Search found 169 matches
- Tue Jul 17, 2018 1:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Remembering conditional branches even after the game ends?
- Replies: 4
- Views: 853
Re: Remembering conditional branches even after the game ends?
Sounds like you're on the right track, just use persistent variables - https://www.renpy.org/doc/html/persistent.html Something like: default persistent.firstending = False #... something happens $persistent.firstending = True #------------------------------- # back to where you want to have branch:...
- Thu Jul 12, 2018 3:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing a character's associated image in the middle of the game
- Replies: 2
- Views: 462
Re: Changing a character's associated image in the middle of the game
I did something similar on old Ren'Py version, but hopefully it will still work with new layered image system. The old and good ConditionSwitch! It might be not 100% correct, but something like: define mc = Character("Elizabeth", image="mc") default mca = 0 #Main Character Age, j...
- Fri Jul 06, 2018 3:50 pm
- Forum: I am an Artist
- Topic: BACKGROUND Art for VN [ OPEN ^^ ]
- Replies: 31
- Views: 13516
Re: BACKGROUND Art for VN [ CLOSED ^^ ]
I asked him to draw several backgrounds for my upcoming game - NEKOKORO and he did wonderful job! Not only is he very talented artist, he's also creative, communicative and professional. It was a pleasure working with him, I'm very happy with the results :) I hope we'll work together again on anothe...
- Fri Jul 06, 2018 3:33 pm
- Forum: I am a Musician, Sound Editor, or Video Editor
- Topic: (OPEN)Video Editor/Animator (Over 150+ video made !)
- Replies: 84
- Views: 34943
Re: [Video]Professional looking Opening/Trailer/Ending (Update 23/12/17)
I hired WhiteCharisma again to create nice Opening Movie / promo video for my upcoming project - NEKOKORO.
He's very communicative, creative and skilled. Price is also affordable As previously, wonderful job, which you can see here:
He's very communicative, creative and skilled. Price is also affordable As previously, wonderful job, which you can see here:
- Fri Jul 06, 2018 3:29 pm
- Forum: Works in Progress
- Topic: NEKOKORO [BxG][Romance, Comedy, Drama] - Now Available!
- Replies: 3
- Views: 2112
Re: NEKOKORO [BxG][Romance, Comedy, Drama] - Opening Movie and Steam Page!
First post updated with Opening Movie and link to Steam Store.
Special thanks to WhiteCharisma for creating the video!
Special thanks to WhiteCharisma for creating the video!
- Mon Jun 25, 2018 5:24 pm
- Forum: Creator Discussion
- Topic: Looking for story driven Visual Novels to promote on my blogs etc
- Replies: 1
- Views: 1231
- Sun Jun 24, 2018 6:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Building game doesn't archive images in an .rpa file
- Replies: 2
- Views: 748
Re: Building game doesn't archive images in an .rpa file
First of all, by putting # in front of line, you comment them out - disable them. If you want to have separate archive for images, try this instead: build.archive('images', 'all') build.classify('game/**.png', 'images') build.classify('game/**.jpg', 'images') build.classify('game/**.webp', 'images')
- Sat Jun 16, 2018 7:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Declare persistent variables?
- Replies: 2
- Views: 461
Re: Declare persistent variables?
I'm not programming expert, but in most languages it's better to properly declare any variable that you're going to use globally.
I believe it matters especially when you use persistent in some True/False check or as a counter.
I believe it matters especially when you use persistent in some True/False check or as a counter.
- Wed Jun 13, 2018 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show menu animation only if game is starting up
- Replies: 9
- Views: 984
Re: Show menu animation only if game is starting up
Hmm.... How about "faking" main menu and add animations in the: label splashscreen Something like that should do the trick ;) label splashscreen: scene #your main menu image without animation art show "images/gui/gui_ground.png" show "images/gui/title.png" anchor(1.0, 0...
- Wed Jun 13, 2018 4:31 am
- Forum: Creator Discussion
- Topic: itch.io changed its ToS
- Replies: 41
- Views: 7873
Re: itch.io changed its ToS
Ehh... People, if you don't understand legal terms, why don't you listen to me - Business Management student(graduate in few months), 3D asset seller since few years - I've dealt with lot's of agreements and legal analysis, so I know what I'm saying and I say once again: it's not like they claim own...
- Tue Jun 12, 2018 3:34 pm
- Forum: Creator Discussion
- Topic: itch.io changed its ToS
- Replies: 41
- Views: 7873
Re: itch.io changed its ToS
@mikolajspy I say one cannot grants rights on something one don't have the copyright for - what are you talking about? :) Copyrights and licensing rights are two different things. Copyright always belongs to the original author, unless he will give them to someone else. License, is the permission t...
- Tue Jun 12, 2018 3:08 am
- Forum: I am a Writer, Editor, Proofreader or Translator
- Topic: Editor and proofreader for hire! {Paid} [Open]
- Replies: 5
- Views: 2588
Re: Writer, editor, and proofreader for hire! {Paid} [Open]
PenDragon is excellent editor and proofreader. As for writer and creative consultant, I'm about to find out ;) She's quite fast with work, very communicative and reliable. Editing style is rather "mild" - your story will stay as you intended, but she will point out any missing or pointless...
- Mon Jun 11, 2018 5:48 pm
- Forum: Creator Discussion
- Topic: itch.io changed its ToS
- Replies: 41
- Views: 7873
Re: itch.io changed its ToS
Also pointed that we can't give such rights to e.g. RenPy or CC-* songs we use in our games. Yes, we can - https://www.renpy.org/doc/html/license.html# With the assets you use in game, you need to check all of them separately, some CC licenses usually allow to use it as long as you pack it in game-...
- Sat Jun 09, 2018 3:56 am
- Forum: Creator Discussion
- Topic: itch.io changed its ToS
- Replies: 41
- Views: 7873
Re: itch.io silently changed its ToS
For me it's a good change, it's pretty standard sentence in many digital stores (I sell 3D assets on some, it's very similar). It just means, that they officially handle selling part, and are not just a payment/marketing processor/operator. It means a lot for small devs like me. In my country regist...
- Tue May 29, 2018 3:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding text strings between quick menu buttons?
- Replies: 5
- Views: 738
Re: Adding text strings between quick menu buttons?
I didn't test it, but I think something like this should work:
Code: Select all
hbox:
textbutton _("back") action Rollback()
text " | "
textbutton _("history") action ShowMenu('history')
# and so on