Search found 107 matches

by GeeSeki
Wed May 24, 2017 5:53 am
Forum: Ren'Py Questions and Announcements
Topic: Can set new sets of sprites with the same name? [SOLVED]
Replies: 2
Views: 542

Can set new sets of sprites with the same name? [SOLVED]

I don't know if that made sense but basically, I want to know if there's a way to set the character's sprites from one set to another but use the same 'name'? For example: image pov neutral = "character/char_pov_neutral.png" Somewhere in the game, the player MIGHT get hurt and bruised so t...
by GeeSeki
Wed May 24, 2017 5:46 am
Forum: Ren'Py Questions and Announcements
Topic: How do I create a scrolling screen for my Phone GUI? [SOLVED
Replies: 2
Views: 409

How do I create a scrolling screen for my Phone GUI? [SOLVED

Picture for reference: http://imgur.com/a/pVxD3 So I have this phone GUI that keeps track and displays the points associated with a character in my game. The top image is what I have no, only images and buttons. The bottom picture is what I want to update it to but that would require me to have a sc...
by GeeSeki
Mon May 08, 2017 11:10 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I get rid of a dialogue option? [SOLVED]
Replies: 3
Views: 508

Re: How do I get rid of a dialogue option?

Thanks so much guys! I got it
by GeeSeki
Mon May 08, 2017 7:25 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I get rid of a dialogue option? [SOLVED]
Replies: 3
Views: 508

How do I get rid of a dialogue option? [SOLVED]

The longfrom question: How do I get rid of a dialogue option after it has been chosen and what's the most efficient way of coding it? I tried it before but I can't seen to get the 'menu' and the 'if' statement in the right spot. This is just my attempt at it: label lbl_park_night_bench: pov "{i...
by GeeSeki
Tue May 02, 2017 9:37 pm
Forum: Ren'Py Questions and Announcements
Topic: A Query about Python and .rpy efficiency and effectiveness
Replies: 2
Views: 496

A Query about Python and .rpy efficiency and effectiveness

It might be a little stupid to ask but I'm wondering if there is a sort of rule that I should know or follow about coding in python or coding in general for my game, more specifically; I was wondering if there is a line limit that I should stick to before it the code stops being efficient and effect...
by GeeSeki
Thu Apr 13, 2017 10:37 pm
Forum: Ren'Py Questions and Announcements
Topic: I am getting an AttributeError? [Solved]
Replies: 2
Views: 871

Re: I am getting an AttributeError?

The variable fbpwmag1 seems to hold a simple integer value when the 'buy' function is called, but it looks like it needs to be an 'Item' object from your code. You should check the last time value of fbpwmag1 is changed before the line that causes the error runs. This is what's written for the fbpw...
by GeeSeki
Thu Apr 13, 2017 9:27 pm
Forum: Ren'Py Questions and Announcements
Topic: I am getting an AttributeError? [Solved]
Replies: 2
Views: 871

I am getting an AttributeError? [Solved]

I have a buy system and I'm getting this error, it was working before but now I don't know what's going on with it. I think it started ever since I've updated renpy: I'm sorry, but an uncaught exception occurred. While running game code: File "game/comicbookstore_day.rpy", line 324, in scr...
by GeeSeki
Tue Apr 11, 2017 6:20 am
Forum: Ren'Py Questions and Announcements
Topic: Can someone help me understand Function?
Replies: 5
Views: 682

Re: Can someone help me understand Function?

Thanks for that guys, I've read what you've sent me and I think I may know why the items disappear and money goes back to default when I reload. It's because the inventory code that I have is inside an init python block. That's probably why? I'm not 100% sure but so far that's my best bet because lo...
by GeeSeki
Tue Apr 11, 2017 12:14 am
Forum: Ren'Py Questions and Announcements
Topic: Can someone help me understand Function?
Replies: 5
Views: 682

Can someone help me understand Function?

I'm trying to fix a problem with my inventory system where everytime I reload the game, the items disappear and the money originally deducted comes back. A post (https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=31128) mentioned the use of Functions (https://www.renpy.org/doc/html/screen_act...
by GeeSeki
Sat Apr 01, 2017 4:00 am
Forum: Ren'Py Questions and Announcements
Topic: How do I create a pop up box? [SOLVED]
Replies: 3
Views: 4570

How do I create a pop up box? [SOLVED]

Hey, I was just wondering if there's a way to make a popup box appear in the top right corner of the screen whenever the player chooses something? Think telltale games where it will say like 'they will remember that'. I want it to be easily customizable so I can change what it says for different sce...
by GeeSeki
Sat Apr 01, 2017 3:36 am
Forum: Ren'Py Cookbook
Topic: Inventory Screen
Replies: 100
Views: 102289

Re: Inventory Screen

I'm having a bit of trouble. Assume I bought an item and it's now in my inventory. When I refresh the game for bug testing purposes, the item disappears and I get my money back, though when I try to buy the item again, it says I already have the item (assuming I have code that allows for 1 of each i...
by GeeSeki
Mon Mar 06, 2017 3:55 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] SetVariable Help
Replies: 2
Views: 8562

Re: SetVariable Help

IrinaLazareva wrote:

Code: Select all

action SetVariable("points", If(points<20, points+1, 20))
https://www.renpy.org/doc/html/screen_actions.html#If
Thank you so much
by GeeSeki
Mon Mar 06, 2017 3:23 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] SetVariable Help
Replies: 2
Views: 8562

[SOLVED] SetVariable Help

How can I execute this action. When the button is clicked, it will increase the variable's value by one but it can't go over 20. So if the variable's value is 20, it will stay at 20. imagebutton auto "btn_phone_cheat_up_%s.png" xpos 730 ypos 335 focus_mask True action SetVariable("poi...
by GeeSeki
Tue Feb 28, 2017 12:48 am
Forum: Ren'Py Questions and Announcements
Topic: Using saves from an older game version in a new game version
Replies: 2
Views: 491

Using saves from an older game version in a new game version

I know it might be pretty hard but does anyone have a solution to this issue? My game is in development and I release an updated version every few weeks. But everytime I do that, the old save file becomes useless in the newer version because it'll cause errors such as variables not being defined. Is...