Hello there!
You can visit this site if you love to.
viewtopic.php?t=51990
It is a glossary screen or whatever its called.
It is along with persistent data which you can unlock whatever you wanted.
Hope i could help.
Search found 973 matches
- Tue Jan 22, 2019 9:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Applying persistent data to items in a list
- Replies: 1
- Views: 344
- Tue Jan 22, 2019 9:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent Data
- Replies: 3
- Views: 398
Re: Persistent Data
Hi! You can just visit this site: https://lemmasoft.renai.us/forums/viewtopic.php?t=51990 This is where i copied the code in my game. (And it is really helpful and changed a bit on that screen.) It is along with persistent data, or you can add any list you wanted. Depends what kind of ending you hav...
- Mon Jan 14, 2019 9:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved already]Choice menu replaced by a textbox
- Replies: 8
- Views: 924
Re: Choice menu replaced by a textbox
By the way sorry the long text. Everything seems fine since i created a new project, (like the picture on the above.) And the choice menu is okay, But suddenly, when i copied the game files, (except the screens or etc..) It changes back on its weird position which i cannot move or edit it back. It m...
- Mon Jan 14, 2019 8:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved already]Choice menu replaced by a textbox
- Replies: 8
- Views: 924
Re: Choice menu replaced by a textbox
screenshot0002.png Wait! i did that on the new project.. but suddenly.. when i copied the script.rpy file, (Of course i replaced my options and etc.. in the new one.) It changes back.. you can take a look in my code. ################################################################################ #...
- Mon Jan 14, 2019 7:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved already]Choice menu replaced by a textbox
- Replies: 8
- Views: 924
Re: Choice menu replaced by a textbox
Hi! im back!
This is what it shows:
This is what it shows:
- Mon Jan 14, 2019 5:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Countdown Timer won't jump to a label when it ends?
- Replies: 6
- Views: 691
Re: [SOLVED] Countdown Timer won't jump to a label when it ends?
Hi! If you ever want to edit your countdown timer, you can visit this site:
https://www.renpy.org/wiki/renpy/doc/co ... imed_menus
Hope i could help
https://www.renpy.org/wiki/renpy/doc/co ... imed_menus
Hope i could help
- Sun Jan 13, 2019 9:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved already]Choice menu replaced by a textbox
- Replies: 8
- Views: 924
Re: Choice menu replaced by a textbox
Okay thanks!
I'll try it later when im going to run ren'py.
But, isn't the script.rpy is the problem? Or is it the screens, gui and options?
I'll be back whenever happens
And i will send pics if there is something wrong
Anyway, thanks for the advice!
I'll try it later when im going to run ren'py.
But, isn't the script.rpy is the problem? Or is it the screens, gui and options?
I'll be back whenever happens
And i will send pics if there is something wrong
Anyway, thanks for the advice!
- Sun Jan 13, 2019 8:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved already]Choice menu replaced by a textbox
- Replies: 8
- Views: 924
Re: Choice menu replaced by a textbox
Yes, i updated renpy (i do love new updates) Whatever i do, it just keep showing the textbox, and its not going back to normal. So that means.. i am going to change that into: screen choice: window: style "menu_window" <==== #so should i change this into "choice_window"? xalign 0...
- Sun Jan 13, 2019 8:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved already]Choice menu replaced by a textbox
- Replies: 8
- Views: 924
[solved already]Choice menu replaced by a textbox
Hi! I am actually new here but sorry for the hard question and i am bad at english. :) Actually, when i was testing out my game, (i was focused on my choice code.) But then suddenly when i saw my choice menu, was replaced by a second textbox in the middle instead of a choice background. Still. Its j...
- Tue Jan 08, 2019 1:44 am
- Forum: Ren'Py Cookbook
- Topic: [CODE] Tetris
- Replies: 5
- Views: 4828
Re: [CODE] Tetris
### GAME OVER SCREEN ### screen game_over(): add '#000' vbox align (.5,.45) xsize 500: text 'GAME OVER' size 50 xalign .5 text 'LEVEL: [tetris.level]' size 40 xalign .5 text 'LINES: [tetris.lines]' size 40 xalign .5 text 'SCORE: [tetris.point]' size 40 xalign .5 text 'Oops! looks like you failed!' ...
- Tue Jan 08, 2019 1:15 am
- Forum: Ren'Py Cookbook
- Topic: [CODE] Tetris
- Replies: 5
- Views: 4828
Re: [CODE] Tetris
Thanks for the reply!
I'll try testing it
I'll try testing it
- Mon Jan 07, 2019 8:40 am
- Forum: Ren'Py Cookbook
- Topic: [CODE] Tetris
- Replies: 5
- Views: 4828
Re: [CODE] Tetris
Hoho! This is a good tetris code!
But is there any possible code that when you lose or when you win,
The following character (or the narrator) will say such a thing?
And plus sorry for my bad english.
And thanks for the tetris code!
But is there any possible code that when you lose or when you win,
The following character (or the narrator) will say such a thing?
And plus sorry for my bad english.
And thanks for the tetris code!
- Mon Jan 07, 2019 3:43 am
- Forum: Ren'Py Cookbook
- Topic: [CODE] Glossary Screen Implementation
- Replies: 16
- Views: 8447
Re: [CODE] Glossary Screen Implementation
Thanks @RLinZ!
I can finally work on with my new glossary screen!
I can finally work on with my new glossary screen!