Search found 151 matches

by Westeford
Sat Jun 29, 2019 5:05 pm
Forum: Asset Creation: Writing
Topic: Onomatopoeia, Writing Sound Effects
Replies: 0
Views: 8490

Onomatopoeia, Writing Sound Effects

There's something I've been struggling off and on with, sound effects. Specifically, writing them. Note: I'm going to be writing this with the rash assumption that anyone who reads this can hear. Most VNs will generally use sound effects (sfx) whether it's to illustrate where the scene is (Example: ...
by Westeford
Fri Jun 28, 2019 8:06 am
Forum: Ren'Py Cookbook
Topic: Random Music Generator
Replies: 3
Views: 1318

Re: Random Music Generator

Human Bolt Diary wrote: Fri Jun 28, 2019 7:09 am No need for all those if statements:
Thanks. The code has now been updated.
by Westeford
Fri Jun 28, 2019 12:46 am
Forum: Ren'Py Cookbook
Topic: Random Music Generator
Replies: 3
Views: 1318

Random Music Generator

Bare bones music generator with minimal user input. You may copy the following code, or download the zip file for the full game including the sounds I used. I encourage everyone to experiment and improve the code. I hope to be doing the same and uploading my own upgrades to this code. Have fun! UPDA...
by Westeford
Sat Jun 15, 2019 12:32 am
Forum: Personal Art Threads
Topic: Textbox/Side Image Approach
Replies: 1
Views: 8850

Textbox/Side Image Approach

Here's a screenshot of the textbox for the POV character. I took a page from Zero Time Dilemma with this design by making the portrait part of the textbox. Basically I wanted to show the POV character's design, but still make him feel unique compared to the NPCs. What do you think of this approach? ...
by Westeford
Thu Jun 06, 2019 4:32 pm
Forum: Personal Art Threads
Topic: Opinions on my Side-Portraits
Replies: 3
Views: 1007

Re: Opinions on my Side-Portraits

I'm going to try a different approach to this. Instead of making side-portraits, I'll have the MC appear in the same plane as the NPCs.
by Westeford
Tue Apr 30, 2019 5:49 pm
Forum: Asset Creation: Writing
Topic: Mystery Games, Questions Without Giving Away Answer
Replies: 3
Views: 1011

Mystery Games, Questions Without Giving Away Answer

So I was watching this video on Youtube, "What Makes a Good Detective Game?" If you have the time, I recommend giving it a watch. https://youtu.be/gwV_mA2cv_0 After watching, it got me thinking about how I can apply these concepts to my current project. I think we can all agree that one of...
by Westeford
Tue Apr 16, 2019 1:22 pm
Forum: Personal Art Threads
Topic: Opinions on my Side-Portraits
Replies: 3
Views: 1007

Opinions on my Side-Portraits

I've been implementing the following for my project. sideimage.png The MC is on the right side, while NPCs are shown in the center. Whenever he speaks or is spoken to, his portrait and background will slide from off-screen to the right side. Otherwise he'll slide back off-screen while other characte...
by Westeford
Sun Mar 31, 2019 4:26 am
Forum: Ren'Py Questions and Announcements
Topic: Trying to Understand Screens
Replies: 1
Views: 341

Trying to Understand Screens

Chances are I might figure this out the next day, but here we go. I'm trying to figure something out about screens. What I'm trying to do is create a screen that will be called whenever the player is prompted a question that requires them to present evidence. I'm a little fuzzy on the details on how...
by Westeford
Thu Mar 28, 2019 2:26 pm
Forum: Ren'Py Questions and Announcements
Topic: add Test center text? [SOLVED]
Replies: 4
Views: 679

Re: add Test center text?

Per K Grok wrote: Thu Mar 28, 2019 2:00 pm

Code: Select all

add Text ( "{size=50}[sta]", text_align=0.5, slow=True) xcenter 0.5
It works!
You're awesome, thank you so much!
by Westeford
Thu Mar 28, 2019 4:38 am
Forum: Asset Creation: Writing
Topic: Opinions on making a (seemingly) "cliche" protagonist?
Replies: 5
Views: 1379

Re: Opinions on making a (seemingly) "cliche" protagonist?

One quick thought. When members of an audience isn't interested in the protagonist, they'll usually still stick around because of the supporting cast. Characters like partners, love interests, parents, friends, kids, that one uncle that always gets drunk and hits on the hot cousin. The protagonist i...
by Westeford
Thu Mar 28, 2019 3:39 am
Forum: Ren'Py Questions and Announcements
Topic: add Test center text? [SOLVED]
Replies: 4
Views: 679

Re: add Test center text?

text_align 0.5 My mistake. I probably should've posted my attempts and errors first. add Text ( "{size=50}[sta]", slow=True ) xcenter 0.5 text_align 0.5 #Error File "game/trialscreens.rpy", line 683: u'text_align' is not a keyword argument or valid child for the add statement. a...
by Westeford
Thu Mar 28, 2019 12:00 am
Forum: Ren'Py Questions and Announcements
Topic: add Test center text? [SOLVED]
Replies: 4
Views: 679

add Test center text? [SOLVED]

TL;DR Solution add Text ( "Your Text Here", text_align=0.5, slow=True) xcenter 0.5 Thanks Per K Grok Original Post I feel like I've been asking too many things lately. Anyway, so I have a screen and I want to center the text. Here is my current code for this screen. screen testimony: fixe...
by Westeford
Tue Mar 26, 2019 3:13 pm
Forum: Personal Art Threads
Topic: Textbox, UI Design Critique
Replies: 5
Views: 1227

Re: Textbox, UI Design Critique

I've fiddled with the design. Have a look.
screenshot0005.png
-The names are given more space in the name boxes.
-Raised the text box about 85 pixels higher.
-Added a frame to the south portion of the text box.
-Increased text size from 30 to 35.
by Westeford
Tue Mar 26, 2019 5:10 am
Forum: Personal Art Threads
Topic: Textbox, UI Design Critique
Replies: 5
Views: 1227

Re: Textbox, UI Design Critique

I'd personally place the box a little higher and increase the text size by about 30% So a text size of about 39 for the dialogue. After years of reading/watching subtitled movies, you learn why subtitles are placed where they are. Eye travel. You don't want your readers straining their eyes by cons...
by Westeford
Mon Mar 25, 2019 9:04 pm
Forum: Personal Art Threads
Topic: Textbox, UI Design Critique
Replies: 5
Views: 1227

Textbox, UI Design Critique

I finally got to working on the text boxes for my project. I opted for a very simple design without trying anything really gimmicky. This is a very character focused game so I decided to give each of the main cast unique text boxes. The name box is made for their names, the main color, and ctc icons...