separating channels, nicely filtered scale and rotation, and even convolution-kernel filters for blur and such. But it's not nearly as easy as using the regular RenPy functionality, and I think the only advantage i...
- Sat Mar 18, 2006 2:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question about renpy.input
- Replies: 14
- Views: 4091
- Tue Mar 14, 2006 7:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: style.default.drop_shadow
- Replies: 2
- Views: 1032
The Start / Continue / Preferences / Quit menu selections are text buttons, and use the style button_text , so to remove the drop shadow from them: $ style.button_text.drop_shadow = None If you wanted to remove the drop shadow only on a certain type of text buttons - main menu, game menu, or whateve...
- Sat Mar 11, 2006 9:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: about random + other punctual doubts
- Replies: 6
- Views: 2358
PD: hmm... I bet Py'tom will be the first one to answer... will somebody be hastier? :lol: it seems that I was right, which makes me think in another question: how do you do to have time to solve almost everyone's doubts and also keep improving your software? Have you discovered the way to get 30ho...