Search found 316 matches
- Wed Feb 06, 2019 6:17 pm
- Forum: Ren'Py Cookbook
- Topic: Play Video Element from Screens
- Replies: 1
- Views: 1276
Play Video Element from Screens
Hello! Since i had a bit to think of how to play movies in screens, not as part of it but simply to rewatch (like in otome games, for example), i though i could share the code. First of all, the movie is not part of the screen you call it from itself, but in a seperate screen on its own. So all you ...
- Sat Feb 02, 2019 6:17 am
- Forum: Asset Creation: Art
- Topic: Namebox Error, Help!
- Replies: 1
- Views: 551
Re: Namebox Error, Help!
Is the namebox looks like its an image. If so, did you check if the image has edges?
- Wed Jan 16, 2019 9:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Noob struggling with : after a choice
- Replies: 5
- Views: 627
Re: Noob struggling with : after a choice
Also here a bit explaining Nagibators code which might help: "Meanwhile, the maid placed a nearby tray from a cart already waiting in the room onto the coffee table. " "It looks pretty hot, steam is wafting up from the mug. What should I do?" menu: "Drink the coffee.": ...
- Mon Jan 14, 2019 9:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: One Character with two stylings?
- Replies: 4
- Views: 507
Re: One Character with two stylings?
Dont name your character and variable the same thing "pc". Otherwise it gives problems. Add the italic stiling into the prefix/suffix (Tested, should work): define pc = Character("[pc_name]", who_color="#2b68b2") define pcthink = Character("[pc_name]", who_col...
- Fri Jan 11, 2019 6:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: LayeredImage Help
- Replies: 3
- Views: 447
Re: LayeredImage Help
It depens how exactly your files are. So basially only a head + the body? (also more than one head etc?) Usually you dont need to position anything if you save the layers "as they are" overlapping and in same image size. Cropping isnt necsassary for small parts, so simply leave it as it is...
- Wed Jan 09, 2019 1:23 pm
- Forum: Creator Discussion
- Topic: Three Cheers for PyTom!
- Replies: 17
- Views: 2541
Re: Three Cheers for PyTom!
Cheers //claps
Thank you for everything you have done PyTom! You are simply awesome!
Thank you for everything you have done PyTom! You are simply awesome!
- Mon Jan 07, 2019 8:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
- Replies: 17
- Views: 2024
Re: Prevent dialogue disappearing during sprite transition?
Could you past the code exactly as you had it written? WAIT! I actually did get it working after all! I didn't realize the "dummy" sprite had to be in a separate category from the other "neth" sprites. I initially just used "neth b22", but changing it to "nethb22&...
- Mon Jan 07, 2019 7:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Game doesn't launch when I define the image like that?
- Replies: 2
- Views: 353
Re: Game doesn't launch when I define the image like that?
Things should be defined outside of labels:
Also only show things by the names defined, hence only "show sunnypark1"
Code: Select all
image sunnypark1:
"places/sunnypark1.png"
pos (130,490)
zoom .3
label start:
scene park
show screen sunshine
show sunnypark1
- Mon Jan 07, 2019 11:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
- Replies: 17
- Views: 2024
Re: Prevent dialogue disappearing during sprite transition?
From what i tested, this works and there should be no transparent iimages etc. If there is anyhting wrong, let me know! I've thus far tried the first two codes, but I'm encountering the same issue I did with the other transform posted here. The text doesn't disappear (which is good), but the sprite...
- Mon Jan 07, 2019 10:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
- Replies: 17
- Views: 2024
Re: Prevent dialogue disappearing during sprite transition?
Ok so it is a bit of a work around, but should work. First, add a second seperate sprite of neth b2 and name it something diffrent so it does not replace the tag. Example: If your case name the sprite neth2 or so. Either way then add these 2 transforms: transform custom_hide: pause 0.5 alpha 1.0 lin...
- Sat Dec 29, 2018 3:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Disable skip for first playthrough, remove restriction in next playthrough
- Replies: 2
- Views: 354
Re: [HELP] Disable skip for first playthrough, remove restriction in next playthrough
Just make another flag and check for it. default persistent.skipthis = False and then before the scene: if not persistent.skipthis: $ _skipping = False and after the scene: if not persistent.skipthis: $ _skipping = True Once you cross the point in-game where the skipping should work normally afterwa...
- Fri Dec 28, 2018 9:44 pm
- Forum: General Discussion
- Topic: Is my posts deleted?
- Replies: 10
- Views: 2155
Re: Is my posts deleted?
Well, I'm sorry for the bluntness, but if it is so then it's a pretty stupid reason, what would be a game based on history? Cause my games are not simply a bunch of things without history, I waste my time both to craft the story base to use, both to program, also to do graphic art and sometimes the...
- Thu Dec 27, 2018 9:41 pm
- Forum: General Discussion
- Topic: Multiple Project Directories
- Replies: 1
- Views: 840
Multiple Project Directories
Hello! In general i know it probably is smarter to keep files in "one" place, but i was thinking specifically for people with teams or personal projects such a feature could be handy. Example: You have a personal project and two you help out with. For the personal project, you have a folde...
- Sun Dec 23, 2018 3:34 am
- Forum: Completed Games
- Topic: (P)lanets - the life of normalcy has ended!
- Replies: 489
- Views: 358228
Re: (P)lanets - the life of normalcy has ended!
It it um.. Supposed to autoplay through the entire game on its own? Because that is one thing that is driving me nuts. I'm dyslexic so it takes me a min to read through a VN. Not having a way to turn of this autoplay will make it very hard for me to even try to enjoy the game... You probably have s...
- Mon Oct 15, 2018 6:52 pm
- Forum: I am an Artist
- Topic: mitoky's Logo Commissions [CLOSED]
- Replies: 17
- Views: 7383
Re: mitoky's Logo Commissions [OPEN]
New examples added to main post!