Search found 185 matches

by Kura
Tue Dec 20, 2011 12:43 am
Forum: Creator Discussion
Topic: Creator's Corner - Forum Mandates
Replies: 75
Views: 6496

Re: Creator's Corner - Forum Mandates

The questionnaire sounds good. I would really like to see it include specifying what the creator wants feedback on, or at least what their goals are in posting a WIP thread. Even if not as part of the questionnaire, actually, I'd just really like to see a stronger push for creators to clearly indica...
by Kura
Mon Dec 19, 2011 4:54 pm
Forum: Works in Progress
Topic: Forever Alone: Nerds the Gathering [Nerdy Valentine 2/14/14]
Replies: 144
Views: 36861

Re: Forever Alone: Nerds the Gathering [DEMO UP 10/8/11]

Maybe a pixel font? Some of them are pretty readable and still fairly nerdy.

Edit: Actually, scratch that, that website doesn't really have good ones. D: But you get the idea.
by Kura
Mon Dec 19, 2011 1:06 am
Forum: Creator Discussion
Topic: What's fun in a stat-raising sim?
Replies: 21
Views: 7122

Re: What's fun in a stat-raising sim?

It's the lack of variation that gets to me most, and the fact that I just don't like planning (anywhere, anytime), haha. I think having some kind of unique dialog each day is important, to break up the planning into smaller chunks. It could just be that at the end of every day we get to hear the pro...
by Kura
Sun Dec 18, 2011 7:54 pm
Forum: Anime, Games, and Japan
Topic: Super High School Level LP (Dangan Ronpa)
Replies: 21
Views: 4421

Re: Super High School Level LP (Dangan Ronpa)

Oh man. This game is seriously awesome. :D Thanks for posting about it! I'm pretty sure I never would have come across it otherwise.

Almost inspiring me to make some bizarre twisted VN myself, ahaha.
by Kura
Sun Dec 18, 2011 6:41 pm
Forum: Ideas
Topic: Becoming Wishful (Dating/stat-building sim, GxB)
Replies: 55
Views: 9110

Re: Becoming Wishful (Dating/stat-building sim, GxB)

Wait, why haven't I commented on this before? D; I'm not a fan of stat-raising games, but I really love the cast of characters here! I like how each love interest is really distinct from all the others, in personality as well as in how they're drawn. And you've got a lot of really strong, quirky per...
by Kura
Fri Dec 16, 2011 9:08 pm
Forum: General Discussion
Topic: Goodbye From Lemma - Thank you for 9 years of VNs
Replies: 59
Views: 9082

Re: Goodbye From Lemma - Thank you for 9 years of VNs

Thank you for everything you've done for us and the OELVN community. I always felt that this forum was a remarkably friendly and welcoming environment, and I know that your commitment to fair administration has been a big part of that. It's sad to hear that you wish you'd kept the forum small, but I...
by Kura
Thu Dec 15, 2011 12:25 pm
Forum: Creator Discussion
Topic: Using edited songs in VNs?
Replies: 12
Views: 1691

Re: Using edited songs in VNs?

Yes, it would still be a problem. Regardless of who sings the song, the composition and words still belong to someone else. Though honestly, if there's no money involved and this is just a little web-released VN, it's unlikely that you'll run into any trouble over it. Edit: If you give credit where ...
by Kura
Tue Dec 13, 2011 4:19 pm
Forum: Completed Games
Topic: The Thirteenth Year [Fantasy/Philosophical]
Replies: 45
Views: 31657

Re: The Thirteenth Year [Fantasy/Philosophical]

This is really a brilliant, beautifully told story. I played it through once when it came out (got the 'underneath' ending) but just now finally got the other two, so excuse me for not having as much to say about that one ending. I really can't even begin to talk about how fantastic the ideas expres...
by Kura
Mon Dec 12, 2011 9:44 pm
Forum: Creator Discussion
Topic: [deleted]
Replies: 15
Views: 2479

Re: Your Thoughts on Auto-Save vs. Manual Save

While the system you outlined should cover all of the "save here so I can change my mind later" with the autosave plus "saving because I need to stop" with the quick save, and that's probably the majority of what people need, it still doesn't cover saving right at a particular li...
by Kura
Fri Dec 09, 2011 8:52 pm
Forum: Ideas
Topic: [BL] Break Chance Memento / first post updated 12/28/2011
Replies: 316
Views: 52415

Re: [BL] Break Chance Memento -- GERMAN DEMO RELEASED 11/12

So this happened.

Image

Unamused Chiaki is unamused.
by Kura
Fri Dec 09, 2011 3:35 am
Forum: Creator Discussion
Topic: How do you advertise your VN?
Replies: 20
Views: 6096

Re: How do you advertise your VN?

I'm actually considering getting a small web ad for my VN when it's done, just because I noticed that with a particular website I can get one for a single day for just $1. Spend a single dollar to get more people to check out this thing I've put lots of effort into making? Sure, why not? Otherwise, ...
by Kura
Thu Dec 08, 2011 4:04 pm
Forum: Ideas
Topic: [Demo!] The World is Made of Paper
Replies: 76
Views: 13690

Re: [Demo!] The World is Made of Paper

Nice! I really love the background of the save screen. I don't think the black lines are really necessary (though they don't look bad either).
by Kura
Thu Dec 08, 2011 3:52 pm
Forum: Ideas
Topic: [BL] Break Chance Memento / first post updated 12/28/2011
Replies: 316
Views: 52415

Re: [BL] Break Chance Memento -- GERMAN DEMO RELEASED 11/12

Help mode looking awesome! I like how unobtrusive the button is. Has a lot of doodling in the margins, but it seems that Natsume drew those. XD This is beautiful. And yes, calling the items mementos makes things much less confusing. I definitely recall being confused the first time I saw you refer o...
by Kura
Thu Dec 08, 2011 3:21 pm
Forum: Asset Creation: Writing
Topic: How Does One Flesh Out a Story?
Replies: 12
Views: 4278

Re: How Does One Flesh Out a Story?

So you've got your general idea, but what you're lacking is distinct characters, and specific events, yes? I usually have a hard time "filling in the plot" with specific events myself. Starting with characters is a good idea. Not just the main characters, but think also about who else has ...
by Kura
Thu Dec 08, 2011 3:00 pm
Forum: Creator Discussion
Topic: What is success for a VN?
Replies: 32
Views: 4275

Re: What is success for a VN?

If just one person says that my VN made them think hard about something they never thought about before, or changed the way they look at something, that's the greatest success I can imagine. Or to a slightly lesser degree, if someone says that my VN really resonated with them or meant a lot to them,...