Search found 55 matches

by Llunet1
Fri Feb 28, 2014 10:06 pm
Forum: Ren'Py Questions and Announcements
Topic: "Permanent" Side Images - How to? [Solved]
Replies: 17
Views: 2776

Re: "Permanent" Side Images - How to?

Ah, sorry. Let me rephrase. I was asking for a way to make the image disappear (because the hide statement will not work for an image like that). However, I found a way to get it to disappear. But, I have a new problem. ^^; I want the expressions to change as well. Here's my code in the screens.rpy:...
by Llunet1
Fri Feb 28, 2014 7:34 pm
Forum: Ren'Py Questions and Announcements
Topic: "Permanent" Side Images - How to? [Solved]
Replies: 17
Views: 2776

Re: "Permanent" Side Images - How to?

I got the variable to work, luckily. But, since I'm also trying to remove the side image sometimes or change expression, I need to know how to remove it. Do you know how? Or when adding the image, instead of putting the file name, how can I define the image with a name that will work in the screens....
by Llunet1
Fri Feb 28, 2014 3:21 am
Forum: Ren'Py Questions and Announcements
Topic: "Permanent" Side Images - How to? [Solved]
Replies: 17
Views: 2776

Re: "Permanent" Side Images - How to?

So I tried it out. It works! Thank you! I can probably get the variables to work. Thank you very much for your help! (I would never have figured this out) I can't seem to be able to change the expression at the moment, however. I will continue trying this out and if I have any issues I'll write some...
by Llunet1
Thu Feb 27, 2014 5:20 pm
Forum: Ren'Py Questions and Announcements
Topic: "Permanent" Side Images - How to? [Solved]
Replies: 17
Views: 2776

Re: "Permanent" Side Images - How to?

Thank you :) As to how to remove it though? I tried a variable but it gave me an error. However I did not write the code like that either... I will have to try it. Thank you!
by Llunet1
Thu Feb 27, 2014 3:47 am
Forum: Ren'Py Questions and Announcements
Topic: "Permanent" Side Images - How to? [Solved]
Replies: 17
Views: 2776

Re: "Permanent" Side Images - How to?

Ohh... I didn't know about that. Huh. Thank you. :) However, I don't know how to program that... ^^; And the Wikipedia isn't clear enough for me. Could you please give me an example as to how I would write the code, if you don't mind? That should be enough for me. (Also, I need to be able to remove ...
by Llunet1
Wed Feb 26, 2014 8:44 pm
Forum: Ren'Py Questions and Announcements
Topic: "Permanent" Side Images - How to? [Solved]
Replies: 17
Views: 2776

Re: "Permanent" Side Images - How to?

Hmm... how would that code be used? (I haven't seen it formatted like that before... //although I haven't been using Ren'Py for long) I was thinking that if I had an image permanently at the side, I could just overlap images in order to change the expression. Would that code do that? (Without having...
by Llunet1
Wed Feb 26, 2014 3:59 am
Forum: Ren'Py Questions and Announcements
Topic: "Permanent" Side Images - How to? [Solved]
Replies: 17
Views: 2776

"Permanent" Side Images - How to? [Solved]

Hello! For my VN, I'm trying to get my side image to stay, no matter who is talking. (I'll have to remove the side image once in a while, but for the most part I don't want it to move) There's a game who did this - Get Dumped Yet, I haven't found out how to do this anywhere. I know how to get a side...
by Llunet1
Wed Feb 26, 2014 3:31 am
Forum: Ren'Py Questions and Announcements
Topic: (Almost) Permanent Side Image?
Replies: 3
Views: 640

Re: (Almost) Permanent Side Image?

Hello! Sorry, I can't help you ^^; But I'm having the same issue... were you able to get your code to work? (Because mine isn't working either...)
by Llunet1
Tue Nov 12, 2013 9:40 pm
Forum: Ren'Py Questions and Announcements
Topic: How to fade out music? [Solved]
Replies: 2
Views: 7487

Re: How to fade out music?

Thank you!!

//hah that was simple...
by Llunet1
Tue Nov 12, 2013 9:00 pm
Forum: Ren'Py Questions and Announcements
Topic: How to fade out music? [Solved]
Replies: 2
Views: 7487

How to fade out music? [Solved]

I saw that it was possible on the outdated Wikipedia tutorial on Ren'py, however, it's outdated and does not work. (Ren'py gives me an error message, Look at image below) I tried writing it in the similar format as renpy.music.stop() , but it doesn't work. (Perhaps I'm just not doing the syntax righ...
by Llunet1
Mon Nov 11, 2013 4:20 pm
Forum: Personal Art Threads
Topic: Serious Art Critiquing
Replies: 19
Views: 2656

Re: Serious Art Critiquing

Mm... I would try and make cleaner, thinner lines. (I can't tell you how to do that, as it just takes a lot of practice) You need some more shading (as a lot of people have said before) to give a 3D feel to these characters. Someone said before that you can't use textures with an anime style. I have...
by Llunet1
Sat Nov 09, 2013 3:03 pm
Forum: Asset Creation: Writing
Topic: The Line of Copyright Infringement + Choices in a KN
Replies: 3
Views: 909

Re: The Line of Copyright Infringement + Choices in a KN

I wouldn't know about the copyright infringement ^^; (If you're selling the game, I would avoid it for sure. But if it will be free, it might be okay... idk someone else might know more about it) And, I think choosing your name would still classify the game as a kinetic novel XD Since it doesn't do ...
by Llunet1
Wed Nov 06, 2013 7:45 pm
Forum: Creator Discussion
Topic: Characters Speaking Off Screen
Replies: 10
Views: 2711

Re: Characters Speaking Off Screen

Ah... then maybe Option 2. :)
by Llunet1
Tue Nov 05, 2013 11:56 pm
Forum: Creator Discussion
Topic: Characters Speaking Off Screen
Replies: 10
Views: 2711

Re: Characters Speaking Off Screen

Actually, having black silhouettes would be quite interesting... Although, like you said, that'd seem quite ominous... Mmm... even so, I prefer that method. Having speech bubbles suddenly appearing (unless the entire game has speech bubbles like you showed) would be bizarre for me. And in a regular ...
by Llunet1
Tue Nov 05, 2013 9:55 pm
Forum: Creator Discussion
Topic: VN With Detailed Sprites - recommended resolution?
Replies: 9
Views: 2463

Re: VN With Detailed Sprites - recommended resolution?

When you say Ren'Py has auto scaling ... what you really mean is we have to manually write the code in so that Ren'Pay can "auto" scale for us? Look here: http://www.renpy.org/wiki/renpy/doc/FAQ#How_do_I_make_images_bigger_and_smaller_during_runtime.3F That might help! (Although, someone ...