Search found 160 matches

by SinnyROM
Sun Jul 05, 2015 10:20 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 556
Views: 512518

Re: Ren'Py Gripes

I would like to see this as well. A gripe I have is the way to call a screen in a new context as an action. Currently this is the way to do it, or use a custom Python function: Function(renpy.call_in_new_context, "label", args) Would it be possible to have an predefined action that does t...
by SinnyROM
Sun Jul 05, 2015 9:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Questions on calling a screen
Replies: 10
Views: 5596

Re: Questions on calling a screen

That screen tester program is an eye opener, trooper6. It really demonstrates the differences between ways of displaying a screen as well as passing variable around. I'm looking forward to seeing the rest of these testers in the future! I didn't even think of rollback, nyaatrap. I'm used to playing ...
by SinnyROM
Sun Jul 05, 2015 3:53 pm
Forum: Ren'Py Questions and Announcements
Topic: first name, last name submit box at same time
Replies: 7
Views: 2402

Re: first name, last name submit box at same time

Have you tried just the code they provided in a new game to see if it works and does show both input boxes? I took a closer look at the thread, and it does mention you need to fill in a few holes, like how to submit and move on: It's up to you how you continue from the text input, but it's tested an...
by SinnyROM
Sun Jul 05, 2015 2:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Questions on calling a screen
Replies: 10
Views: 5596

Questions on calling a screen

I've been reading up on using call vs. show screen and this thread (http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=32951) gave me new insight on how each works. However, I ended up with new questions that may require a new thread depending on where this goes, so here they are! From trooper...
by SinnyROM
Sat Jul 04, 2015 8:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Menu code breaking? Please help!
Replies: 2
Views: 442

Re: Menu code causing some issues sometimes?

That's a strange issue. I tried to reproduce it but couldn't. Two things I can think of to try and figure the source of the problem: Try and remove the caption only line in the choice screen. # comment this out else: text caption style "menu_caption" color "#000" I noticed that t...
by SinnyROM
Sat Jul 04, 2015 4:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]In Game Menus - Delete one option after executed
Replies: 15
Views: 5231

Re: In Game Menus - Delete one option after executed

Given how often Renpy uses menus, this might be a good place for a core function to be added. Something where you could just add "if once:" or something at the end of any menu option, and every time such a menu is called it automatically generates and increments the necessary variables li...
by SinnyROM
Sat Jul 04, 2015 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]In Game Menus - Delete one option after executed
Replies: 15
Views: 5231

Re: In Game Menus - Delete one option after executed

What about keeping a list at the start to track chosen choices? I can't try it right now but it might look something like:

Code: Select all

init python:
    chosen = []

label start:
    menu:
        "One" if 'one' not in chosen:
            $ chosen.append('one')
        #...
by SinnyROM
Sat Jul 04, 2015 2:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Pause.Renpy Not Fully Working? (solved)
Replies: 9
Views: 2911

Re: Pause.Renpy Not Fully Working?

You can try adding modal True to your screen, then the screen will have complete focus until it's interacted with. I haven't tested it with the tag menu in there though.
by SinnyROM
Sat Jul 04, 2015 12:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with live composite
Replies: 10
Views: 1026

Re: Problem with live composite

There's still one missing: "hairc == 'hair2c5'", "b1hair2c5,png", It might be a parsing error. If fixing the above doesn't work, maybe for the last lines inside the conditionswitch, removing the last comma will help? "skin == '2skin5'", "b2s5.png", ), becomes ...
by SinnyROM
Fri Jul 03, 2015 9:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding a the choice to change the textbox in preferences.
Replies: 42
Views: 5483

Re: Adding a the choice to change the textbox in preferences

I was hoping it would work somehow. As long as this backup plan works for you! I don't know about reapplying the style during the conditionswitch - maybe someone else might know.
by SinnyROM
Fri Jul 03, 2015 9:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Solved! -- Images in Menu Stylization
Replies: 2
Views: 1353

Re: In-game option stylization help, please?

If you keep in mind how you created the mockup with your graphics editing program, especially if you used layers, it'll be easier to learn how to compose your screen in Ren'Py. So far I can distinguish these, starting from the background: Layer for the choice container Layer for each choice button L...
by SinnyROM
Fri Jul 03, 2015 8:05 am
Forum: Ren'Py Questions and Announcements
Topic: Named store
Replies: 2
Views: 25674

Re: Named store

Great. I'm a little confused on what you mean by no way of accessing except by name though. This is what I have from the example documentation which shows the correct values without complaint - unless I'm thinking of something else entirely. screen debug(): frame: has vbox text "variable: [vari...
by SinnyROM
Thu Jul 02, 2015 10:44 pm
Forum: Other Visual Novel Engines
Topic: Monogatari, a modern Ren'py-like Web VN Engine
Replies: 11
Views: 8721

Re: Monogatari, a modern Ren'py-like Web VN Engine

Very nice. I'm more used to Javascript programming so I'm glad to see a recent VN framework based around web technologies. I'll give Monogatari a try when I have the chance. Thanks for your hard work!
by SinnyROM
Thu Jul 02, 2015 10:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding a the choice to change the textbox in preferences.
Replies: 42
Views: 5483

Re: Adding a the choice to change the textbox in preferences

Yeah, that way should work too. I can't figure it out, even after running a diff on our scripts and seeing if there's anything inherently different. Sorry I couldn't help you there. Maybe try Delete Persistent from the Ren'Py window? Or Check Script (Lint) and see if it says anything? If it's any he...