Search found 1628 matches

by Remix
Wed Jun 14, 2017 11:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Context Sensitive Imagebutton?
Replies: 5
Views: 1551

Re: Context Sensitive Imagebutton?

On an aside, if you are doing lots of logic to determine where the jump lands you could wrap that all in a python function (or class method perhaps) and remap the jumped to label name to that function... e.g. label start: "Hello, world." python: from random import choice def redirectA(): r...
by Remix
Tue Jun 13, 2017 7:23 am
Forum: Ren'Py Questions and Announcements
Topic: Need help with changing text position [solved]
Replies: 2
Views: 5499

Re: Need help with changing text position

In gui.rpy, try tweaking a few settings to shift the name to where you want it. You might also want to add a bit of style to it, maybe give it its own frame...

Code: Select all

define gui.name_xpos = 40
define gui.name_ypos = -64
by Remix
Thu Jun 08, 2017 11:59 am
Forum: Ren'Py Questions and Announcements
Topic: Can you make frames transparent? [SOLVED]
Replies: 7
Views: 8152

Re: Can you make frames transparent?

If you are using some auto-stretching image as the background of the frame you can use something along the lines of: background Frame( im.MatrixColor( "gui/chrome_edge.name.png", im.matrix.brightness(gui.namebox_brightness) * im.matrix.opacity(gui.namebox_opacity)), 30, 30) With the variab...
by Remix
Thu Jun 08, 2017 9:27 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'py Python library support [SOLVED]
Replies: 2
Views: 1614

Re: Ren'py Python library support

You can easily add any python library that uses only python... a bit trickier if the library uses a layer written in C or Java or whatever though. Just download the library_definition.py file and throw it in the 'game' folder. You may need to also download libraries that that library depends upon, o...
by Remix
Thu Jun 08, 2017 5:18 am
Forum: Creator Discussion
Topic: Mini-games you would like to see in a game?
Replies: 10
Views: 4487

Re: Mini-games you would like to see in a game?

I'd like to see more hidden object mini-games. They have a nostalgic quality: They remind me of the early I-SPY computer game series. Also quite a favourite of mine. At some stage I will probably start throwing together a generic handler for these type features. Ren'py looks to have the ability wit...
by Remix
Wed Jun 07, 2017 6:16 am
Forum: Ren'Py Questions and Announcements
Topic: Print a list on screen
Replies: 3
Views: 1941

Re: Print a list on screen

The show expression (__call__) part basically just takes a python call that returns something. It could be a function, a class method, user defined text interpolation or whatever. The Text(__some_stringy_type_thing__) part removes the unicode (u'') bits as it coerces the stringy type thing into a st...
by Remix
Wed Jun 07, 2017 6:06 am
Forum: Ren'Py Questions and Announcements
Topic: Print a list on screen
Replies: 3
Views: 1941

Re: Print a list on screen

Code: Select all

    show expression (Text('\n'.join(inventory))) at truecenter
Hopefully should get you heading in a direction that is usable
by Remix
Tue May 30, 2017 7:07 am
Forum: Ren'Py Questions and Announcements
Topic: A little problem with instances[SOLVED]
Replies: 4
Views: 810

Re: A little problem with instances

Also remember that when you do reference_name = Element(arguments) you are instantiating an object with that reference, so anything later in the code that uses that reference is just pointing at that single one instance of the object. Think of it like making some word docs in one global folder, call...