Search found 111 matches
- Mon Jul 06, 2020 5:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Android - "I/O operation on closed file" when saving game
- Replies: 2
- Views: 423
Android - "I/O operation on closed file" when saving game
Hello and good time of day. Why this is happening ? There are no problems with saves on PC or launcher-emulated android, but crashed when installed on real android 7 (Nox App Player or android tablet). Storage permission granted. http://puu.sh/G48Sw/d1bc33d836.jpg While running game code: File "...
- Fri Jul 03, 2020 8:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to display text in Hindi - हिन्दी
- Replies: 5
- Views: 637
How to display text in Hindi - हिन्दी
Hello and good time of day.
How ?
Tried 11 different fonts and not a single works - just squares.
How ?
Tried 11 different fonts and not a single works - just squares.
- Mon Apr 27, 2020 10:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: RAPT - set to build only universal apk
- Replies: 2
- Views: 870
RAPT - set to build only universal apk
Hello and good time off day.
Each time when Ren'Py build an apk, it create four of them.
How to set it to build only one universal-release apk ?
Thanks in advance.
Each time when Ren'Py build an apk, it create four of them.
Code: Select all
-armeabi-v7a-release.apk
-universal-release.apk
-arm64-v8a-release.apk
-x86_64-release.apk
Thanks in advance.
- Wed Feb 26, 2020 12:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] LayeredImage - get list of currently shown attributes
- Replies: 6
- Views: 513
Re: LayeredImage - get list of currently shown attributes
Thank you, exactly what is needed.
This function returns tag tuple that can be sent to attribute.get_displayable.
This function returns tag tuple that can be sent to attribute.get_displayable.
- Wed Feb 26, 2020 9:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] LayeredImage - get list of currently shown attributes
- Replies: 6
- Views: 513
Re: LayeredImage - get list of currently shown attributes
Then can you provide example please?
So, for example, i have layered Eileen sprite, and after line how to get list ?
So, for example, i have layered Eileen sprite, and after line
Code: Select all
show eileen glasses happy with dissolve
Code: Select all
['glasses','happy']
- Wed Feb 26, 2020 4:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] LayeredImage - get list of currently shown attributes
- Replies: 6
- Views: 513
Re: LayeredImage - get list of currently shown attributes
I know - but how to get tag list directly from LayeredImage object to not track them manually?
- Tue Feb 25, 2020 11:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] LayeredImage - get list of currently shown attributes
- Replies: 6
- Views: 513
[solved] LayeredImage - get list of currently shown attributes
Hello and good time of day. To debug LayeredImage i use screen screen layered_image_debug(char): tag layered_image_debug vbox align(0.99,0.01) xmaximum 550 xfill true: for attribute in renpy.get_registered_image(char).attributes: if attribute.get_displayable(layered_image_debug_tags.values()): text ...
- Tue Dec 24, 2019 11:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping text in textbox during transition with Ren'Py 7.3.5
- Replies: 0
- Views: 509
Keeping text in textbox during transition with Ren'Py 7.3.5
Hello and good time of day.
Is there any way to do it in current version?
https://www.renpy.org/doc/html/dialogue ... management
"window show" only keeps empty window on screen, not text.
Thanks in advance.
Is there any way to do it in current version?
https://www.renpy.org/doc/html/dialogue ... management
"window show" only keeps empty window on screen, not text.
Thanks in advance.
- Sat Nov 02, 2019 6:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: lookup_translate: AttributeError: 'unicode' object has no attribute 'block'
- Replies: 4
- Views: 696
Re: lookup_translate: AttributeError: 'unicode' object has no attribute 'block'
I can't provide full game code. And can't replicate bug on my own machine.
Just may be someone encountered same bug as here - https://f95zone.to/threads/four-element ... st-1359092
Just may be someone encountered same bug as here - https://f95zone.to/threads/four-element ... st-1359092
- Sat Nov 02, 2019 5:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: lookup_translate: AttributeError: 'unicode' object has no attribute 'block'
- Replies: 4
- Views: 696
Re: lookup_translate: AttributeError: 'unicode' object has no attribute 'block'
Code: Select all
em "If the imaginary enemy is not gay, then he'll be seduced."
- Thu Oct 31, 2019 10:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: lookup_translate: AttributeError: 'unicode' object has no attribute 'block'
- Replies: 4
- Views: 696
lookup_translate: AttributeError: 'unicode' object has no attribute 'block'
Hello and good time of day. I'm sorry, but an uncaught exception occurred. While running game code: AttributeError: 'unicode' object has no attribute 'block' \renpy\ast.py", line 2159, in execute \renpy\ast.py", line 2144, in lookup \translation\__init__.py", line 190, in lookup_trans...
- Fri Jun 21, 2019 11:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Prevent side image with unusual position from flickering
- Replies: 1
- Views: 608
Prevent side image with unusual position from flickering
Hello and good time of day.
I want side images to be shown right above textbox centered.
But when show / hide with dissolve side image still appears in bottom left corner (only during transition).
How to make it show / hide on set position all the time ?
Thanks in advance.
I want side images to be shown right above textbox centered.
But when show / hide with dissolve side image still appears in bottom left corner (only during transition).
How to make it show / hide on set position all the time ?
Thanks in advance.
- Sun Jun 02, 2019 12:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Distinguish, drag, drop creator-defined displayable
- Replies: 1
- Views: 662
Re: Distinguish, drag, drop creator-defined displayable
Thanks to Xela, working code for this small example: class Card(renpy.Displayable): def __init__(self, child, xsize,ysize, **kwargs): super(Card, self).__init__(**kwargs) self.xsize = xsize self.ysize = ysize self.x_offset = 0 self.y_offset = 0 self.rect = pygame.Rect((0, 0), (self.xsize,self.ysize)...
- Fri May 31, 2019 11:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Distinguish, drag, drop creator-defined displayable
- Replies: 1
- Views: 662
Distinguish, drag, drop creator-defined displayable
Hello and good time of day. Following https://www.renpy.org/doc/html/udd.html i managed to create two custom displayable with updateable text on them. But how to distinguish what displayable clicked, move them, and detect collision? http://puu.sh/DzOB7/88ec3e4898.jpg displayable code: init python: i...
- Sat Nov 17, 2018 10:56 pm
- Forum: Development of Ren'Py
- Topic: Keep text (not only textbox) on screen during transition
- Replies: 0
- Views: 499
Keep text (not only textbox) on screen during transition
Hello and good time of day. And, is there any way to do it using standart syntax? How it shouid be: https://youtu.be/65na51EQb80 label start: scene bg room show screen say("Hello, world.", "Name") pause show eileen with dissolve pause hide screen say e "Hello, world" re...