Search found 151 matches
- Sat Jun 29, 2019 5:05 pm
- Forum: Asset Creation: Writing
- Topic: Onomatopoeia, Writing Sound Effects
- Replies: 0
- Views: 8490
Onomatopoeia, Writing Sound Effects
There's something I've been struggling off and on with, sound effects. Specifically, writing them. Note: I'm going to be writing this with the rash assumption that anyone who reads this can hear. Most VNs will generally use sound effects (sfx) whether it's to illustrate where the scene is (Example: ...
- Fri Jun 28, 2019 8:06 am
- Forum: Ren'Py Cookbook
- Topic: Random Music Generator
- Replies: 3
- Views: 1318
Re: Random Music Generator
Thanks. The code has now been updated.
- Fri Jun 28, 2019 12:46 am
- Forum: Ren'Py Cookbook
- Topic: Random Music Generator
- Replies: 3
- Views: 1318
Random Music Generator
Bare bones music generator with minimal user input. You may copy the following code, or download the zip file for the full game including the sounds I used. I encourage everyone to experiment and improve the code. I hope to be doing the same and uploading my own upgrades to this code. Have fun! UPDA...
- Sat Jun 15, 2019 12:32 am
- Forum: Personal Art Threads
- Topic: Textbox/Side Image Approach
- Replies: 1
- Views: 8850
Textbox/Side Image Approach
Here's a screenshot of the textbox for the POV character. I took a page from Zero Time Dilemma with this design by making the portrait part of the textbox. Basically I wanted to show the POV character's design, but still make him feel unique compared to the NPCs. What do you think of this approach? ...
- Thu Jun 06, 2019 4:32 pm
- Forum: Personal Art Threads
- Topic: Opinions on my Side-Portraits
- Replies: 3
- Views: 1007
Re: Opinions on my Side-Portraits
I'm going to try a different approach to this. Instead of making side-portraits, I'll have the MC appear in the same plane as the NPCs.
- Tue Apr 30, 2019 5:49 pm
- Forum: Asset Creation: Writing
- Topic: Mystery Games, Questions Without Giving Away Answer
- Replies: 3
- Views: 1011
Mystery Games, Questions Without Giving Away Answer
So I was watching this video on Youtube, "What Makes a Good Detective Game?" If you have the time, I recommend giving it a watch. https://youtu.be/gwV_mA2cv_0 After watching, it got me thinking about how I can apply these concepts to my current project. I think we can all agree that one of...
- Tue Apr 16, 2019 1:22 pm
- Forum: Personal Art Threads
- Topic: Opinions on my Side-Portraits
- Replies: 3
- Views: 1007
Opinions on my Side-Portraits
I've been implementing the following for my project. sideimage.png The MC is on the right side, while NPCs are shown in the center. Whenever he speaks or is spoken to, his portrait and background will slide from off-screen to the right side. Otherwise he'll slide back off-screen while other characte...
- Sun Mar 31, 2019 4:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to Understand Screens
- Replies: 1
- Views: 341
Trying to Understand Screens
Chances are I might figure this out the next day, but here we go. I'm trying to figure something out about screens. What I'm trying to do is create a screen that will be called whenever the player is prompted a question that requires them to present evidence. I'm a little fuzzy on the details on how...
- Thu Mar 28, 2019 2:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: add Test center text? [SOLVED]
- Replies: 4
- Views: 679
Re: add Test center text?
It works!Per K Grok wrote: ↑Thu Mar 28, 2019 2:00 pmCode: Select all
add Text ( "{size=50}[sta]", text_align=0.5, slow=True) xcenter 0.5
You're awesome, thank you so much!
- Thu Mar 28, 2019 4:38 am
- Forum: Asset Creation: Writing
- Topic: Opinions on making a (seemingly) "cliche" protagonist?
- Replies: 5
- Views: 1379
Re: Opinions on making a (seemingly) "cliche" protagonist?
One quick thought. When members of an audience isn't interested in the protagonist, they'll usually still stick around because of the supporting cast. Characters like partners, love interests, parents, friends, kids, that one uncle that always gets drunk and hits on the hot cousin. The protagonist i...
- Thu Mar 28, 2019 3:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: add Test center text? [SOLVED]
- Replies: 4
- Views: 679
Re: add Test center text?
text_align 0.5 My mistake. I probably should've posted my attempts and errors first. add Text ( "{size=50}[sta]", slow=True ) xcenter 0.5 text_align 0.5 #Error File "game/trialscreens.rpy", line 683: u'text_align' is not a keyword argument or valid child for the add statement. a...
- Thu Mar 28, 2019 12:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: add Test center text? [SOLVED]
- Replies: 4
- Views: 679
add Test center text? [SOLVED]
TL;DR Solution add Text ( "Your Text Here", text_align=0.5, slow=True) xcenter 0.5 Thanks Per K Grok Original Post I feel like I've been asking too many things lately. Anyway, so I have a screen and I want to center the text. Here is my current code for this screen. screen testimony: fixe...
- Tue Mar 26, 2019 3:13 pm
- Forum: Personal Art Threads
- Topic: Textbox, UI Design Critique
- Replies: 5
- Views: 1227
Re: Textbox, UI Design Critique
I've fiddled with the design. Have a look.
-Raised the text box about 85 pixels higher.
-Added a frame to the south portion of the text box.
-Increased text size from 30 to 35.
-The names are given more space in the name boxes.-Raised the text box about 85 pixels higher.
-Added a frame to the south portion of the text box.
-Increased text size from 30 to 35.
- Tue Mar 26, 2019 5:10 am
- Forum: Personal Art Threads
- Topic: Textbox, UI Design Critique
- Replies: 5
- Views: 1227
Re: Textbox, UI Design Critique
I'd personally place the box a little higher and increase the text size by about 30% So a text size of about 39 for the dialogue. After years of reading/watching subtitled movies, you learn why subtitles are placed where they are. Eye travel. You don't want your readers straining their eyes by cons...
- Mon Mar 25, 2019 9:04 pm
- Forum: Personal Art Threads
- Topic: Textbox, UI Design Critique
- Replies: 5
- Views: 1227
Textbox, UI Design Critique
I finally got to working on the text boxes for my project. I opted for a very simple design without trying anything really gimmicky. This is a very character focused game so I decided to give each of the main cast unique text boxes. The name box is made for their names, the main color, and ctc icons...