Search found 640 matches
- Wed Sep 02, 2015 5:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with Drag and Drop Inventory System
- Replies: 10
- Views: 3243
Re: Help with Drag and Drop Inventory System
So yeah... turns out the previous said solution can cause a memory and savefile leak. Here is another way. define e = Character('Eileen', color="#c8ffc8") init python: import inspect def testDrop(target, sourceDrop): print "Target: {0}\n Source: {1}".format(target.drag_name, sour...
- Tue Sep 01, 2015 5:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with Drag and Drop Inventory System
- Replies: 10
- Views: 3243
Re: Help with Drag and Drop Inventory System
Would that work if there were more than two elements to tie-break?
- Tue Sep 01, 2015 4:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with Drag and Drop Inventory System
- Replies: 10
- Views: 3243
Re: Help with Drag and Drop Inventory System
@orz
You are not going to like the fix. It's based off an old trick to break ties for sorting algorithms that required no ties.
You ready?
You are not going to like the fix. It's based off an old trick to break ties for sorting algorithms that required no ties.
You ready?
Code: Select all
xoffset (renpy.random.random() * 0.0001)
- Mon Aug 31, 2015 11:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with Drag and Drop Inventory System
- Replies: 10
- Views: 3243
Re: Help with Drag and Drop Inventory System
@orz
About that... I was just abusing closures which kinda does the same thing. In the outer function you define the inner function. Then you return the inner function which is a callable.
Unless I am mistaken... maybe I should use the renpy.curry or the python functools.
About that... I was just abusing closures which kinda does the same thing. In the outer function you define the inner function. Then you return the inner function which is a callable.
Unless I am mistaken... maybe I should use the renpy.curry or the python functools.
- Mon Aug 31, 2015 12:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with Drag and Drop Inventory System
- Replies: 10
- Views: 3243
Help with Drag and Drop Inventory System
So yeah. Can anyone help me with this? Here is most of a test case of an inventory system. However I can't seem to get rid of this bug where one of the items swaps places with the one that's currently being dragged. # You can place the script of your game in this file. # Declare images below this l...
- Fri Feb 06, 2015 11:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Understanding interactions and call_in_new_context.
- Replies: 3
- Views: 2225
Re: Understanding interactions and call_in_new_context.
The call in new context stuff you call if you want to open up a sub menu within a menu.
- Thu Nov 27, 2014 9:08 pm
- Forum: Creator Discussion
- Topic: Planet EVN
- Replies: 375
- Views: 72739
- Tue Jan 28, 2014 12:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Frame Displayable not displaying stretching portions sliders
- Replies: 3
- Views: 616
Re: Frame Displayable not displaying stretching portions sli
Then I don't think my intel driver can make it work because I can't find anything that's updated enough for it.
- Mon Jan 27, 2014 6:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Frame Displayable not displaying stretching portions sliders
- Replies: 3
- Views: 616
Frame Displayable not displaying stretching portions sliders
While it's clearly working for buttons but its not working for bars. Also for some reason the Tutorial doesn't have bars displaying properly but the question has the bars displaying properly. Really weird. Also I'm reusing displayables and such for composing bars. Not sure if it's my intel graphics ...
- Sun Jan 12, 2014 10:42 pm
- Forum: Ren'Py Cookbook
- Topic: Sakura River's FX: Rising Vortex
- Replies: 8
- Views: 5165
Sakura River's FX: Rising Vortex
Here is something simple to add to your games for additional FXs that takes advantage of your graphics card. Best of all you can include it with three lines of code. transform withAdd: additive 1.0 image particle newDownBright = SnowBlossom(At("images/blue-particle-circle.png", withAdd), b...
- Wed Jul 03, 2013 12:19 am
- Forum: General Discussion
- Topic: Anyone going to Anime Expo AX?
- Replies: 9
- Views: 1649
Re: Anyone going to Anime Expo AX?
Well it's just my second attempt at causing a miracle to happen. You know...
- Tue Jul 02, 2013 11:11 pm
- Forum: General Discussion
- Topic: Anyone going to Anime Expo AX?
- Replies: 9
- Views: 1649
Re: Anyone going to Anime Expo AX?
I should mention that I'm going to Anime Expo 2013. See you all there!
- Thu Jun 06, 2013 10:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.15 Released
- Replies: 113
- Views: 15495
Re: Ren'Py 6.15 Released
A common strength of additive blending is applying it on overlapping particles that also use additive blending. Having the outer part of the particle being very faint (low RGB colour values) while the inter parts have high RGB values. Do it the right way and you can have an extremely smooth looking ...
- Tue Oct 30, 2012 9:37 am
- Forum: Creator Discussion
- Topic: Cliche vs. Original, Game vs. Novel, and Marketing OELVN
- Replies: 121
- Views: 13860
Re: Cliche vs. Original, Game vs. Novel, and Marketing OELVN
Well mass effect just either had something close to a "god" mode (story), normal mode (role-play), and something else which chose stuff for you or something (action). Not quite colossal.
- Tue Oct 30, 2012 4:16 am
- Forum: Creator Discussion
- Topic: Cliche vs. Original, Game vs. Novel, and Marketing OELVN
- Replies: 121
- Views: 13860
Re: Cliche vs. Original, Game vs. Novel, and Marketing OELVN
I'll say one thing in terms of story vs. gameplay in the western market... the point where the "gameplay" got in the way of the "story" didn't quite happen yet in the western market. I think that's what happened in Japan a very long time ago. It's starting to happen with the &quo...