Search found 65 matches
- Thu Aug 18, 2016 3:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disable Click Advancement
- Replies: 17
- Views: 2879
Re: Disable Click Advancement
Can you explain to me (x0, y0, x1, y1). Is this to plot a square?
- Thu Aug 18, 2016 2:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with the IF fuction
- Replies: 12
- Views: 1577
Re: Help with the IF fuction
Something like this. psuedo code $back = false $middle = false $front = false character "Where do you want to sit?" menu: "back" $back = true "middle" $middle = true "front" $front = true if back "You sit in the back." if middle "You sit in the ...
- Thu Aug 18, 2016 2:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Graphic adventure component.
- Replies: 2
- Views: 586
Re: Graphic adventure component.
For the first one you're going to need something to hold inventory. The proper way is to code classes, and store item objects in a list variable. The sloppy way is to use a number of variables for the inventory system. Going the sloppy route you'll need a couple of lists. You'll want one for holding...
- Thu Aug 18, 2016 2:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with the IF fuction
- Replies: 12
- Views: 1577
Re: Help with the IF fuction
You should show how you're setting the variables. Show the full code. You need a method of setting variables when you want them to set. Code is generally precederial, meaning it goes line by line. $back = false $middle = false $back = true if back "hello" This will set back to false, middl...
- Thu Aug 18, 2016 2:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disable Click Advancement
- Replies: 17
- Views: 2879
Disable Click Advancement
Say I wanted to have screens that acted like point and click games. I don't want the click to advance the story, but would like image maps that are clickable on the screen. How can I make it so a click anywhere doesn't advance to the next image, but only if they click on what I want them to click on?
- Wed Aug 17, 2016 11:00 pm
- Forum: Asset Creation: Writing
- Topic: Writing Support
- Replies: 10
- Views: 1342
Re: Writing Support
I know... I'm looking dialogue pointers though.
- Wed Aug 17, 2016 4:05 pm
- Forum: Asset Creation: Writing
- Topic: Using past or present tense for your writing
- Replies: 8
- Views: 3697
Re: Using past or present tense for your writing
Asking which tense to use is the wrong question. Tense is a writing based on time. You use the tense that suits the moment. It depends on the tense of the writing. If you are talking about something that happened it's past, if you're talking about something that's going to happen it's future, and th...
- Wed Aug 17, 2016 3:56 pm
- Forum: Asset Creation: Writing
- Topic: Writing software?
- Replies: 12
- Views: 2233
Re: Writing software?
If you're getting into screenwriting you have to use software. Especially if you're going to be submitting your script. Suggesting pen and paper is good for drafts, but you're going to have to re-write it in software. Film agencies are very, very, very picky. They will drop your script for any numbe...
- Wed Aug 17, 2016 3:36 pm
- Forum: Asset Creation: Writing
- Topic: Writing Support
- Replies: 10
- Views: 1342
Writing Support
I'm working on a new story that I think I'll get some support on here in the forums. I hope that you guys will help me. There's a grand vision in my mind, but fleshing out ideas has never been my strong point. I'm always best at making the idea itself... Can you have a look at this intro? I have a c...
- Wed Aug 17, 2016 3:15 pm
- Forum: Asset Creation: Writing
- Topic: Writing software?
- Replies: 12
- Views: 2233
Re: Writing software?
writerduet.com is really good, free, and online based. It does proper indentation for screenwriting off the bat. Check it out. It's surprisingly awesome for free screenwriting software.
- Wed Aug 17, 2016 3:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Window Questions
- Replies: 9
- Views: 912
Re: Window Questions
Awesome, thanks for the info :) This helps a lot. So one more thing. What if I want to manipulate objects within a window. Can I send an object as an argument to the window call, like: call screen character_advancement(hero). hero would be an instantiated Hero class object. I could then access data ...
- Tue Aug 16, 2016 8:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Window Questions
- Replies: 9
- Views: 912
Re: Window Questions
Never mind, I'm getting on to this. Sorry for play testing here, but I still need help :P This vpgrid works fine, but how do I capture the return value of one of the buttons? Do I have to pass a variable or object to the screen call? Do I have to do something in my start label? init python: class We...
- Tue Aug 16, 2016 7:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Window Questions
- Replies: 9
- Views: 912
Re: Window Questions
Ugh, I got that with grid. What about vpgrid. This window is giving errors: screen vpgrid_test(): vpgrid: cols 2 spacing 5 draggable True mousewheel True scrollbars "vertical" # Since we have scrollbars, we have to position the side, rather # than the vpgrid proper. side_xalign 0.5 textbut...
- Tue Aug 16, 2016 7:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Class Questions
- Replies: 13
- Views: 3390
Re: Custom Class Questions
Thankstrooper6 wrote:Also, if you want your classes to participate properly in saving and rollback they need to inherit from object, so...
Code: Select all
class Weapon(object):
- Tue Aug 16, 2016 7:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Window Questions
- Replies: 9
- Views: 912
Re: Window Questions
Thanks guys :) Here's one I can't find. How can I stack items. hbox ontop of hbox? screen tooltip_test: default tt = Tooltip("No button selected.") frame: xfill True xsize 800 ysize 600 has hbox textbutton "One.": action Return(1) hovered tt.Action("The loneliest number.&quo...